top 10 best units

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amanII
Posts: 16
Joined: May 22nd, 2016, 4:59 am

top 10 best units

Post by amanII » November 6th, 2016, 8:00 pm

notes:only mainline units count for this list and campaign units don't count either

#10
dark adept
#9
batal
#8
elvish avenger
#7
troll warrior
#6
direwolf rider
#5
knight
#4
dwarvish sentinel
#3
jawal
#2
dwarvish lord
#1
royal guard
honorable mentions
dryad(from extended era)
orcish slurbow
dwarvish loremaster
halberdier

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The_Gnat
Posts: 2074
Joined: October 10th, 2016, 3:06 am
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Re: top 10 best units

Post by The_Gnat » November 7th, 2016, 12:44 am

Hmmm thats a good question but units are highly situational of the top of my head I would say: (btw I haven't played khalifate or drakes much so i cant remember them well enough to compare :P )

Sorry about the order I changed my mind some ;)
10 - dwarvish dragon guard (huge range ok melee & just AWESOME)
8 - dwarvish lord (impact & blade & range)
7 - elvish marksman (powerful range)
6 - suarian skimisher line (everyone hates these 70% defense fast skimishing units that kill your wounded and healers)
3 - nightguant (resistance, backstab, night stalk, movement)
9 - orcish assassin (poison - properly controlled villages and you win)
4 - elvish avenger (ambush, good mixed fighter)
5 - knight (charge & movement)
2 - elvish champion (9-5 melee and a 9-3 bow)
1- arch mage (magical & because advances to lvl 4)
(In saying all this I personally consider that neutral/lawful/chaotic are equal)
(Also dwarves make up for their bad defense with good resistance - loyalists dont)
(Elves woodland defense gives them all a slight advatage)
(Undead suck against fire/arcane/impact and dont quite balance it out with their pierce blade resistance)
(Drakes move faster than most other units but I cant remember their attacks and hp)

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