Great tree visual display problem

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salade
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Joined: January 3rd, 2011, 5:48 am

Great tree visual display problem

Post by salade » April 6th, 2011, 4:06 pm

hi,

For "Great Tree" (^Fet), they are really great and it covers the tile at the north of the tree. It makes the terrain look nice normally. But when there is a unit at the north of the tile, i notice that unit will be partially hidden by the tree. Take a look at the follow screenshot with highlight:
Image

imagine the unit being hidden is below to green. it will be very difficult to see. do you think we should fix this problem?

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Pentarctagon
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Re: Great tree visual display problem

Post by Pentarctagon » April 6th, 2011, 5:16 pm

the tree is so tall that the image goes onto the next hex, so it kind of makes sense that it would be shown over the unit on that hex.
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Caphriel
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Re: Great tree visual display problem

Post by Caphriel » April 6th, 2011, 6:24 pm

It's a reasonable complaint, though. Especially for someone who is a bit colorblind, like me, the clasher really does not pop out there because of the poison. I can't be certain I would see it on a casual glance. I'm not sure if it's worth trying to fix, because the only reasonable solution I can think of is to change the color of poison. Adding more transparent areas to the tree would help in some cases, but not for the green-unit case, and it wouldn't look as nice, besides. I'll have to experiment with placing some units behind them when I have access to a computer with Wesnoth, but at a casual skim of the unit list I see potential problems with goblins, orc assassins, and poachers at least.

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StDrake
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Re: Great tree visual display problem

Post by StDrake » April 6th, 2011, 7:31 pm

Ya know there are still the health bars, those contrast a lot (not enough?) and I don't think they ever get covered
even if you're colourblind you should see at least contrast
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Caphriel
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Re: Great tree visual display problem

Post by Caphriel » April 6th, 2011, 8:47 pm

Health bars are kind of greenish too. The outline shows up, but that's not really addressing the issue, which is that it's no longer immediately apparent that there is a unit there, and what that unit is.

salade
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Joined: January 3rd, 2011, 5:48 am

Re: Great tree visual display problem

Post by salade » April 6th, 2011, 11:14 pm

btw, i think i'm not colourblind, but I actually overlooked that poisoned clasher in that game. that's the reason I make this thread.

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