What was your recall list after beating Heir To The Throne!!

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kiet
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Post by kiet » June 21st, 2006, 3:19 pm

Thrawn wrote:
kiet wrote:Would be quite surprised if someone said he doesn´t like loyal units
I hate them :)
May I have a reason? :shock:

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Elvish_Pillager
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Post by Elvish_Pillager » June 21st, 2006, 3:27 pm

Because they're not Strong, Resilient?

(for those uninformed people out there - Strong, Resilient is t3h pow3r - Loyal, Strong and Loyal, Resilient are just cheap wannabes.)
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toms
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Post by toms » June 24th, 2006, 1:53 pm

Elvish Pillager wrote:Because they're not Strong, Resilient?

(for those uninformed people out there - Strong, Resilient is t3h pow3r - Loyal, Strong and Loyal, Resilient are just cheap wannabes.)
loyal is cool. nearly as cool as intellegent or quick is. Strong, dextrous and resilent can be soo weak. (strong adept or mage, dextrous elvish fighter, etc.)
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Elvish_Pillager
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Post by Elvish_Pillager » June 25th, 2006, 9:27 am

toms wrote:loyal is cool. nearly as cool as intellegent or quick is.
Intelligent means you have a wasted trait later on and Quick means you die.
toms wrote:Strong, dextrous and resilent can be soo weak. (strong adept
At level 2+, it gets a 3-swing melee attack. I try to level up strong Dark Adepts; it's cool to have a strong Lich or Necromancer.
toms wrote:or mage,
Aside from my few stories of where a mage saved the day by being Strong, yeah, this is not the best trait for this unit. :P
toms wrote:dextrous elvish fighter,
But that's good! It's quite often that three extra potential ranged damage proves itself useful, especially when the enemies are strong melee units. 4-3 is almost a decent attack in itself!
toms wrote:etc.)
So.... why do you think that "resilent can be soo weak"? No examples... (of course, there are none :P)
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Na'enthos
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Post by Na'enthos » June 25th, 2006, 12:22 pm

It's obvious that some traits are useful to all units (resilient and loyal). These have no real drawbacks. All units can use a bit more hit points and having a unit cost less is always handy.

The other traits are generally not as useful as others for certain units.
Quick costs hit points. Strong may not be the best trait for a range specialist or a healer.

I might like a ranger with the dextrous and strong traits, but I'd prefer resilient and strong for a hero.
He who would travel happily must travel light.
-Antoine de Saint-Exupery

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Post by Flametrooper » June 25th, 2006, 5:11 pm

A Strong, Resilient mage actually isn't all that bad; it can survive longer. But I always like Intelligent for magi, even if it is wasted later on - they take forever to level otherwise. My favorite mage trait is Intelligent, Resilient: Easier to level +ability to survive long enough to level. I don't like Quick, except on scoutish units, where you want them to move fast and they are not usually renowned combatants anyways. Quick is best on HI: They have enough base HP to endure, and being Quick is the only way they can keep up with the formation. Loyal is always good, even though it means they only have one other trait - The saved upkeep can be worth it, like on your loyal Mage; if he gets to Great Mage you're saving a fortune.
hey.

Skippy
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Recall list at beginning - normal

Post by Skippy » July 1st, 2006, 8:02 am

I was rather profligate with my forces during the battle - what's the point of saving them for later?

Mind you, I think that recruiting purely knights would probably work as well. No attachment to them so you can just keep sending them forth to blunt the initial shockwave and then, if you felt like it, you could recall your valuable units.

My recall list at the beginning:
  • 1xElder Mage (Delfador)

    Level 3
    2xArch Mage
    1xBattle Princess (Li'sar)
    1xDwarvish Dragonguard
    1xDwarvish Lord
    1xElvish Avenger
    1xElvish Enchantress
    1xElvish High Lord (Kalenz)
    1xElvish Marshal
    1xElvish Sharpshooter
    1xElvish Shyde
    1xGrand Knight
    1xLord (Konrad)
    2xMage of Light
    1xMerman Triton
    1xPaladin

    Level 2
    1xBandit
    3xDwarvish Stalwart
    2xDwarvish Steelclad
    1xDwarvish Thunderguard
    1xElvish Captain
    1xElvish Hero
    1xElvish Ranger
    1xElvish Rider
    1xGryphon Master
    1xMermaid Priestess
    1xMerman Netcaster
    4xMerman Warrior
    1xOutlaw
    1xRed Mage

    Level 1
    2xDwarvish Fighter
    2xDwarvish Thunderer
    1xElvish Archer
    1xElvish Shaman
    1xGryphon Rider
    3xMerman Fighter
    2xThief
    2xThug

Celejar
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My advanced units

Post by Celejar » August 17th, 2006, 3:05 pm

Here are my advanced units *after* completing the last scenario of Httt on medium, version 1.1.2. I would naturally finish about move 20 but delayed until about move 32 to advance several units who were close to levelling up. I suppose that if I delayed until move 60 I could have levelled up several more.
I have singled out the loyal units, and I haven't mentioned level 1 units. I have given the (max) HP and sometimes XP for some AMLAed units
All were on the field at the end of the game, except for those marked with an asterisk which remained on the recall list.


Protagonists

Battle Princess (Lisar 55 HP Sceptre of Fire)
Elvish high Lord (Kalenz 72 HP)
Elder Mage (Delfador 73 HP 242/305 XP)
Lord (Konrad 74 HP149/156 XP)

Dwarves

(Guardsmen/Stalwarts/Sentinels are terrific! They were my key to winning[with minimal losses] Sceptre of Fire, Test of the Clans and Battle for Wesnoth.)

7 Sentinels
3 Stalwarts
1 Dwarvish Lord
1 Steelclad
2 Dragonguards

Elves

2 Outriders (Eonihar)
1 Rider *
2 Champions (Loflar)
1 Hero
3 Avengers (Niodien)
1 Ranger
1 Sharpshooter
1 Marksman
1 Enchantress
1 Sorceress
1 Shyde
2 Druids
1 Captain

Mermaids

1 Diviner (Oceania)
1 Hoplite (Tini Storm Trident)
1 Triton (Triram Storm Trident) *
1 Warrior (Gwimli) *

Mages

1 Mage of Light
1 White mage
1 Great mage (Elrian 83 HP, 61/195 XP)
2 Arch mages
1 Silver mage

Horsemen

3 Grand Knights (Haldiel 88 HP, Sir Ruga)
1 Paladin
1 Lancer

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