[In-depth Feedback] Sceptre Of Fire

General feedback and discussion of the game.

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Konrad2
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Posts: 998
Joined: November 24th, 2010, 6:30 pm

Re: [In-depth Feedback] Sceptre Of Fire

Post by Konrad2 » October 3rd, 2018, 9:54 pm

Balroth wrote:
October 3rd, 2018, 2:49 pm

However, I never found out about Ctrl+V until mentioned here. Damn, I didn't know about Back to Turn X, until I watched the playthrough of this campaign :doh: I also may have opened the action menu twice, and I guess a lot of newbies must have similar knowledge to that. I had opened it once or twice, but nothing is really explained how it works in detail so I didn't bother. Just today I figured out planning mode, and its still kinda confusing to use, because once you deactivate it, you are kinda stuck so idk

I do agree that Ctrl+V isn't necessary at all, since ZoC alone can win the Outriders, but ofc, it helps in making it far easier/better instead of watching every unit's range
Sorry, but if you are new to the game and you are not looking through the help, then it is to be expected that there are features unknown to you. I see nothing wrong with that. (Though I'm not sure whether the planning mode is explained somewhere.)
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

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