iPad version support/feedback thread
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Re: Wesnoth for iPad
Please get your facts straight before posting. Both the iPhone/iPod Touch and iPad version are $0.99 now.Al3xand3r wrote:And yeah, makes no sense the prices are different.
Re: Wesnoth for iPad
And if I'm not mistaken, Kyle only needs permission to use the name(s?).
F:tGJ, Saurian Campaign
The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra
The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra
Re: Wesnoth for iPad
No…Hulavuta wrote:And if I'm not mistaken, Kyle only needs permission to use the name(s?).
The Battle for Wesnoth is released under the GPL version 2.
Abiding by the license, Kyle has the source code for his project publicly available.
The iPhone code is available here: http://wesnoth.repositoryhosting.com/tr ... h_wesnoth/
Not sure where the iPad code is; maybe Kyle can tell you.
Wesnoth Bestiary ( PREVIEW IT HERE )
Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer
Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer
Re: Wesnoth for iPad - Eastern Invasion "Captured" crashing
I would like to confirm the earlier post regarding a problem/bug with the Eastern Invasion "Captured" scenario. It is crashing upon startup for me every time as well.
Otherwise, excellent port, Kyle. This is easily the most frequently used/played app on my iPad by far. It's so much more enjoyable with multitouch compared to the desktop version.
Well done.
Otherwise, excellent port, Kyle. This is easily the most frequently used/played app on my iPad by far. It's so much more enjoyable with multitouch compared to the desktop version.
Well done.
Re: Wesnoth for iPad
Regarding the crash in episode "Captured", this apparently is fixed with today's app update! Much appreciated!
Re: Wesnoth for iPad
Episode 5: The Dark Hordes
+ new undead campaign with 10+ hours of gameplay
+ bonus tower defense game!
+ OpenFeint integration with achievements
+ improved scroll speed
+ saved game syncing with desktop versions
+ full in-game unit info popups
+ time of day terrain shading
+ reduced loading times
+ redone "choose an option" dialog, to make way for more RPG campaigns
+ fixed all terrain rendering glitches
+ new undead campaign with 10+ hours of gameplay
+ bonus tower defense game!
+ OpenFeint integration with achievements
+ improved scroll speed
+ saved game syncing with desktop versions
+ full in-game unit info popups
+ time of day terrain shading
+ reduced loading times
+ redone "choose an option" dialog, to make way for more RPG campaigns
+ fixed all terrain rendering glitches
Re: Wesnoth for iPad
Which version of TDH did you use? I have some unreleased content still sitting in wesnoth-umc-dev. (the campaign is only about halfway finished, dispite being the second oldest wesnoth campaign)
Re: Wesnoth for iPad
Can you explain how the "saved game syncing with desktop versions" feature works?
I have saved synced the game with the server from my iPad but don't see how to pull it onto my desktop. I also don't see how to pull saved games back to my iPad from the server (or do these saves just show up in my "load" list?).
-Greg
I have saved synced the game with the server from my iPad but don't see how to pull it onto my desktop. I also don't see how to pull saved games back to my iPad from the server (or do these saves just show up in my "load" list?).
-Greg
Re: Wesnoth for iPad
You have to go to wesnothsync.com to manually upload/download saved games to/from desktop versions.
Re: Wesnoth for iPad
YES FINALLY WE GET TIME OF DAY SHADING FINALLY YESSSSS I LOVE YOU KYLEKylePoole wrote:Episode 5: The Dark Hordes
+ new undead campaign with 10+ hours of gameplay
+ bonus tower defense game!
+ OpenFeint integration with achievements
+ improved scroll speed
+ saved game syncing with desktop versions
+ full in-game unit info popups
+ time of day terrain shading
+ reduced loading times
+ redone "choose an option" dialog, to make way for more RPG campaigns
+ fixed all terrain rendering glitches
YES UNIT INFO POPUPS YES
All glitches? Hm. This can be tested XD
Savegame syncing yay.
Have you or are you ever going to implement 1.8 as the baseline instead of 1.6, or would that probably be too much? If not coding, one could at least import Eleazar's terrain changes.
Re: Wesnoth for iPad
Which aren't in 1.8.Zerovirus wrote:Have you or are you ever going to implement 1.8 as the baseline instead of 1.6, or would that probably be too much? If not coding, one could at least import Eleazar's terrain changes.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Wesnoth for iPad
I have a few guys working on upgrading to v1.8, I am hoping it will be ready for Episode 6 around the end of June...
Re: Wesnoth for iPad
Hi there,
I would like to report a bug in the 1.5 iPad version.
As per my thread here: http://www.wesnoth.org/forum/viewtopic. ... 61#p431861
I am playing Sceptre of Fire in the Heir the the Throne campaign, and there is no sceptre. I have attached a save game to show the entire map exposed with no sceptre.
I have syncd my save game and loaded it on the PC version (1.8 .) and run the debug commands to show the scepter co-ordinates and it shows me different co-ordinates depending on what part of the screen I am looking at.
Please let me know if anyone else has this issue.
Cheers,
Ken
I would like to report a bug in the 1.5 iPad version.
As per my thread here: http://www.wesnoth.org/forum/viewtopic. ... 61#p431861
I am playing Sceptre of Fire in the Heir the the Throne campaign, and there is no sceptre. I have attached a save game to show the entire map exposed with no sceptre.
I have syncd my save game and loaded it on the PC version (1.8 .) and run the debug commands to show the scepter co-ordinates and it shows me different co-ordinates depending on what part of the screen I am looking at.
Please let me know if anyone else has this issue.
Cheers,
Ken
- Attachments
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- HttT-The_Scepter_of_Fire-Auto-Save45.gz
- This is a save game with all areas explored and no sceptre
- (274.67 KiB) Downloaded 228 times
Re: Wesnoth for iPad
Thanks, I will have to look into that... I remember that I completed HttT on the iPhone, but that was a long time ago...
Re: Wesnoth for iPad
BEAST!!!!!!!!!!!!!!!!!!!!!!!!