What happened to thugs?

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shadowm
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Re: What happened to thugs?

Post by shadowm » May 1st, 2010, 12:31 am

Except that thugs are cheaper than ghosts or dark adepts... :roll: And skeletons are cheaper than those but more expensive than thugs.
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Zerovirus
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Re: What happened to thugs?

Post by Zerovirus » May 1st, 2010, 12:35 am

Couldn't their stats have been rebalanced instead of being completely removed from MP default? More cost? Less damage? Less hp or resists or dodge or something? I personally like less dodge myself.

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Re: What happened to thugs?

Post by Velensk » May 1st, 2010, 1:06 am

Maybe but why would any of these changes be appropriate or good? Aside from that I doubt that deceasing thug evasion would affect its ability to survive adepts and ghosts all that much.
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monochromatic
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Re: What happened to thugs?

Post by monochromatic » May 1st, 2010, 1:19 am

Also, I feel if the thug is downgraded it will just become a second-rate fighter compared to the other factions besides undead. It just happens to be particularly useful against undead.

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Hulavuta
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Re: What happened to thugs?

Post by Hulavuta » May 1st, 2010, 2:32 am

BTW, you CAN recruit Thugs if you pick a certain leader if you play the "Spam Era" by the guy above me, which is a horribly balanced era that is nonetheless extremely fun to play.
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monochromatic
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Re: What happened to thugs?

Post by monochromatic » May 1st, 2010, 2:42 am

Hulavuta wrote:BTW, you CAN recruit Thugs if you pick a certain leader if you play the "Spam Era" by the guy above me, which is a horribly balanced era that is nonetheless extremely fun to play.
It's horribly balanced because it would take AGES to balance. Seriously.

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Hulavuta
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Re: What happened to thugs?

Post by Hulavuta » May 1st, 2010, 3:06 am

Trust me, I know.... and, Actually it's impossible to balance, since their is only 1 unit per faction.
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Caphriel
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Re: What happened to thugs?

Post by Caphriel » May 1st, 2010, 1:15 pm

Molean wrote:I would say undead have a advantage against the knalgan alliance, since that faction lacks any kind of fire or arcane damage, which makes their ghost unit especially useful. If someone spams thugs, you spam ghosts and dark adepts.
Look back in the archives a bit for a thread discussing ulfs+footpads against the undead.

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Re: What happened to thugs?

Post by Molean » May 4th, 2010, 12:05 am

Well, with knalgan alliance lacking healers and fire/arcane, ghosts and gouls can have a field day with them. Especially since knalgan units like are so slow, if you make dwarvish thunderers, the vaulted counter to ghosts (that even then still aren't all that effective.) those units are one of those slow units and if poisoned, have a hell of a time getting back to a town to get cured if deep into enemy lines (and meanwhile are losing bucket-loads of health)

If you make footpads, dark adepts can have a field day with them.

Undead have lots of reasons to build nonskeletons against knalgans even without thugs as a option. Knalgan deserve every bit of advantage they can get against undead.

I played two games knalgan verses undead recently. I lost the first game which I made some stupid mistakes, I won the second game, but only because I focused more into the game, was higher skilled then my opponent, and a bit lucky.

If one wanted to balance thugs against undead, just make them slightly slower, then the undead poisoning is more effective.

I am going to make a suggestion thread to bring back thugs.

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Re: What happened to thugs?

Post by Caphriel » May 4th, 2010, 12:41 am

I watched you play Knalgan against Undead on Fallenstar Lake recently. I don't know whether that's one of the games you're talking about and if you won it or lost it (I had to leave before the end), but, and I'm sorry to be blunt, you didn't play well. If you post replays of your games, people will be happy to provide pointers, though.

Edit: Try playing the matchup from the other side. If the Undead have an advantage against Knalgans, you should be able to win handily. I'll be happy to play Knalgan against your Undead.

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Re: What happened to thugs?

Post by Icarusvogel » May 6th, 2010, 1:14 pm

The knalgans have so much impact that their lack of fire does not really matter vs. undead. And two good hits with a thunderstick or a few pachers knock a ghost out.
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