Different damage rounding?

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BadHatHarry
Posts: 13
Joined: March 6th, 2015, 5:58 pm

Different damage rounding?

Post by BadHatHarry » July 11th, 2017, 12:18 pm

Goblin Pillager actually do 6 dmg by melee-fire attack and 5 dmg by ranged-impact to skeleton at day (with original 5 dmg for both type of attacks).
Skeleton have -20% resistance to both fire and impact.
Why damage by fire and impact different then?

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zookeeper
WML Wizard
Posts: 9740
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Re: Different damage rounding?

Post by zookeeper » July 11th, 2017, 1:19 pm

Probably because the time of day modifier isn't actually applied first.

lostintime
Posts: 7
Joined: June 25th, 2017, 10:47 pm

Re: Different damage rounding?

Post by lostintime » July 11th, 2017, 3:21 pm

The difference is that the base damage for the torch is 7 before the time of day modifier is applied whilst the base damage for the net is 6. If you open the Damage Calculation box from the Attack Enemy box you can see how the final damage value is calculated.
damageCalculations.png

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