What was your recall list after beating Heir To The Throne!!
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- Elvish_Pillager
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Because they're not Strong, Resilient?
(for those uninformed people out there - Strong, Resilient is t3h pow3r - Loyal, Strong and Loyal, Resilient are just cheap wannabes.)
(for those uninformed people out there - Strong, Resilient is t3h pow3r - Loyal, Strong and Loyal, Resilient are just cheap wannabes.)
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
loyal is cool. nearly as cool as intellegent or quick is. Strong, dextrous and resilent can be soo weak. (strong adept or mage, dextrous elvish fighter, etc.)Elvish Pillager wrote:Because they're not Strong, Resilient?
(for those uninformed people out there - Strong, Resilient is t3h pow3r - Loyal, Strong and Loyal, Resilient are just cheap wannabes.)
First read, then think. Read again, think again. And then post!
- Elvish_Pillager
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Intelligent means you have a wasted trait later on and Quick means you die.toms wrote:loyal is cool. nearly as cool as intellegent or quick is.
At level 2+, it gets a 3-swing melee attack. I try to level up strong Dark Adepts; it's cool to have a strong Lich or Necromancer.toms wrote:Strong, dextrous and resilent can be soo weak. (strong adept
Aside from my few stories of where a mage saved the day by being Strong, yeah, this is not the best trait for this unit.toms wrote:or mage,
But that's good! It's quite often that three extra potential ranged damage proves itself useful, especially when the enemies are strong melee units. 4-3 is almost a decent attack in itself!toms wrote:dextrous elvish fighter,
So.... why do you think that "resilent can be soo weak"? No examples... (of course, there are none )toms wrote:etc.)
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
It's obvious that some traits are useful to all units (resilient and loyal). These have no real drawbacks. All units can use a bit more hit points and having a unit cost less is always handy.
The other traits are generally not as useful as others for certain units.
Quick costs hit points. Strong may not be the best trait for a range specialist or a healer.
I might like a ranger with the dextrous and strong traits, but I'd prefer resilient and strong for a hero.
The other traits are generally not as useful as others for certain units.
Quick costs hit points. Strong may not be the best trait for a range specialist or a healer.
I might like a ranger with the dextrous and strong traits, but I'd prefer resilient and strong for a hero.
He who would travel happily must travel light.
-Antoine de Saint-Exupery
-Antoine de Saint-Exupery
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A Strong, Resilient mage actually isn't all that bad; it can survive longer. But I always like Intelligent for magi, even if it is wasted later on - they take forever to level otherwise. My favorite mage trait is Intelligent, Resilient: Easier to level +ability to survive long enough to level. I don't like Quick, except on scoutish units, where you want them to move fast and they are not usually renowned combatants anyways. Quick is best on HI: They have enough base HP to endure, and being Quick is the only way they can keep up with the formation. Loyal is always good, even though it means they only have one other trait - The saved upkeep can be worth it, like on your loyal Mage; if he gets to Great Mage you're saving a fortune.
hey.
Recall list at beginning - normal
I was rather profligate with my forces during the battle - what's the point of saving them for later?
Mind you, I think that recruiting purely knights would probably work as well. No attachment to them so you can just keep sending them forth to blunt the initial shockwave and then, if you felt like it, you could recall your valuable units.
My recall list at the beginning:
Mind you, I think that recruiting purely knights would probably work as well. No attachment to them so you can just keep sending them forth to blunt the initial shockwave and then, if you felt like it, you could recall your valuable units.
