The Battle for Wesnoth Card Game

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Mik3art
Posts: 73
Joined: September 17th, 2018, 10:37 pm

The Battle for Wesnoth Card Game

Post by Mik3art »

My project is total opensource

Any player can make the cards they want following a scoring rule, the stronger the card, the higher the score.

The card have 3 typology A B C creature card(A) and support card(B,C)

A system drag and drop in a game can make a personal card,
The deck have a cost any format have a cost for playng, for example my deck cost is 350 i dont play the 300 Deck format bat a can play 350 Deck Format.
The card pictures can have a database of Wesnoth potrait and pixel art or a simple default image.

Any player can make a room with a torunament or draft.

The power of this game is The Gnu Licens and The comunity in a round, they can make wesnoth an icon

it would be nice to find a team to work on it

Sorry for my google translate inglish.
Mik3art
Posts: 73
Joined: September 17th, 2018, 10:37 pm

Re: The Battle for Wesnoth Card Game

Post by Mik3art »

https://i.postimg.cc/9McgBQXg/Possiblecard.png

a possible creature card for game
Mik3art
Posts: 73
Joined: September 17th, 2018, 10:37 pm

Re: The Battle for Wesnoth Card Game

Post by Mik3art »

Image

another card game layout
Can-ned_Food
Posts: 217
Joined: December 17th, 2015, 10:27 pm

Re: The Battle for Wesnoth Card Game

Post by Can-ned_Food »

What engine are you using? I am unclear as to how exactly play proceeds in a “room”.

I have little experience or interest in designing these sorts of things, however, so I would probably not be much help.
Mik3art
Posts: 73
Joined: September 17th, 2018, 10:37 pm

Re: The Battle for Wesnoth Card Game

Post by Mik3art »

Godot Engine whit the Python language
Mik3art
Posts: 73
Joined: September 17th, 2018, 10:37 pm

Re: The Battle for Wesnoth Card Game

Post by Mik3art »

the game have an intelligence drag and drop system editor for card, any player can make the card with a database skill finder, for example:
a make a classic spell card for you

Category A
-- Offensive Skill
---- 3 damge = +2 point
Category B
-- Target
--- Enemy Creature +5
Catogory =C
--condition
--- when activate (default condition) =+3
The card have 10 point, now for example any mana cost -1 point, i add two mana and the card cost 8 Point
The result of card

Spell card (B)

Name Card= X
Cost = 2
Picture card=default
Effect = Inflict 3 damage on target Enemy creature
Deck cost 5
For monster the point assignment on Attack is Work in progress, in this moment whit a equation i calculate that the card is Max of normal if have 3 cost 3/3 no effect.
So a card 1/1 no effect cost 1 is (MAX of Normal) but i prefer create a card with Cost 0 Attack 99999 i try it but the cost of this card is 99999 and is not usable for play game

So can try to create a monster card
Category A
-- Offensive Skill
---- 3 damge = +2 point
Category B
-- Target
--- One Target(all, player or card) +15
Category C
--condition
---when enter on board +3
Attack 2/1 = 3 = 3
cost 4 mana = -4
the result:

Card name = X
Card cost =4
Card Pictures = Default database
Typology= A
-- Type= Default database
Effect = when enter on board inflict 3 damage on a target
Offensive = 2/1
Card cost = 2+3+3+15-4 = 19

each copy of this card cost 19 point each copy of other card cost 8 point
4 copy of A and B= is 108 point, for this i think that monster card cost of 19 is big and i prefer put in my deck 1 copy of that same card because 4 copy of this card unbalance the rest of card in deck!!!! if i chose the Lowest point Format Mode.

:)
This game is very cool for this
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PapaSmurfReloaded
Posts: 819
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: The Battle for Wesnoth Card Game

Post by PapaSmurfReloaded »

Wow, this looks really interesting! :D
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