I really appreciate your effort and you have some nice stuff going on here (positive text colour, big numbers, columns)!
I hope you won't mind some detailed crit:

* The right margin (next to the italic text) is too small, it appears (at least optically) smaller than the left one next to the terrain info.
* I'm strongly opposed to using italics for the runing text - worse legibility, needs bigger size (atm it appears smaller than all words set in regular), seems a lot lighter in comparison to the rest and most of all is just a poor substitute for a real "medieval" handwritten feel which I guess you are trying to achieve.
* I'm glad you are using recognizable columns but the distances (blue arrows) are too big atm, resulting in a tattered overall impression. It is important to keep information tightly together to make it comprehendable quickly. Make all the tabulators smaller and bring the numbers closer in.
* I love our attack symbols but I don't think it is a good idea to show them for the Resistances as well. You need a means to differentiate them from the real attacks the unit has or otherwise you'll make things really confusing. You could try to make them smaller or perhaps greyscale. But I think dropping them there would be the most non-ambiguous solution. (But keep the big numbers - those are great!)
* The right side of the terrain table seems to have no reference to your overall grid system.
* The difference between your second headline size (the one you use for advancement, terrain, attacks etc.) and your regular text size in fat (mountains, castle, hill, cave etc.) is too small.
* You have decided to keep your headlines very close to their respective text bodies, which is fine. But you break that principle for the unit advancement where the headline suddenly has tons of free space around it. Stay consistent.
* I guess the numbers in parenthesis are the movement costs - but you really need to label your columns!
* Some letters seem to render strangely occcassionaly, e.g.: the "e" in alignment and movement is huge, the "a" in race is tiny and the kerning is generally poor.
* Have you thought of a solution for units with two gender variants yet?
* Why use a « for the attacks? Is that a new consensus?
To discuss the general layout it would be nice if you could perhaps post your layout grid, I tried to analyze yours and there is quite some stuff that doesn't measure up...