Selecting attack during enemy's turn

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Re: Selecting attack during enemy's turn

Post by pauxlo » November 19th, 2017, 12:09 am

Pentarctagon wrote:"No counterattack" doesn't really make much sense on its own - you don't get any benefit from not counterattacking, unless you're dealing with a UMC ability that reflects damage back to the attacker or something.
I guess you were never in a situation of e.g. a paladin (or some other good melee unit) being attacked by lots of kamikaze walking corpses (like in "Valley of Death" in HttT)?
There killing the attacker just allows the next attacker to follow-up, thereby wearing your unit down. Not attacking back thus would allow just one or two attackers to hit you per turn, instead of dozens.

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Re: Selecting attack during enemy's turn

Post by Zap-Zarap » November 19th, 2017, 11:50 am

Added some related idea here: (in "ideas") ... 53#p619953
I like beavers.

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