Newbie level question
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- Posts: 2
- Joined: November 13th, 2014, 1:32 pm
Newbie level question
Hi
Just a couple of newbie question:
* when I level up my units I sometimes get to choose different paths (elf ranger/elf marksman), but after level 3 whats to bonus of leveling besides more hitpoints?
* whats the maximum level
* is there some documentation on level bonuses for each character/class (i.e. elf archer / elf swordsman etc.)
Thanks in advance
Cheers
B
Just a couple of newbie question:
* when I level up my units I sometimes get to choose different paths (elf ranger/elf marksman), but after level 3 whats to bonus of leveling besides more hitpoints?
* whats the maximum level
* is there some documentation on level bonuses for each character/class (i.e. elf archer / elf swordsman etc.)
Thanks in advance
Cheers
B
Re: Newbie level question
1) After a certain level, the only advantage is indeed a few more hit points. That and healing. It's not much to go on, and that's why it is preferable to feed kill to lower-leveled units. After all, Wesnoth is a strategy game, not an RPG, and it is bad strategy to focus on an elite unit squad.
2) Depends on the unit. The average is 3, but there are a handful of level 2, a rare few level 1s and some rare level 4s.
3) You can likely find the unit trees in the in-game help, or here.
Enjoy your game!
2) Depends on the unit. The average is 3, but there are a handful of level 2, a rare few level 1s and some rare level 4s.
3) You can likely find the unit trees in the in-game help, or here.
Enjoy your game!
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
Current projects: Internet meme Era, The Settlers of Wesnoth
Re: Newbie level question
edit: seems i took too long writing this. now my post is in second place ...
the standard AMLA is "+3 hitpoints", nothing else.
of course the unit is also fully healed when the xp bar is full, but this is not part of the AMLA.
in certain campaigns special AMLAs are used wich allow you to choose how the unit should improve.
Kaleh ,the main character from "Under the burning Suns", has only AMLA instead of actual levels.
"Legend of the Invincibles" uses a complex AMLA system for every unit type in addition to the normal level-ups.
in the beginning it is empty, but fills up when you encounter new units in-game.
you can also get this information from the unit tree: http://units.wesnoth.org/
when a unit reaches maximum level, it's xp bar turns purple and it will recieve an AMLA (After Maximum Level Advancement) when it levels up.when I level up my units I sometimes get to choose different paths (elf ranger/elf marksman), but after level 3 whats to bonus of leveling besides more hitpoints?
the standard AMLA is "+3 hitpoints", nothing else.
of course the unit is also fully healed when the xp bar is full, but this is not part of the AMLA.
in certain campaigns special AMLAs are used wich allow you to choose how the unit should improve.
Kaleh ,the main character from "Under the burning Suns", has only AMLA instead of actual levels.
"Legend of the Invincibles" uses a complex AMLA system for every unit type in addition to the normal level-ups.
depends on the unit, usually 3 but also 4 or 2 in certain cases.whats the maximum level
the "unit description" available via right-click menue gives detailed information about all units.is there some documentation on level bonuses for each character/class (i.e. elf archer / elf swordsman etc.)
in the beginning it is empty, but fills up when you encounter new units in-game.
you can also get this information from the unit tree: http://units.wesnoth.org/
may the source be with you
=(^.^)= nyan~
=(^.^)= nyan~
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- Posts: 2
- Joined: November 13th, 2014, 1:32 pm
Re: Newbie level question
Hi guys
Thanks for the quick answers I'll look ingame for the tree
Cheers
B
Thanks for the quick answers I'll look ingame for the tree
Cheers
B
- ChaosRider
- Posts: 846
- Joined: April 15th, 2012, 1:15 pm
Re: Newbie level question
firefox wrote:of course the unit is also fully healed when the xp bar is full, but this is not part of the AMLA.
Code: Select all
#define AMLA_DEFAULT
# Canned definition of the default AMLA.
[advancement]
strict_amla=yes
max_times=100
id=amla_default
description= _ "Max HP bonus +3, Max XP +20%"
image="misc/icon-amla-tough.png"
[effect]
apply_to=hitpoints
increase_total=3
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=20%
[/effect]
[effect]
apply_to=status
remove=poisoned
[/effect]
[effect]
apply_to=status
remove=slowed
[/effect]
[/advancement]
#enddef
Code: Select all
heal_full=yes
Creator of WOTG (+2880 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.12 Wesnoth server.