My recall list at the beginning:
- 1xElder Mage (Delfador)
Level 3
2xArch Mage
1xBattle Princess (Li'sar)
1xDwarvish Dragonguard
1xDwarvish Lord
1xElvish Avenger
1xElvish Enchantress
1xElvish High Lord (Kalenz)
1xElvish Marshal
1xElvish Sharpshooter
1xElvish Shyde
1xGrand Knight
1xLord (Konrad)
2xMage of Light
1xMerman Triton
1xPaladin
Level 2
1xBandit
3xDwarvish Stalwart
2xDwarvish Steelclad
1xDwarvish Thunderguard
1xElvish Captain
1xElvish Hero
1xElvish Ranger
1xElvish Rider
1xGryphon Master
1xMermaid Priestess
1xMerman Netcaster
4xMerman Warrior
1xOutlaw
1xRed Mage
Level 1
2xDwarvish Fighter
2xDwarvish Thunderer
1xElvish Archer
1xElvish Shaman
1xGryphon Rider
3xMerman Fighter
2xThief
2xThug
My advanced units
Here are my advanced units *after* completing the last scenario of Httt on medium, version 1.1.2. I would naturally finish about move 20 but delayed until about move 32 to advance several units who were close to levelling up. I suppose that if I delayed until move 60 I could have levelled up several more.
I have singled out the loyal units, and I haven't mentioned level 1 units. I have given the (max) HP and sometimes XP for some AMLAed units
All were on the field at the end of the game, except for those marked with an asterisk which remained on the recall list.
Protagonists
Battle Princess (Lisar 55 HP Sceptre of Fire)
Elvish high Lord (Kalenz 72 HP)
Elder Mage (Delfador 73 HP 242/305 XP)
Lord (Konrad 74 HP149/156 XP)
Dwarves
(Guardsmen/Stalwarts/Sentinels are terrific! They were my key to winning[with minimal losses] Sceptre of Fire, Test of the Clans and Battle for Wesnoth.)
7 Sentinels
3 Stalwarts
1 Dwarvish Lord
1 Steelclad
2 Dragonguards
Elves
2 Outriders (Eonihar)
1 Rider *
2 Champions (Loflar)
1 Hero
3 Avengers (Niodien)
1 Ranger
1 Sharpshooter
1 Marksman
1 Enchantress
1 Sorceress
1 Shyde
2 Druids
1 Captain
Mermaids
1 Diviner (Oceania)
1 Hoplite (Tini Storm Trident)
1 Triton (Triram Storm Trident) *
1 Warrior (Gwimli) *
Mages
1 Mage of Light
1 White mage
1 Great mage (Elrian 83 HP, 61/195 XP)
2 Arch mages
1 Silver mage
Horsemen
3 Grand Knights (Haldiel 88 HP, Sir Ruga)
1 Paladin
1 Lancer
I have singled out the loyal units, and I haven't mentioned level 1 units. I have given the (max) HP and sometimes XP for some AMLAed units
All were on the field at the end of the game, except for those marked with an asterisk which remained on the recall list.
Protagonists
Battle Princess (Lisar 55 HP Sceptre of Fire)
Elvish high Lord (Kalenz 72 HP)
Elder Mage (Delfador 73 HP 242/305 XP)
Lord (Konrad 74 HP149/156 XP)
Dwarves
(Guardsmen/Stalwarts/Sentinels are terrific! They were my key to winning[with minimal losses] Sceptre of Fire, Test of the Clans and Battle for Wesnoth.)
7 Sentinels
3 Stalwarts
1 Dwarvish Lord
1 Steelclad
2 Dragonguards
Elves
2 Outriders (Eonihar)
1 Rider *
2 Champions (Loflar)
1 Hero
3 Avengers (Niodien)
1 Ranger
1 Sharpshooter
1 Marksman
1 Enchantress
1 Sorceress
1 Shyde
2 Druids
1 Captain
Mermaids
1 Diviner (Oceania)
1 Hoplite (Tini Storm Trident)
1 Triton (Triram Storm Trident) *
1 Warrior (Gwimli) *
Mages
1 Mage of Light
1 White mage
1 Great mage (Elrian 83 HP, 61/195 XP)
2 Arch mages
1 Silver mage
Horsemen
3 Grand Knights (Haldiel 88 HP, Sir Ruga)
1 Paladin
1 Lancer