Wesnoth Performance

General feedback and discussion of the game.

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Dave
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Wesnoth Performance

Post by Dave »

As of version 0.8.10, if you run Wesnoth with the command line parameter --fps it'll display the number of frames per second it's running at in the top-left of the screen.

This thread is to gather feedback on the kind of performance people are getting with Wesnoth.

I'd appreciate it if users could run Wesnoth using the --fps switch, try opening a typical scenario like "The Elves Besieged", and scroll around the map a little. It might be a little slower the first time you scroll around the map, as it loads images, but then the frames per second should remain relatively stable.

Please post a reply to this thread stating what your frames per second are, and what kind of system you're running, and what resolution you're running Wesnoth at. You might also like to try moving a unit and see the fps you get while the unit is moving and post that.

As an example, my settings are:

Windows XP, 2 Ghz processor
NVIDIA GeForce FX 5200 video card
resolution of 1152x864
scrolls around the map at 21-22 fps
units move at 48 fps

If you have trouble or don't understand how to use command line parameters, please do NOT post in this thread. Post your questions in a new thread, so as to not pollute this thread.

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming

Quensul
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Post by Quensul »

Debian Linux (Testing), 1.2 Ghz processor
NVIDIA GeForce2 Go video card
Resolution of 1280x1024
scrolls around the map at 10 fps
units move at ~38 fps

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turin
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Post by turin »

Debian Linux (Testing), 2 Ghz processor
Matrox G400 video card
Resolution of 1280*885
scrolls around at ~18 fps
units move at 38-50 fps
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XJaPaN
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Post by XJaPaN »

Win XP
P4 2,6 Ghz
1 GB RAM
NVIDIA GeForce FX 5200
resolution: 1600x1200
scrolling: 14
moving: 47

pjr

Post by pjr »

Debian GNU/Linux (Unstable), Pentium III 600mhz
ATI 3D Rage Pro AGP 1X/2X
Resolution 1024x768
Scrolls around map at ~12 fps
Units move at ~42 fps

pravin
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Post by pravin »

Debian/Ubuntu Linux, Pentium IV 3GHz
512 MB RAM
Intel 82865G Integrated Graphics Device (dont know, linux shows it as this)
Resolution 1024x768
Scrolls around at 35-50
Units move at around 50-65
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silene
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Joined: August 28th, 2004, 10:02 pm

Post by silene »

Debian GNU/Linux (unstable), Pentium III 800MHz
240MB RAM (the graphic chipset occupies the remaining 16MB)
Trident Cyberblade XPAi1 (architectural features not used, if any...)
Resolution 832x624
Map scrolls at 30fps
Units move at 50fps

k8to
Posts: 24
Joined: January 4th, 2004, 8:40 pm

Post by k8to »

Debian Linux (testing) using "unstable" wesnoth (0.8.10), 900Mhz processor
Matrox G400 Videocard (Xfree 4.3.0.1)
Resolution of 1024x768 at 16 bit depth
Scrolling around the screen with nothing selected: 12fps
Scrolling around the screen with a unit seleted: 5-9fps
While a unit is moving: 35-40fps
While updating displayed zone of possible moves: 18-20fps


(Sorry not to follow the same format, but on the first I wasn't sure, and thought it might be useful to know the last.)

ahwayakchih
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Location: Warszawa, Polska

Post by ahwayakchih »

BeOS r5.03 Pro, Wesnoth 0.8.10, 1,4Mhz processor
Creative 3D Blaster nVidia 2MX 32MB DDDR,
512MB DDR RAM,
Resolution of 1024x768 at 32 bit depth
Scrolling around the screen: 18-22fps
While a unit is moving: ~49fps
While a unit is moving+screen auto scrolled (in intro of scenario, "jumping" way, not smooth scroll): ~39fps
While updating displayed zone of possible moves: ~44fps

All above tested on screen with small (3-6) number units, without accelerated speed.

With accelerated speed fps at intro of scenario was ~99, and ~89 while unit was auto moved with auto scroll of screen ("jumping" screen way, not scrolled smoothly).

ott
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Re: Wesnoth Performance

Post by ott »

Linux, 600MHz processor
onboard NeoMagic graphics
resolution of 1024x768, windowed to 1021x715
scrolls around the map at 9-18 fps
units move at 19-28 fps (accelerated mode enabled)

This is a debug build of 0.8.10+cvs, built with -O0, and running with

Code: Select all

--fps -d --log-error="all" --log-warning="all" --log-info="all" > /tmp/wesnoth.log.$$
but still quite acceptable overall.

solon
Posts: 2
Joined: February 3rd, 2005, 1:05 pm

Post by solon »

Ubuntu Linux, 1.6 Ghz processor
onboard GeForce4 video card
resolution of 1280x1024
scrolls around the map at 14 fps
units move at 40 fps

emdot
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Location: pl
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Post by emdot »

Linux, kernel 2.4.22, XFree86 4.3
underclocked Sempron 2200+ (1500@1200)
NVIDIA GF2MX400 video card (with nvidia drivers)
resolution of 1024x768
scrolls around the map at 24-25 fps
units move at 40-50 fps
(tested on Elves Besieged)

ettin
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Post by ettin »

Debian GNU/Linux (unstable), Athlon 1.2GHz
512MB RAM
NVIDIA GeForce4 MX 440 (nv driver)

Resolution: 800x600
Map scroll at 22-24 fps
Units move at 38-50 fps

Resolution: 1024x768
Map scroll at 15-18 fps
Units move at 35-48 fps

Breeblebox
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Joined: October 27th, 2004, 8:24 am
Location: New Zealand

Post by Breeblebox »

GNU/ Linux 2.6 kernel
2600+ AthlonXP
MemTotal:1035476 kB
FX5900xt

Move units: ~(48 - 50) fps
Scroll screen: ~(21 - 26) fps

Is the framerate limited to 50?
Only one person here claims to have exceeded it.
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Dave
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Post by Dave »

Breeblebox wrote: Move units: ~(48 - 50) fps
Scroll screen: ~(21 - 26) fps

Is the framerate limited to 50?
Only one person here claims to have exceeded it.
The frame rate is limited to 50, except when moving units and the game is in accelerated mode, in which case it's limited to 100.

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming

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