Wesnoth 1.14 on Android

General feedback and discussion of the game.

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alphatwindavid
Posts: 7
Joined: August 2nd, 2018, 12:11 pm

Re: Wesnoth 1.14 on Android

Post by alphatwindavid » August 4th, 2018, 11:09 pm

RolfDhew wrote:
August 4th, 2018, 7:38 pm
alphatwindavid wrote:
August 4th, 2018, 10:42 am
I'm back again.
I fixed the download problem by buying an sdcard.
Now, however, the app crashes as soon as I get past the config stuff and finish or skip the tutorial.
Hi Alep would know best as he is the porter of the android app, what are your specifications? Do you have any crash messages or report?
I tried updating the OS, but it was already up to date.
Version 4.4.2
What specs do you need?

alep
Android Port Maintainer
Posts: 157
Joined: June 24th, 2013, 6:22 am

Re: Wesnoth 1.14 on Android

Post by alep » August 9th, 2018, 5:59 pm

alphatwindavid wrote:
August 4th, 2018, 11:09 pm
I tried updating the OS, but it was already up to date.
Version 4.4.2
What specs do you need?
Hello. Sorry for taking some time to answer (and thanks to RolfDhew for keeping an eye on the thread).
If you know how to get the logcat output of the crash that would help a lot.

Also, the /sdcard/ folder should be available even if you don't have an external SD card... you can check it with a terminal app, but a good guess is that it's the directory that contains the "android/data" folder you mentioned.

ezequielpereira
Posts: 1
Joined: August 11th, 2018, 1:01 pm

Re: Wesnoth 1.14 on Android

Post by ezequielpereira » August 11th, 2018, 1:10 pm

kayosam wrote:
June 28th, 2018, 6:13 pm
I installed 1.14.3-50 and when go to main screen on game it has a blue transparent filter. Is there any way to remove it?

Android 8.1.0
fjhoffman wrote:
June 29th, 2018, 1:11 am
I'm on Android 8.0 (Galaxy S9 Plus) and I'm having the blue filter problem too. Otherwise everything runs fine.
I just had the same problem too on my Samsung S9 (And whenever I take a screenshot the blue overlay doesn't appear on it).
I found that turning off hardware overlays (In the developers options) fixes the issue (Look at attached screenshot, it describes it as "Always use GPU for screen compositing").

I don't know what that setting does since I know nothing about computer graphics, but maybe it can be a hint about what's going on.

I'm just glad that I can play without the blue overlay!
Attachments
Screenshot_20180811-100623_Settings.jpg

alphatwindavid
Posts: 7
Joined: August 2nd, 2018, 12:11 pm

Re: Wesnoth 1.14 on Android

Post by alphatwindavid » August 11th, 2018, 2:05 pm

alep wrote:
August 9th, 2018, 5:59 pm
alphatwindavid wrote:
August 4th, 2018, 11:09 pm
I tried updating the OS, but it was already up to date.
Version 4.4.2
What specs do you need?
Hello. Sorry for taking some time to answer (and thanks to RolfDhew for keeping an eye on the thread).
If you know how to get the logcat output of the crash that would help a lot.

Also, the /sdcard/ folder should be available even if you don't have an external SD card... you can check it with a terminal app, but a good guess is that it's the directory that contains the "android/data" folder you mentioned.
NP!
I am figuing out how to get logcat output. Will post when I have.

darknear
Posts: 5
Joined: May 21st, 2012, 6:28 am

Re: Wesnoth 1.14 on Android

Post by darknear » August 13th, 2018, 7:45 am

Say, is there a way to add custom buttons to the port myself?

Because right now we can use the "end turn", "next unit" and a couple of other buttons, but I would like to have the "recruit" and "recall" on specific buttons as well.

alep
Android Port Maintainer
Posts: 157
Joined: June 24th, 2013, 6:22 am

Re: Wesnoth 1.14 on Android

Post by alep » August 22nd, 2018, 6:45 am

darknear wrote:
August 13th, 2018, 7:45 am
Say, is there a way to add custom buttons to the port myself?

Because right now we can use the "end turn", "next unit" and a couple of other buttons, but I would like to have the "recruit" and "recall" on specific buttons as well.
Hello.
Sorry, but no... new OSK buttons need to be managed inside source code, having an icon defined, etc...
Anyway, I hope I'll find time soon to add recruit and recall buttons in a future release.

Also, I solved the problem of the missing first keystroke on chat, user commands, etc... I will release the fix along with 1.14.4 upgrade ASAP.

gfgtdf
Developer
Posts: 1110
Joined: February 10th, 2013, 2:25 pm

Re: Wesnoth 1.14 on Android

Post by gfgtdf » September 15th, 2018, 8:56 pm

I'm also getting an error about invalid characters on multiplayer login screen, using 1.14.4 . No problem on the desktop version.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.

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