Awesome vs. AI game
Moderator: Forum Moderators
-
- Posts: 855
- Joined: October 3rd, 2004, 4:52 am
- Location: Portland, OR
- Contact:
Awesome vs. AI game
Recently, I was playing a team game with an AI ally using the "River Road Map". My ally was Loyalist, I was Rebels, and my enemies were Northerners and Undead. About in the middle of the game, I stupidly sent my leader, an Elven Marshall, down to the water to take on some Nagas, They killed him, and I had 5 units left over: a Wose, an Elder Wose, an Elvish Rider, a Merman Hunter, and a Ranger. The southern player, the Undead, had more villages and were winning against the Loyalists.
What followed was about twenty turns of me trying to hold off both enemies while my allies did the stupid AI thing they like to do. I used one of my Wose's and my Merman to stop the Orcs from crossing the river, and sent my Rider down south to grab villages from the Undead. He dodged from one village to another, evading the Undead units. The Elven Ranger and Wose also went south to fight the undead.
After several turns, I had actually managed to take enough villages to stop the Undead's reinforcement. The humans eventually managed to get their troops together and make a decent attack. The Eastern Enemy, the Orcs, then also eventually fell.
What was awesome about this is with so little troops, I had to really think about every move. It gave me a great challenge that large, symetrical maps with lots of villages and reinforcements just can't do for me.
What followed was about twenty turns of me trying to hold off both enemies while my allies did the stupid AI thing they like to do. I used one of my Wose's and my Merman to stop the Orcs from crossing the river, and sent my Rider down south to grab villages from the Undead. He dodged from one village to another, evading the Undead units. The Elven Ranger and Wose also went south to fight the undead.
After several turns, I had actually managed to take enough villages to stop the Undead's reinforcement. The humans eventually managed to get their troops together and make a decent attack. The Eastern Enemy, the Orcs, then also eventually fell.
What was awesome about this is with so little troops, I had to really think about every move. It gave me a great challenge that large, symetrical maps with lots of villages and reinforcements just can't do for me.
Don't go to Glowing Fish for advice, he will say both yes and no.
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
I have an idea. The AI enemy controls 20 Dragons, but you have three AI allies who recruit tons of Peasants. You control five Strong,Resilient Paladins and have to make sure that all the Dragons die.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Re: Awesome vs. AI game
Remind me, which campaign is this map from?Glowing Fish wrote:Recently, I was playing a team game with an AI ally using the "River Road Map".
Try some Multiplayer Scenarios / Campaigns
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
-
- Posts: 855
- Joined: October 3rd, 2004, 4:52 am
- Location: Portland, OR
- Contact:
It's the more interesting map, IMHO. You fight an interesting assortment of enemies (ghosts, scorpions, theives), and the map is nicely asymetrical. Its harder, but there is some bonus gold and that free White Mage to consider.Elvish Pillager wrote:TRoW. It's the other choice than the Midlands.
Don't go to Glowing Fish for advice, he will say both yes and no.
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact: