iPad version support/feedback thread

General feedback and discussion of the game.

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monochromatic
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Re: Wesnoth for iPad

Post by monochromatic » May 25th, 2010, 8:12 pm

Al3xand3r wrote:And yeah, makes no sense the prices are different.
Please get your facts straight before posting. Both the iPhone/iPod Touch and iPad version are $0.99 now.

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Hulavuta
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Re: Wesnoth for iPad

Post by Hulavuta » May 25th, 2010, 10:34 pm

And if I'm not mistaken, Kyle only needs permission to use the name(s?).
F:tGJ, Saurian Campaign
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ancestral
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Re: Wesnoth for iPad

Post by ancestral » May 25th, 2010, 11:54 pm

Hulavuta wrote:And if I'm not mistaken, Kyle only needs permission to use the name(s?).
No…

The Battle for Wesnoth is released under the GPL version 2.

Abiding by the license, Kyle has the source code for his project publicly available.

The iPhone code is available here: http://wesnoth.repositoryhosting.com/tr ... h_wesnoth/
Not sure where the iPad code is; maybe Kyle can tell you.
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edtech
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Re: Wesnoth for iPad - Eastern Invasion "Captured" crashing

Post by edtech » May 27th, 2010, 7:51 pm

I would like to confirm the earlier post regarding a problem/bug with the Eastern Invasion "Captured" scenario. It is crashing upon startup for me every time as well.

Otherwise, excellent port, Kyle. This is easily the most frequently used/played app on my iPad by far. It's so much more enjoyable with multitouch compared to the desktop version.

Well done.

chzhang
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Re: Wesnoth for iPad

Post by chzhang » May 28th, 2010, 3:26 am

Regarding the crash in episode "Captured", this apparently is fixed with today's app update! Much appreciated! :)

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KylePoole
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Re: Wesnoth for iPad

Post by KylePoole » May 28th, 2010, 4:44 am

Episode 5: The Dark Hordes
+ new undead campaign with 10+ hours of gameplay
+ bonus tower defense game!
+ OpenFeint integration with achievements
+ improved scroll speed
+ saved game syncing with desktop versions
+ full in-game unit info popups
+ time of day terrain shading
+ reduced loading times
+ redone "choose an option" dialog, to make way for more RPG campaigns
+ fixed all terrain rendering glitches

AI
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Re: Wesnoth for iPad

Post by AI » May 28th, 2010, 11:47 am

Which version of TDH did you use? I have some unreleased content still sitting in wesnoth-umc-dev. (the campaign is only about halfway finished, dispite being the second oldest wesnoth campaign)

GregG
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Re: Wesnoth for iPad

Post by GregG » May 29th, 2010, 2:33 am

Can you explain how the "saved game syncing with desktop versions" feature works?

I have saved synced the game with the server from my iPad but don't see how to pull it onto my desktop. I also don't see how to pull saved games back to my iPad from the server (or do these saves just show up in my "load" list?).

-Greg

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KylePoole
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Re: Wesnoth for iPad

Post by KylePoole » May 30th, 2010, 3:26 am

You have to go to wesnothsync.com to manually upload/download saved games to/from desktop versions.

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Zerovirus
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Re: Wesnoth for iPad

Post by Zerovirus » May 30th, 2010, 2:19 pm

KylePoole wrote:Episode 5: The Dark Hordes
+ new undead campaign with 10+ hours of gameplay
+ bonus tower defense game!
+ OpenFeint integration with achievements
+ improved scroll speed
+ saved game syncing with desktop versions
+ full in-game unit info popups
+ time of day terrain shading
+ reduced loading times
+ redone "choose an option" dialog, to make way for more RPG campaigns
+ fixed all terrain rendering glitches
YES FINALLY WE GET TIME OF DAY SHADING FINALLY YESSSSS I LOVE YOU KYLE

YES UNIT INFO POPUPS YES

All glitches? Hm. This can be tested XD

Savegame syncing yay.

Have you or are you ever going to implement 1.8 as the baseline instead of 1.6, or would that probably be too much? If not coding, one could at least import Eleazar's terrain changes.

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shadowm
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Re: Wesnoth for iPad

Post by shadowm » May 31st, 2010, 3:27 am

Zerovirus wrote:Have you or are you ever going to implement 1.8 as the baseline instead of 1.6, or would that probably be too much? If not coding, one could at least import Eleazar's terrain changes.
Which aren't in 1.8. :P
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.

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KylePoole
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Re: Wesnoth for iPad

Post by KylePoole » May 31st, 2010, 5:53 am

I have a few guys working on upgrading to v1.8, I am hoping it will be ready for Episode 6 around the end of June...

kenlong69
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Re: Wesnoth for iPad

Post by kenlong69 » June 3rd, 2010, 2:58 am

Hi there,

I would like to report a bug in the 1.5 iPad version.

As per my thread here: http://www.wesnoth.org/forum/viewtopic. ... 61#p431861

I am playing Sceptre of Fire in the Heir the the Throne campaign, and there is no sceptre. I have attached a save game to show the entire map exposed with no sceptre.

I have syncd my save game and loaded it on the PC version (1.8 .) and run the debug commands to show the scepter co-ordinates and it shows me different co-ordinates depending on what part of the screen I am looking at.

Please let me know if anyone else has this issue.

Cheers,
Ken
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HttT-The_Scepter_of_Fire-Auto-Save45.gz
This is a save game with all areas explored and no sceptre
(274.67 KiB) Downloaded 180 times

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KylePoole
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Re: Wesnoth for iPad

Post by KylePoole » June 5th, 2010, 12:30 pm

Thanks, I will have to look into that... I remember that I completed HttT on the iPhone, but that was a long time ago...

aaronfeld
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Re: Wesnoth for iPad

Post by aaronfeld » June 9th, 2010, 8:00 pm

BEAST!!!!!!!!!!!!!!!!!!!!!!!!

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