HI units have 70% defense in Castle terrain

General feedback and discussion of the game.

Moderators: Forum Moderators, Developers

Post Reply
User avatar
Chief_Chasso
Posts: 132
Joined: December 15th, 2012, 2:36 am

HI units have 70% defense in Castle terrain

Post by Chief_Chasso » May 17th, 2014, 3:57 am

Why does Heavy Infantryman (HI), Shock Tropper, and Iron Mauler only have 50% defense rating in castle terrains? Most other units have at least 60%. This is espesially puzzling since it states in the units description "...best employed in static defense of fortified positions..." I think at least one of the best fortified positions in Wesnoth are castle terrain, but the HI line of units gets sub par defense?

Is this because of multiplayer "balancing"? I'm afraid of the answer...
SP Campaign: Rally For Roanic

User avatar
Maiklas3000
Posts: 532
Joined: June 23rd, 2010, 10:43 am

Re: HI units have 70% defense in Castle terrain

Post by Maiklas3000 » May 17th, 2014, 5:44 am

Heavy Infantry line units are best employed in static fortified positions, because they are slow. Due to articulated armor, HI have high resistances, but are not good at dodging, so they get a 50% defense rating in castles. The Spearman line is what you're looking for. They have 60% defense rating in castles, but lower resistances than HI. Think of HI as being in full plate armor and Swordsman being in chainmail. The descriptions says, "Heavy infantry are brawny fighters clad in full plate..." versus for Swordsmen, "An experienced soldier will often save enough to equip himself with a suit of scale or chain armor..."
Last edited by Maiklas3000 on May 18th, 2014, 7:25 am, edited 1 time in total.

HomerJ
Posts: 812
Joined: April 25th, 2008, 1:22 pm
Location: Hannover, Germany

Re: HI units have 70% defense in Castle terrain

Post by HomerJ » May 17th, 2014, 7:44 am

...and yes, multiplayer balancing too.

Greetz
Al
Six years without a signature!

Velensk
Multiplayer Contributor
Posts: 3987
Joined: January 24th, 2007, 12:56 am

Re: HI units have 70% defense in Castle terrain

Post by Velensk » May 17th, 2014, 11:00 am

All defenses are relative anyway. A heavy infantry with his 50% defense is still generally tougher to unroot from a castle than a spearman with its 60%. If there was a terrain where drakes got 50% defense they'd be a lot more resiliant on it than a lot of units that might get 70% defense there.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."

User avatar
Dixie
Posts: 1756
Joined: February 10th, 2010, 1:06 am
Location: $x1,$y1

Re: HI units have 70% defense in Castle terrain

Post by Dixie » May 17th, 2014, 1:09 pm

"...best employed in static defense of fortified positions..."

It didn,t say "Nobody is better at dodging blows in these positions", it said "they are at their best in these positions". It doesn't necessarily mention defense (although it is of course a factor), and it didn,t mention any sort of unit comparison. Now if they had 70% defence on snow, it would be weird indeed. But alas, such is not the case, they indeed are at their personnal best in castles and forts.
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth

User avatar
Chief_Chasso
Posts: 132
Joined: December 15th, 2012, 2:36 am

Re: HI units have 70% defense in Castle terrain

Post by Chief_Chasso » May 18th, 2014, 4:31 pm

Ah... I forgot to factor in resistances and the fact that HI are not suppose to be dodgy. It now makes sense. Thank you for the relies.
SP Campaign: Rally For Roanic

Post Reply