Play with the Wesnoth developers
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Play with the Wesnoth developers
In the lead up to 1.0, and probably for some time after in celebration of the release of 1.0, the Wesnoth developers would like to invite users to come and play some friendly games of Wesnoth with us.
Every saturday, particularly from 3pm-11pm GMT, we hope to populate the official CVS server, devsrv.wesnoth.org:14999 to play. A few guidelines:
- you will need to compile the CVS version of Wesnoth to participate. Please have your version of CVS compiled less than 24 hours previous to the start of your game. Please do not flood this thread asking how to compile Wesnoth CVS. After 1.0 is released we will try to repeat this using 1.0, allowing all users to participate.
- games will generally be 3-4 player co-op games against the AI. 2 vs 2 team games may also be played. Anyone is welcome to play any other type of game, of course, but the developers aren't really that interested in playing 1 vs 1 at this stage, and games with 5+ players take too long.
- remember, the games are intended to be set up and played in a way where players of different skill levels can enjoy playing with each other (vs games do not usually facilitate this very well).
- games will generally be played on random maps with fog and shroud
- please have at least 2 hours free if you start a game
- please be courteous and patient
- please understand that if you find a bug while playing with a developer, the developer may consider fixing the bug to be of higher priority than continuing the game immediately
- if there are no new games starting, you might try to observe a game. It can be interesting, and simply chatting with other users and developers is part of the fun. Also, if someone has to leave a game, you can replace them.
Players and developers may post intent to participate with times they will be on in this thread.
This saturday I think Li'sar and I will both play a few games. I have to check with her on our schedule though.
David
Every saturday, particularly from 3pm-11pm GMT, we hope to populate the official CVS server, devsrv.wesnoth.org:14999 to play. A few guidelines:
- you will need to compile the CVS version of Wesnoth to participate. Please have your version of CVS compiled less than 24 hours previous to the start of your game. Please do not flood this thread asking how to compile Wesnoth CVS. After 1.0 is released we will try to repeat this using 1.0, allowing all users to participate.
- games will generally be 3-4 player co-op games against the AI. 2 vs 2 team games may also be played. Anyone is welcome to play any other type of game, of course, but the developers aren't really that interested in playing 1 vs 1 at this stage, and games with 5+ players take too long.
- remember, the games are intended to be set up and played in a way where players of different skill levels can enjoy playing with each other (vs games do not usually facilitate this very well).
- games will generally be played on random maps with fog and shroud
- please have at least 2 hours free if you start a game
- please be courteous and patient
- please understand that if you find a bug while playing with a developer, the developer may consider fixing the bug to be of higher priority than continuing the game immediately
- if there are no new games starting, you might try to observe a game. It can be interesting, and simply chatting with other users and developers is part of the fun. Also, if someone has to leave a game, you can replace them.
Players and developers may post intent to participate with times they will be on in this thread.
This saturday I think Li'sar and I will both play a few games. I have to check with her on our schedule though.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
GMT is Greenwich Mean Time. From Texas, I think that you are 5 hours behind.
What is the minimum skill level? I'd like to participate (if I can find the time), but I'm waaaaaaay out of practice.
Also, I can compile CVS, but since I know nothing about programming, I cannot guarantee stability, and CVS is likely to be unstable to begin with.
What is the minimum skill level? I'd like to participate (if I can find the time), but I'm waaaaaaay out of practice.
Also, I can compile CVS, but since I know nothing about programming, I cannot guarantee stability, and CVS is likely to be unstable to begin with.
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Re: Play with the Wesnoth developers
I would like to play too. But it is difficult to specify an hour now that I'm on a dialup.Dave wrote:Players and developers may post intent to participate with times they will be on in this thread.
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- Posts: 41
- Joined: February 24th, 2005, 2:10 pm
Cool, I would like to play... But indeed, like Noy, I don't know if I'll succeed in compiling (for Windows) I will try though, by following the intructions on Wiki, although those are not very extensive...
If anyone has a precompiled binary of the current CVS for Windows, please tell so we can copy it from you. Thanks.
If anyone has a precompiled binary of the current CVS for Windows, please tell so we can copy it from you. Thanks.
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- Posts: 243
- Joined: August 14th, 2004, 11:38 pm
- Location: Somewhere near a big dark eye made of steel
same with me for MacOSX
The darksteel eye
For a wesnoth strategie guide click here----------> http://www.wesnoth.org/forum/viewtopic.php?t=7109
For a wesnoth strategie guide click here----------> http://www.wesnoth.org/forum/viewtopic.php?t=7109