Multiplayer Experience
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Multiplayer Experience
At which level of experience you play mostly? Why? Is it related to map size, or something else?
I mostly play 30% and 40%. 30% with 2gpv, so to rather level up than die, and 40% with 4gpv, when you rather buy, than heal. IMHO, when you have 70% in multiplayer, it is a really hard way to level up to 2nd level even 1 single troop. It is possible, but for f.e. mage, it means slaying about 6 units, and having about 10 combats. You will rather be unlucky to have it left in front line after missing his easykill, than level up. And also, so hard leveling up makes it unimportant matter. Am i not right?
From the other hand, leveled up units are a much more powerful, so i think 40% for Heroes - playing, and 50% for armies - playing is just okay. Playing at higher than70% makes it impossible to level up worth_leveling units.
I mostly play 30% and 40%. 30% with 2gpv, so to rather level up than die, and 40% with 4gpv, when you rather buy, than heal. IMHO, when you have 70% in multiplayer, it is a really hard way to level up to 2nd level even 1 single troop. It is possible, but for f.e. mage, it means slaying about 6 units, and having about 10 combats. You will rather be unlucky to have it left in front line after missing his easykill, than level up. And also, so hard leveling up makes it unimportant matter. Am i not right?
From the other hand, leveled up units are a much more powerful, so i think 40% for Heroes - playing, and 50% for armies - playing is just okay. Playing at higher than70% makes it impossible to level up worth_leveling units.
- Dragonking
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I play usually with 60-70% xp and 1-2g/v.
With more gold, you have so big forces, that single unit becomes less pecious and people used to just sacrifice some of them easly. Also more units -> longer game.
With less expierience units just level too easly - you need only one kill and some fights then. For me it is more fun to gain xp with precious unit. It adds some strategy too, when you have one powerful lvl2 which you have to protect from dying, than horde of them.
And no, leveling with 70% xp isn't hard - it just isn't easy. 2-3 kills are enought to levelup most units (especially inteligent ones).
And I play of course default era - most balanced one.
With more gold, you have so big forces, that single unit becomes less pecious and people used to just sacrifice some of them easly. Also more units -> longer game.
With less expierience units just level too easly - you need only one kill and some fights then. For me it is more fun to gain xp with precious unit. It adds some strategy too, when you have one powerful lvl2 which you have to protect from dying, than horde of them.
And no, leveling with 70% xp isn't hard - it just isn't easy. 2-3 kills are enought to levelup most units (especially inteligent ones).
And I play of course default era - most balanced one.
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- Elvish_Pillager
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I hate 70%, units start levelling up at just the wrong timeDragonking wrote:And no, leveling with 70% xp isn't hard - it just isn't easy. 2-3 kills are enought to levelup most units (especially inteligent ones).
I personally stand by 80% XP, 1 gpv. Anything more liberal is, IMO, slightly ridiculous. (although, with few enough villages, 2 gpv is ok.)
Not that I don't like ridiculous games. I like 25%, 700 gold. Yes, 25%. It's impossible to get, which is one of the changes in this game that I didn't like and still don't like...
Most balanced because it's the only one that CAN be balanced.Dragonking wrote:And I play of course default era - most balanced one.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
70%, 2 gpv and 100 gold are best settings IMO.
With 70% it's not that hard to advance unit, only two-three kills (for most units) and you get new, shiny lvl 2! Less than 60% make 2 lvl's too easy to get, you don't must care to don't lost them then.
On most maps 2 gpv is good setting, don't let you have too much units nor replace lost units too fast, so you must think how to don't lose units.
On most maps 100 gold is completly enough, on very small maps it's good to have even less gold on start.
With 70% it's not that hard to advance unit, only two-three kills (for most units) and you get new, shiny lvl 2! Less than 60% make 2 lvl's too easy to get, you don't must care to don't lost them then.
On most maps 2 gpv is good setting, don't let you have too much units nor replace lost units too fast, so you must think how to don't lose units.
On most maps 100 gold is completly enough, on very small maps it's good to have even less gold on start.
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I personally like 50/60% and 2gpv or 3 if there are very few villages. I also like starting gold between 75-250 depending on map size, how long you want the game to last, and if you want large scale wars or just battles.
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I have a big tatoo on my right arm that says: "70 EXP! 2GPV! 100G!"
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because I don't want your hostile disease / to spread all over the world.
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I normally go on 60% and it doesn't get better.EP wrote:I hate 70%, units start levelling up at just the wrong time
2-3 gpv, 100 atarting gold. No big maps of course, you want the skirmish feel.
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That's true, ordinar intelligent units uses 2-3 kills to be exped in 70%, but what about mages? :-/ But maybe you are right. 2nd level mages are so powerful, that leveling shouldn't be easy.
From the other hand, there are really very few situations, when you have a clear easy-kill for mage, and you can cover your mage after he finishes his kill. Most time, you have to be very lucky, so your mage don't die in opponents next turn, before he can get back to healer or village.
And i most enjoy 1-2gpv, 30% 25gold, but the game is best balanced with i think, 100-200gold, 2-3gpv(case of map size) and 50% exp.
From the other hand, there are really very few situations, when you have a clear easy-kill for mage, and you can cover your mage after he finishes his kill. Most time, you have to be very lucky, so your mage don't die in opponents next turn, before he can get back to healer or village.
And i most enjoy 1-2gpv, 30% 25gold, but the game is best balanced with i think, 100-200gold, 2-3gpv(case of map size) and 50% exp.
- Mythological
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60% , 2gpv & 100g is my favorite combo
on very large maps gpv can be one, or if its 4+ player ffa so the game doesnt take so long
in rumbles the standard settings are 30% XP with 5 gpv ( the last matters only if there are villages in the map ... )
on very large maps gpv can be one, or if its 4+ player ffa so the game doesnt take so long
in rumbles the standard settings are 30% XP with 5 gpv ( the last matters only if there are villages in the map ... )
Last edited by Mythological on January 2nd, 2006, 6:38 pm, edited 1 time in total.
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