Selecting attack during enemy's turn
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Re: Selecting attack during enemy's turn
I guess you were never in a situation of e.g. a paladin (or some other good melee unit) being attacked by lots of kamikaze walking corpses (like in "Valley of Death" in HttT)?Pentarctagon wrote:"No counterattack" doesn't really make much sense on its own - you don't get any benefit from not counterattacking, unless you're dealing with a UMC ability that reflects damage back to the attacker or something.
There killing the attacker just allows the next attacker to follow-up, thereby wearing your unit down. Not attacking back thus would allow just one or two attackers to hit you per turn, instead of dozens.
Re: Selecting attack during enemy's turn
I like beavers.