rooster/owl sound

General feedback and discussion of the game.

Moderators: Forum Moderators, Developers

Post Reply
starfiretbt
Posts: 3
Joined: July 18th, 2012, 7:24 am

rooster/owl sound

Post by starfiretbt » April 26th, 2016, 12:49 pm

How do I disable that rooster/owl sound that goes off every other turn?

User avatar
zookeeper
WML Wizard
Posts: 9740
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Re: rooster/owl sound

Post by zookeeper » April 26th, 2016, 1:48 pm

You could simply delete or rename data/core/sounds/ambient/morning.ogg and night.ogg.

User avatar
beetlenaut
Developer
Posts: 2392
Joined: December 8th, 2007, 3:21 am
Location: Washington State
Contact:

Re: rooster/owl sound

Post by beetlenaut » April 26th, 2016, 8:52 pm

I hate those two sound effects, so I always do this. Maybe I'm not the only one. Does anyone actually find those sounds nice or useful?
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide

fabi
Developer
Posts: 1223
Joined: March 21st, 2004, 2:42 pm
Location: Germany

Re: rooster/owl sound

Post by fabi » April 26th, 2016, 10:02 pm

I like them.
But that might be because I am biased.

They were introduced (iirc by Zookeeper) after I suggested them.
It was the first idea of mine that made it into Wesnoth.
"Wesnoth has many strong points but team and users management are certainly not in them." -- pyrophorus

User avatar
Sire
Posts: 128
Joined: April 6th, 2012, 11:03 pm
Location: USA

Re: rooster/owl sound

Post by Sire » April 26th, 2016, 10:11 pm

I find the sounds useful, especially when playing casual multiplayer with friends (when we do something else while we wait for our turn). It gives another cue for what time of day it is, and may prove to be extremely valuable when using liminal units.
Current Projects: [Sire's Scenarios] // [Red Winter Reborn - In Development]

Eptine
Posts: 39
Joined: April 18th, 2016, 5:14 pm

Re: rooster/owl sound

Post by Eptine » April 26th, 2016, 10:12 pm

Maby just add a checkbox in the Sound-Setting "Disable Sound on turn start" - I think that would make everyone happy ^^

User avatar
Iris
Site Administrator
Posts: 6588
Joined: November 14th, 2006, 5:54 pm
Location: Chile
Contact:

Re: rooster/owl sound

Post by Iris » April 26th, 2016, 10:14 pm

I have to concur with beetlenaut here, although it never occurred to me to delete their files for some reason. Perhaps they would be less grating if they weren’t so loud and had additional variations.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.

Chewan
Posts: 135
Joined: December 19th, 2013, 1:40 am

Re: rooster/owl sound

Post by Chewan » April 26th, 2016, 11:15 pm

@ Eptine » Maby just add a checkbox in the Sound-Setting "Disable Sound on turn start"
sound on turn start = turn bell, which can be disabled already

A rooster in the morning, an owl at night ... melikes it very much! :)
Not only because it draws attention to the time of day,
I enjoy ANY (generally under-utilized) natural ambient sound beyond the clash of weapons, wails of pain and death screams
(e.g. a fanfare after Sound the alarm!, birds in the woods, faint waves when close to a river or the sea...).
I don't mute the music either, mind you...

User avatar
SigurdFireDragon
Developer
Posts: 467
Joined: January 12th, 2011, 2:18 am
Location: Pennsylvania, USA

Re: rooster/owl sound

Post by SigurdFireDragon » April 27th, 2016, 4:04 am

At one point this annoyed me a lot, but now I don't notice it anymore.

starfiretbt
Posts: 3
Joined: July 18th, 2012, 7:24 am

Re: rooster/owl sound

Post by starfiretbt » April 28th, 2016, 8:21 pm

It would be nice to turn them off, but for now I guess deleting the file will have to do, thank you.

Post Reply