Wesnoth 1.10.5 for iphone/ipad & source code is out now!

General feedback and discussion of the game.

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Somnus
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Joined: March 9th, 2013, 4:03 pm

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by Somnus »

Hello, thanks for the app! It's nice to see someone's taken over the task of keeping the iOS version up to date. If I could make three suggestions though, and I'm sure you've heard them already:

1.) Being able to scroll without having to use the scrollbars. If I tap on the arrows at the top or bottom of the scroll bar it scrolls way too fast, and trying to drag the scroll bar is just cumbersome on a small touch screen.

2.) Being able to zoom out on the main map, so that it's easier to get a view of things, but without having to go all the way out like the minimap shows.

3.) This one is the one I would like to see the most. Asynchronous multiplayer. This would, in my opinion, erase almost all the other small flaws. I'm not sure if this would be possible, but I would LOVE it.
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Sapient
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Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by Sapient »

Somnus wrote:3.) This one is the one I would like to see the most. Asynchronous multiplayer. This would, in my opinion, erase almost all the other small flaws. I'm not sure if this would be possible, but I would LOVE it.
For the last idea, that really has nothing to do with the iOS port.
I suggest you bring it up in the Ideas forum.
Actually some threads were already started on this topic:
http://forums.wesnoth.org/viewtopic.php ... 47#p498647
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
dailin
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Joined: September 29th, 2012, 8:34 am

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by dailin »

Somnus wrote:1.) Being able to scroll without having to use the scrollbars. If I tap on the arrows at the top or bottom of the scroll bar it scrolls way too fast, and trying to drag the scroll bar is just cumbersome on a small touch screen.
This is ready, you will find it in next version :)
Somnus wrote:2.) Being able to zoom out on the main map, so that it's easier to get a view of things, but without having to go all the way out like the minimap shows.
I need some time to test scale view in SDL.
Somnus wrote:3.) This one is the one I would like to see the most. Asynchronous multiplayer. This would, in my opinion, erase almost all the other small flaws. I'm not sure if this would be possible, but I would LOVE it.
Thanks for Sapient's answer.
Somnus
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Joined: March 9th, 2013, 4:03 pm

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by Somnus »

Well alright! A confirmation of item 1 makes my day! Thanks.
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Hulavuta
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Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by Hulavuta »

dailin wrote:
Somnus wrote:1.) Being able to scroll without having to use the scrollbars. If I tap on the arrows at the top or bottom of the scroll bar it scrolls way too fast, and trying to drag the scroll bar is just cumbersome on a small touch screen.
This is ready, you will find it in next version :)
YES! Thank you so much!
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Feareth
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Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by Feareth »

Dailin you have made it so that if a dialogue is to long you can use a scroll down now to see the rest is there any possible way that you could give the box a next button kind of like the begining of scenarios. Mainly asking cause if i dont touch the screen the right way the scroll wont go down i will then lift my finger and it proceeds to the next part without me being able to see what was left of the story being told if there was a next button we could use the scroll then tap next without it proceeding to the next part before we can read the last parts.
Somnus
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Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by Somnus »

I think the finger-to-scroll item in the next update should help with that! Although I don't know if if you have to scroll up multiple times with your finger would cause it to advance like it does now or not.
dailin
Posts: 123
Joined: September 29th, 2012, 8:34 am

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by dailin »

Feareth wrote:Dailin you have made it so that if a dialogue is to long you can use a scroll down now to see the rest is there any possible way that you could give the box a next button kind of like the begining of scenarios. Mainly asking cause if i dont touch the screen the right way the scroll wont go down i will then lift my finger and it proceeds to the next part without me being able to see what was left of the story being told if there was a next button we could use the scroll then tap next without it proceeding to the next part before we can read the last parts.
I know this bug.This is the last issue in new version improvment plan. After fixing, i will release new version.
Feareth
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Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by Feareth »

dailin wrote:
Feareth wrote:Dailin you have made it so that if a dialogue is to long you can use a scroll down now to see the rest is there any possible way that you could give the box a next button kind of like the begining of scenarios. Mainly asking cause if i dont touch the screen the right way the scroll wont go down i will then lift my finger and it proceeds to the next part without me being able to see what was left of the story being told if there was a next button we could use the scroll then tap next without it proceeding to the next part before we can read the last parts.
I know this bug.This is the last issue in new version improvment plan. After fixing, i will release new version.
Awesome thanks!! :)
dailin
Posts: 123
Joined: September 29th, 2012, 8:34 am

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by dailin »

Feareth wrote:Awesome thanks!! :)
Ok, i have fixed this bug :D.
Somnus
Posts: 4
Joined: March 9th, 2013, 4:03 pm

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by Somnus »

Hey, thanks for adding the finger scrolling! If I could give you some feedback though, it seems to be overly sensitive. Just something to consider!
Feareth
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Joined: December 1st, 2012, 12:08 pm

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by Feareth »

dailin wrote:
Feareth wrote:Awesome thanks!! :)
Ok, i have fixed this bug :D.
Ok so i have downloaded the new update but it still did not fix the issue with the game crashing because of the Soul Eater ability Dugi has given the preserved liches.
pden
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Joined: February 18th, 2013, 4:55 am

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by pden »

dailin wrote:
pden wrote:I would like to report a bug.
This happen when i am playing Legend of the Invincibles Chapter III: Shadows of the Night.
In the Darkest Darkness stage, whenever the character Lethalia kills the enemy, i will get the following error msg.

"An Error due to possibly invalid WML occurred
The error message is :
Failed to show a dialog, which doesn't fit on the screen

When reporting the bug please include the following error message:
/dailin/Wesnoth/battleforwesnoth/battleforwesnoth/gui/widgets/windows.cpp:947 in function 'layout'
found the following problem: Failed to size window; wanted size 568,329 available size 568,320 screen size 568,320.
I reproduce your bug. Thanks for your report.
Hi Dailin,

I like to follow-up on this bug.
I played my saved game on your new release but instead of getting any error msg, it kills the app and cause the app to exit.
I guess I will need to wait for the next round of fix to continue my campaign.
dailin
Posts: 123
Joined: September 29th, 2012, 8:34 am

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by dailin »

pden wrote:I like to follow-up on this bug.
I played my saved game on your new release but instead of getting any error msg, it kills the app and cause the app to exit.
I guess I will need to wait for the next round of fix to continue my campaign.
Feareth wrote: it still did not fix the issue with the game crashing because of the Soul Eater ability Dugi has given the preserved liches.
I think these are the same kind bug. New update don’t fix this bug, i try to fix it in next version. :)
Feareth
Posts: 67
Joined: December 1st, 2012, 12:08 pm

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by Feareth »

Also these errors popup from time to time so I'm used to the but I have to tap ok about 20 times or so till it will eventually bring me back to the main menu would you happen to know gy I have to hit it that many times?(I know it's not a loading thing as if you tap it once and eventually does something)
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