Cuyo Quiz wrote:I really should push for Temuchin's brainstorming with all my might someday, when the skies are cloudy, the winds dance and the light is free to roam over the soil along the fog.
1, 2, 3, 4, 5, 6, 7, 8. You've got some readings to do.
Two things in common: 1) they're all about luck/abnormal strike sequences 2) they're all locked threads. Please, I beg you not to do the same. If you really want to prove that the code sucks, post a replay, or point out the part in the code.
Mithrus wrote:I have been playing Wesnoth on and off for the last year or so, and one thing REALLY bothers me: the RNG just stinks. I love playing the game, except when several turns in a row my unit with a 70% hit chance and 4 attacks misses EVERY time, while the AI has a 30% hit chance and doesn't miss once. If this happened just once or twice in a game, I'd just blame my bad luck, but this happens about once out of every 5-6 units I attack with. It doesn't matter which Era I use, the results are the same. Are there other invisible factors in determining hit?
Ken_Oh wrote:See the link in my sig.
Christheturtle wrote:as I said before the only way errors can be found is by people reporting them and I have to say that it's really not very pleasing to see people disparaging others for bringing them up. Yes, he's probably wrong but regardless isn't it better to have excessive information than a lack of?
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