Android 1.8/1.10 support thread

General feedback and discussion of the game.

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tonyds
Posts: 2
Joined: December 18th, 2013, 7:59 pm

Re: Android support thread

Post by tonyds » December 20th, 2013, 12:20 am

Yeah, something went wrong on the transfer because I had the same issue transferring a saved game created on my phone. I'm not sure what the problem is. My devices are rooted so I gave write access to Wesnoth's saves folder. Is there a better way to do this? My goal is to have SyncMe sync my devices.

stone6191
Posts: 3
Joined: December 24th, 2013, 3:47 am

Re: Android support thread

Post by stone6191 » December 24th, 2013, 3:56 am

1. Zte warp
2. 4.1
3. I'm having trouble using user-made campaigns. I have downloaded them and extracted them to the campaign data folder in the games directory. I'm assuming I have them placed correctly but when I access them from the game I get different errors along the lines of unknown scenario

alep
Android Port Maintainer
Posts: 159
Joined: June 24th, 2013, 6:22 am

Re: Android support thread

Post by alep » December 25th, 2013, 7:24 pm

stone6191 wrote:1. Zte warp
2. 4.1
3. I'm having trouble using user-made campaigns. I have downloaded them and extracted them to the campaign data folder in the games directory. I'm assuming I have them placed correctly but when I access them from the game I get different errors along the lines of unknown scenario
There should be no difference in the way campaigns are loaded between android and pc version, so if the game complains about something missing, chances are it's really missing. :-) So I would suggest to do a double check to verify everything is in the right place.
Anyway if you are using my version I can check it out...but I need you to provide more info about what you did including campaign files and where you put them.

AI
Developer
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Joined: January 31st, 2008, 8:38 pm

Re: Android support thread

Post by AI » December 25th, 2013, 8:14 pm

If you placed them in a folder named 'campaigns', they're in the wrong place. They should be in a folder named 'add-ons'.

stone6191
Posts: 3
Joined: December 24th, 2013, 3:47 am

Re: Android support thread

Post by stone6191 » December 25th, 2013, 8:30 pm

I placed them in the addons folder and they show up in the campaign menu but they continue to show the error. I downloaded them from the 1.8 add on sit and extracted the file straight to the folder. I have both versions of the game but I am inquiring about cjhopmans that runs 1.8

AI
Developer
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Joined: January 31st, 2008, 8:38 pm

Re: Android support thread

Post by AI » December 25th, 2013, 9:41 pm

Well, the next question would be which add-on and what the exact errors you're getting are. The fact that an add-on is on the server doesn't mean it actually works.

alep
Android Port Maintainer
Posts: 159
Joined: June 24th, 2013, 6:22 am

Re: Android support thread

Post by alep » December 27th, 2013, 10:20 am

I have released a new version with minor bugfixes (no BfW source code changes).
Up-to-date sources can be found here:

http://www.alessandropira.org/wesnoth_a ... 21a.tar.gz

stone6191
Posts: 3
Joined: December 24th, 2013, 3:47 am

Re: Android support thread

Post by stone6191 » January 8th, 2014, 9:23 pm

Five fates and strange legacy both give the error. If I could find another add on similsr to those I would gladly use it instead

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Paulomat4
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Location: Wesmere library, probably summoning Zhangor

Re: Android support thread

Post by Paulomat4 » January 8th, 2014, 9:56 pm

I'd suggest you to contact the author of both Heindal then.
Creator of Dawn of Thunder and Global Unitmarkers

"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl

alep
Android Port Maintainer
Posts: 159
Joined: June 24th, 2013, 6:22 am

Re: Android support thread

Post by alep » January 31st, 2014, 9:47 am

I published a new release on Google Play.
In this version it's possible to specify a custom screen resolution by tapping on "Change Configuration" button which appears for a few seconds on startup, select "Startup options" and check "Set custom display resolution".
A popup will appear asking for screen width and height.

If you specify higher values, ui controls will appear smaller, but you'll have more "space" on the screen. On the other side, lower values will make everything in the screen look bigger.

This way, if for example on full resolution fonts are too small to read and none of available in-game resolutions look good, you are free to use half or 2/3 of your screen full resolution.

Please remember you cannot go below 800 for width and 480 for height, as the game UI does not support lower resolutions.

Sources are available here:

http://www.alessandropira.org/wesnoth_a ... -23.tar.gz

AI
Developer
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Joined: January 31st, 2008, 8:38 pm

Re: Android support thread

Post by AI » February 17th, 2014, 4:23 am

Update committed: 4ffb0d2cc6fa

aquileia
Developer
Posts: 120
Joined: August 25th, 2012, 5:13 pm

Re: Android support thread

Post by aquileia » February 17th, 2014, 5:01 am

Just wondering if these 14 changed lines mean that the commit was splitted or incomplete... unless of course this is all that was changed in between, which would utterly astonish me.

alep
Android Port Maintainer
Posts: 159
Joined: June 24th, 2013, 6:22 am

Re: Android support thread

Post by alep » February 17th, 2014, 4:42 pm

aquileia wrote:Just wondering if these 14 changed lines mean that the commit was splitted or incomplete... unless of course this is all that was changed in between, which would utterly astonish me.
I think AI is keeping track of just BfW source code changes, which in my port are minimal, and he's ignoring android-sdl "glue" source code.

AI
Developer
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Joined: January 31st, 2008, 8:38 pm

Re: Android support thread

Post by AI » February 17th, 2014, 4:47 pm

This is the only C++ code that was changed between 1.10.7-20 and 1.10.7-23. Other changes were probably in the java parts.

Ninja'd by alep.

alep
Android Port Maintainer
Posts: 159
Joined: June 24th, 2013, 6:22 am

Re: Android support thread

Post by alep » February 21st, 2014, 7:36 am

Again, I'm here to announce a new release of the android port.

This time I've added a feature requested by... myself :-) but I hope you'll find it useful too.

Now it's possible to add on your Android desktop shortcuts to skip the in-game menu screen and:
- open most recent savegame
- start a campaign
- connect to a server
- open map editor

Personally, I found the first one to be the most useful, since almost every time I start the game in the startup screen I open the last savegame, so having a desktop shortcut for that lets me skip that part and go directly to the game.

Also, I've added a new on-screen keyboard icon for updating shroud.

Sources are available here:

http://www.alessandropira.org/wesnoth_a ... -25.tar.gz

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