Balancing Paladins

General feedback and discussion of the game.

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miyo
Posts: 2201
Joined: August 19th, 2003, 4:28 pm
Location: Finland

Post by miyo »

cobretti wrote:Oh, by the way: Nice game! Can't wait to see what is prepared for next version!
http://changelog.wesnoth.org

- Miyo
cobretti
Posts: 466
Joined: February 19th, 2004, 4:38 pm

Graphic available

Post by cobretti »

I've put it in the Art & Music forum. Please take a look at it.

(Hey, I'm not as rusted as I thought ) :)
Loriel
Posts: 66
Joined: March 27th, 2004, 12:41 pm
Location: London UK

Cataphract-style knight perhsps ?

Post by Loriel »

Another options would be to make the "Grand Knight" something similar to a cataphract.

This would be a heavily armoured unit, with multiple weapons (eg lance, bow, sword, mace, dagger), but carrying all that weight the poor horse would be slow.

Compared with the original proposal
Grand Knight:

hitpoints=78
movement=7
sword attack=9-5
lance attack=17-2 (charge)
I'd suggest the movement would drop to 6,
sword attack would drop significantly (perhaps 8-4)
but a bow attack would be added (perhaps 5-3 like the elvish outrider)
Additionally the hitpoints could rise further, but the lance attack drop a bit .

The wide range of abilities, offset by poor speed, would make an interesting alternative to the paladin - similar to the original proposal, but the difference between paladin and cataphract would be more extreme than between paladin and grand knight.
nicola

Not too powerful

Post by nicola »

I don't think Paladins are too powerful. It's quite difficult to get them, and they are risky because they are so fragile if you don't protect them properly - they take double damage.
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