Cool WML, what to do with it?
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- Elvish_Pillager
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Cool WML, what to do with it?
I've just written the WML to rotate a point 60 degrees around a focus, in Wesnoth's hex grid. It runs at reaonable speed, too; as an estimate, I could rotate a small map, and all the units on it, by 60 degrees in less than 5 seconds.
Thing is, that seems pretty useless, especially since my original purpose for it turned out to be unworkable anyway.
Suggestions?
Thing is, that seems pretty useless, especially since my original purpose for it turned out to be unworkable anyway.
Suggestions?
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
- Elvish_Pillager
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No way, it's basically a long series of hacks. Unless that's the workings you're talking aboutframe wrote:...but could give insight into the workings of WML maybe.
EDIT: it is now in hardcorewml.
Last edited by Elvish_Pillager on January 18th, 2006, 9:45 pm, edited 1 time in total.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
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- Elvish_Pillager
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easy - store units in a certain radius, and then rotate each one individually.Steelclad Brian wrote:Can you limit it's radius? If so, you could have a fairly neat premise for a King of the Hill type of game, or just a regular game with a spinning "wheel" in the center.
Maybe a map with a bunch of spinning wheels...
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
- grzywacz
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Sounds interesting and crazy at the same time. I'd like to see it!
ORCS WIN!
User:Grzywacz Wiki Site
User:Grzywacz Wiki Site
Re: Cool WML, what to do with it?
Is it still findable? I, also would love to be able to use this.