A mod to make Wesnoth's RNG a little less frustrating
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Re: A mod to make Wesnoth's RNG a little less frustrating
There is no such thing as a modified random number generator. The whole point of your argument is that you don't actually like the randomness of randomness. Maybe if you squint your eyes, & talk to yourself, the sun will come up in the west.
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Re: A mod to make Wesnoth's RNG a little less frustrating
"Pick a number between 1 and 100."
"1"
"That's not random!"
"Prove it."
"1"
"That's not random!"
"Prove it."
I forked real life and now I'm getting merge conflicts.
Re: A mod to make Wesnoth's RNG a little less frustrating
I believe that many of the players who don't like the default Wesnoth RNG will like this mod. In order to get more feedback from such players, the UI may simplified. Currently there are 2 checkboxes that needs to be selected ("Use experimental PRNG combat" in preferences and "Save random seed" in the camaign selection menu), which is not user friendly.
I opened a github issue to improve the UI for enabling experimental PRNG combat #4021.
I opened a github issue to improve the UI for enabling experimental PRNG combat #4021.
Author of SP scenario Dragon Fight and SP campaign Captured by a Nightmare.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.