Difficulty changed in middle of campaign
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Difficulty changed in middle of campaign
I was playing "Legend of Wesmere" campaign. I have chosen to play at novice level. So, a few scenarios at the beginning were pretty easy (sometimes annoyingly easy, but as I'm not pro at it and wanted to play that way, it suited me well). Then, things got complicated as they should. But... Yesterday I was playing scenario "Human Alliance" and number of enemies was ridiculous for a novice level. So I looked at number of turns left to survive. And I have seen that I am at 7/18. If you check at http://wiki.wesnoth.org/LegendofWesmere#Human_Alliance you'll see that
Turns: 14/16/18 (easy/medium/hard)
How things could be changed in the middle of campaign? Seem to me like it is a bug in the game. Or...
Turns: 14/16/18 (easy/medium/hard)
How things could be changed in the middle of campaign? Seem to me like it is a bug in the game. Or...
Re: Difficulty changed in middle of campaign
I suspect that the author of that wiki page has made a mistake about turn limit (I think Lotsofphil me is the one to blame ). He wrote:
So you still playing the with the Novice difficulty.
Edit: Forget about this post, please read below posts.
While in fact the easier difficulty must have a higher turn limit.14/16/18 (easy/medium/hard)
So you still playing the with the Novice difficulty.
Edit: Forget about this post, please read below posts.
Last edited by hhyloc on August 8th, 2011, 9:26 am, edited 1 time in total.
R.I.P
Re: Difficulty changed in middle of campaign
Not for survival scenarios.While in fact the easier difficulty must have a higher turn limit.
Re: Difficulty changed in middle of campaign
Ah shoot! I completely forgot about that
Then, it looks like you've just encounter a bug, maybe you should report it.
Then, it looks like you've just encounter a bug, maybe you should report it.
R.I.P
Re: Difficulty changed in middle of campaign
No, it seems to be a bug in the Wiki. The
The wiki is going to be corrected just in a few seconds.
Crend
.cfg
file for Human Alliance uses (at least in current trunk) 18 / 20 / 22 as turn limits.The wiki is going to be corrected just in a few seconds.
Crend
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Re: Difficulty changed in middle of campaign
I see. Thanks for solving this matter, Crendgrim.Crendgrim wrote:No, it seems to be a bug in the Wiki. The.cfg
file for Human Alliance uses (at least in current trunk) 18 / 20 / 22 as turn limits.
R.I.P
Re: Difficulty changed in middle of campaign
Thanks. I'm really having tough time with this one, even if it is novice.
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Re: Difficulty changed in middle of campaign
Difficulties can be changed mid-campaign by hacking a savefile. Open it in a text editor and change, for instance, all occurances of "HARD" to "NORMAL". (It must match the values of the difficulties= key in the campaign's _main.cfg).kaboom wrote:How things could be changed in the middle of campaign? Seem to me like it is a bug in the game. Or...
One should do this with a start-of-scenario-save.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign