Making a browser version of wesnoth?

General feedback and discussion of the game.

Moderators: Forum Moderators, Developers

profyverya
Posts: 35
Joined: June 18th, 2018, 8:14 am
Location: Russia

Re: Making a browser version of wesnoth?

Post by profyverya » July 25th, 2018, 5:55 am

Hello! I like your idea about making a browser version of Wesnoth. One time I even tried to do this myself. But as I see it is very exhausting.
profyverya

KamovHelix
Posts: 5
Joined: July 30th, 2018, 4:03 pm

Re: Making a browser version of wesnoth?

Post by KamovHelix » July 30th, 2018, 6:19 pm

It sure is one hell of a hard task to port a pre-existing game to a browser version! I wouldn't play this version, since I prefer mobile apps or installed PC games, but I know that browser games have their public.

shevegen
Posts: 180
Joined: June 3rd, 2004, 4:35 pm

Re: Making a browser version of wesnoth?

Post by shevegen » August 8th, 2018, 9:45 pm

> It sure is one hell of a hard task to port a pre-existing game to a browser version!

I agree but - it should be possible.

For example, take the language called Dart by Google. I do not like Dart nor do I
like Google, but the idea may be to tap into its javascript-generation code and
end up with a browser-playable game.

Many assets should work fine in a browser; pictures (png files for example).

The dialogue options should also be simple to render into different targets,
e. g. classical desktop or browser.

So it should be doable in theory without being THAT impossible.

> I wouldn't play this version, since I prefer mobile apps or installed PC games,
> but I know that browser games have their public.

This is probably the bigger issue. I would not play it either, largely beacuse I
use a large desktop machine and don't really want to run more things in
the browser (I use the palemoon browser so who knows if it were to even
run).

But I also suggested some time ago that perhaps the wesnoth engine
could become more independent of wesnoth the game; then we could also
enable like old games, like the "Battle Isle" and similar turn-based strategy
games. A bit similar as to how scummvm is slowly becoming into a
host platform for (some type of) games.

Would be nice if wesnoth could also transition into that. But I understand
that this may take time and requires developers; and the primary target
evidently is the core wesnoth game.

User avatar
beetlenaut
Developer
Posts: 2190
Joined: December 8th, 2007, 3:21 am
Location: Washington State
Contact:

Re: Making a browser version of wesnoth?

Post by beetlenaut » August 9th, 2018, 6:15 pm

shevegen wrote:
August 8th, 2018, 9:45 pm
perhaps the wesnoth engine
could become more independent of wesnoth the game;
Are you asking for something different than what cores do?
Campaigns: Dead Water
The Founding of Borstep
Secrets of the Ancients

Post Reply