Septere of Fire
Moderator: Forum Moderators
- Asian_Invasion3000
- Posts: 5
- Joined: July 20th, 2010, 10:00 pm
Re: Septere of Fire
Ahh but of course. I will marvel at the improved campaigns and the possible new ones.
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- Inactive Developer
- Posts: 2461
- Joined: August 15th, 2008, 8:46 pm
- Location: Germany
Re: Septere of Fire
Not neccessarily. Since 1.3.12 is with the new terrain system I'm guessing it would even work. Perhaps with opening and saving in versions inbetween first.elvish_sovereign wrote:Though keep in mind that your saves with 1.3 will not be compatibile with 1.8. So you'll have to restart the campaign.
The commands posted by me above only work in 1.8 however.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
Re: Septere of Fire
Uh, no, there's no point in trying to use saves from 1.3.x on 1.8. You're welcome to try, but most likely no one wants to hear as much as a word about the problems you might have.
- Asian_Invasion3000
- Posts: 5
- Joined: July 20th, 2010, 10:00 pm
Re: Septere of Fire
Wow...I'm missing out on the 1.8, aren't I? haha I have been playing 1.3.12 for a while...I didn't realize that there was new ones coming out.
- Captain_Wrathbow
- Posts: 1664
- Joined: June 30th, 2009, 2:03 pm
- Location: Guardia
Re: Septere of Fire
1.3.12?
Then again, it might be kind of fun to make such a huge jump between versions: you get to see so much improvement all at once, instead of over the course of a couple years.
Have fun with 1.8!
Then again, it might be kind of fun to make such a huge jump between versions: you get to see so much improvement all at once, instead of over the course of a couple years.
Have fun with 1.8!
Re: Septere of Fire
Well, there's also been WML changes, and the renaming of the Drake units. So, I highly doubt it. Also coupled with the fact that I tried putting 1.4 add-ons into 1.7 and it didn't work.
Also, I second what Captain_Wrathbow says! My last version before trying 1.7 was 1.4, with 1.4 linking to 1.3 and 1.7 linking to 1.8. I was really surprised, new drake sprites, new campaigns, the background is brighter, a LOT A LOT A LOT of new portraits, (good ones) etc.
(In honesty, the only reason I didn't upgrade after 1.4 was because I was hoping CampGen for 1.4 would be made soon. Looks like it hasn't happened yet. XD)
EDIT: My 1500th post!
Also, I second what Captain_Wrathbow says! My last version before trying 1.7 was 1.4, with 1.4 linking to 1.3 and 1.7 linking to 1.8. I was really surprised, new drake sprites, new campaigns, the background is brighter, a LOT A LOT A LOT of new portraits, (good ones) etc.
(In honesty, the only reason I didn't upgrade after 1.4 was because I was hoping CampGen for 1.4 would be made soon. Looks like it hasn't happened yet. XD)
EDIT: My 1500th post!
F:tGJ, Saurian Campaign
The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra
The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra
Re: Septere of Fire
Last I checked, wmllint could upgrade campaign saves just fine unless the next scenario was renamed.
CHKDSK has repaired bad sectors in CHKDSK.EXE