Introduce yourself here!

General feedback and discussion of the game.

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Jfree
Posts: 1
Joined: January 14th, 2017, 5:33 am

Re: Introduce yourself here!

Post by Jfree » January 14th, 2017, 5:45 am

Hello John here just signed up interested in this game from some photos seen I get the game what is the best way to start off tutorial campaign local game online 1.13.6 1.12.6 thanks all

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nuorc
Forum Regular
Posts: 569
Joined: September 3rd, 2009, 2:25 pm
Location: Barag Gor

Re: Introduce yourself here!

Post by nuorc » January 14th, 2017, 2:44 pm

Hello John, welcome to the forum! :)

To get started I suggest local campaign (tutorial) on 1.12.6, which is the latest stable release.
(Versions with uneven numbers between the dots are development releases.)

Have fun!
I have a cunning plan.

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zwclose7
Posts: 2
Joined: January 24th, 2017, 1:30 pm
Location: Hong Kong
Contact:

Re: Introduce yourself here!

Post by zwclose7 » January 24th, 2017, 1:54 pm

Hello everyone, I like anime, science, programming and Japanese songs. I can code in C and C++. I am learning WML now.

Twitter:
https://twitter.com/zwclose7

Anime list:
https://myanimelist.net/profile/zwclose7

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Halbling
Posts: 13
Joined: February 19th, 2017, 5:12 pm
Location: Germany

Re: Introduce yourself here!

Post by Halbling » February 19th, 2017, 6:11 pm

Hi everyone!

Some years ago a friend showed me the game and I realy love it!
We played a lot an one night we decided to creat a new race. Everything does work more or less, I even made a small campaign (Thanks to this website, it's so great and a very good help)! But there is one thing, ok, there are a lot, but one I don't get to run, so I came here to find some help!

Feel free, to help me:
viewtopic.php?f=21&t=45082

Thanks a lot!

If my English is bad, I'm sorry. I just realised that it's a long time ago since I wrote in English the last time... ;)

riseofthenoob
Posts: 1
Joined: March 11th, 2017, 4:58 pm

Re: Introduce yourself here!

Post by riseofthenoob » March 11th, 2017, 5:07 pm

Hello everyone!

I'm new here on the forum, even though I discoverd this fantastic game a while ago. I hope to spend great times here!

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Ballrus
Posts: 1
Joined: March 13th, 2017, 10:08 pm
Location: Over the hills and far away...

Re: Introduce yourself here!

Post by Ballrus » March 18th, 2017, 2:13 pm

Hello everyone.
I'm playing since 2004, and now i'm trying to create something cool.
Continue the great job!

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Daniel17022002
Posts: 53
Joined: November 22nd, 2015, 3:54 pm
Location: Romania,Bucharest

Re: Introduce yourself here!

Post by Daniel17022002 » March 22nd, 2017, 8:44 pm

Well, I didn't know this exists. I'm Dan, a 15 year old that started since half a year to learn programming. I love games with good stories, so Battle For Wesnoth is surely on my favorite list(I play this since I was 4 :mrgreen: ) . I wish to end up creating a really good story for any game and I guess the best start would be around here.

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darkbearlab
Posts: 24
Joined: April 19th, 2017, 9:00 am

Re: Introduce yourself here!

Post by darkbearlab » April 27th, 2017, 7:56 am

Hey guys, I'm a officer by day and an artist(I hope) by night.
I play the game every now and then and decided I should contribute my skill into it.
If you need help on art, please let me know and I'll see what I can do for you.
I do things, including arts. Mostly fan arts.
http://darkbearlab.deviantart.com/

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GunChleoc
Translator
Posts: 440
Joined: September 28th, 2012, 7:35 am
Contact:

Re: Introduce yourself here!

Post by GunChleoc » April 27th, 2017, 3:25 pm

Welcome to the forum :)

Head over to the Art Contributions forum, there is still work to be done on sprites and animations.

pawsdraw
Posts: 1
Joined: May 2nd, 2017, 4:28 pm

Re: Introduce yourself here!

Post by pawsdraw » May 2nd, 2017, 4:34 pm

Hi!
I am a Wesnoth player for 7 years. I finally decided to contribute something to the game. I can draw specific images if they needed. I would like to be a part of a new project too, I can help brainstorm on the storyline. One thing: since I work, I have not too much time, so I'd be slow sometimes.

Tommibrni
Posts: 3
Joined: June 4th, 2017, 4:09 pm

Re: Introduce yourself here!

Post by Tommibrni » June 4th, 2017, 4:16 pm

Hello!
I've been a player for some years and decided to join the game's community now.
I don't know if translators are needed, but I can translate from english to italian if needed.
Speaking of which, the newly added mainline campaign "Secrets of the ancients" is currently english-only, if it's allowed, I would like to help!

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beetlenaut
Developer
Posts: 2217
Joined: December 8th, 2007, 3:21 am
Location: Washington State
Contact:

Re: Introduce yourself here!

Post by beetlenaut » June 4th, 2017, 4:48 pm

Tommibrni wrote:the newly added mainline campaign "Secrets of the ancients" is currently english-only, if it's allowed, I would like to help!
There are a couple translations, but we don't have Italian yet. If you want to work on it, that would be great. You should check in the translations forum to see if it's already being worked on though.
Campaigns: Dead Water
The Founding of Borstep
Secrets of the Ancients


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FourStars
Posts: 4
Joined: June 11th, 2017, 8:40 pm

Re: Introduce yourself here!

Post by FourStars » June 12th, 2017, 1:02 am

Hi! I'm FourStars. I've been playing multiplayer under various names since 2006, when I was 15, but this is the first time I've posted here.

I'm looking to improve my play, and maybe contribute some code to Wesnoth at some point.

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Pentarctagon
Forum Administrator
Posts: 3543
Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Re: Introduce yourself here!

Post by Pentarctagon » June 12th, 2017, 5:44 am

FourStars wrote:Hi! I'm FourStars. I've been playing multiplayer under various names since 2006, when I was 15, but this is the first time I've posted here.

I'm looking to improve my play, and maybe contribute some code to Wesnoth at some point.
Welcome :)

As far as contributing code, you should take a look at this thread, if you haven't already.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

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