iPhone version support/feedback thread: Ep. 3

General feedback and discussion of the game.

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therealtylerdurden
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Re: iPhone version support/feedback thread: Ep. 3

Post by therealtylerdurden » September 6th, 2011, 6:30 am

Been a year since the last update. What's Going on Kyle?

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Great_Mage_Atari
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Re: iPhone version support/feedback thread: Ep. 3

Post by Great_Mage_Atari » September 6th, 2011, 11:36 am

He's gone MIA.

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allefant
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Re: iPhone version support/feedback thread: Ep. 3

Post by allefant » September 6th, 2011, 12:35 pm

Assuming the Android port uses SDL 1.3 with OpenGL ES 2 and with SDL 1.3 and OpenGL ES 2 working on iphone, I wonder how hard it would be to compile the Android port on IPhone. Most likely just a few days of work for someone who has an iphone dev license.

Monolith
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Re: iPhone version support/feedback thread: Ep. 3

Post by Monolith » September 6th, 2011, 6:32 pm

therealtylerdurden wrote:Been a year since the last update. What's Going on Kyle?
http://www.shadowera.com/forum.php

therealtylerdurden
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Re: iPhone version support/feedback thread: Ep. 3

Post by therealtylerdurden » September 7th, 2011, 8:10 pm

allefant wrote:Assuming the Android port uses SDL 1.3 with OpenGL ES 2 and with SDL 1.3 and OpenGL ES 2 working on iphone, I wonder how hard it would be to compile the Android port on IPhone. Most likely just a few days of work for someone who has an iphone dev license.
why would you want to do that? Is the android version much different from the Iphone version?

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allefant
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Re: iPhone version support/feedback thread: Ep. 3

Post by allefant » September 7th, 2011, 8:17 pm

Yes, the Android version uses the same code as Windows/OSX/Linux and, from what I understand, the code will be merged with the main Wesnoth source code. This means any updates to Wesnoth will also be available for the Android version.

The iphone version on the other hand is based on the 1.6 sources of Wesnoth and is a fork - i.e. the Wesnoth developers do not update the code at all.

Macfionn
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Re: iPhone version support/feedback thread: Ep. 3

Post by Macfionn » September 17th, 2011, 4:16 am

Great_Mage_Atari wrote:He's gone MIA.
He's not MIA. He's still lurking these boards and apparently moved on to another project (shadow era) with the potential of more money. That's just great. Yanking this forgotten project of his (1 mere month of updates before he grew tired of it!) off my iPad. Will play on pc laptop instead. And will totally avoid purchasing anything in the future with his name attached to it. Kyle? The moment you chose to "SELL" this, you made an obligation to stand by your work and keep your CUSTOMERS updated.
Bad form, Kyle. And bad business.
This is no reflection on Wesnoth. This is Kyle Pools egg. He laid it all by himself.

therealtylerdurden
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Re: iPhone version support/feedback thread: Ep. 3

Post by therealtylerdurden » October 3rd, 2011, 8:39 pm

He obviously didn't think the Port was as profitable as he would of liked or else he would still be updating it. When something isn't making money there is no sense trying to burn money on updating it. I don't blame him for abandoning it.

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Crendgrim
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Re: iPhone version support/feedback thread: Ep. 3

Post by Crendgrim » October 4th, 2011, 11:04 am

I'd suggest you read this article by shadowmaster, as it describes all the problems caused by this: http://shadowm.rewound.net/blog/archive ... r-iOS.html


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Great_Mage_Atari
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Re: iPhone version support/feedback thread: Ep. 3

Post by Great_Mage_Atari » October 23rd, 2011, 6:37 pm

Excuse my obvious ignorance on the matter of the iOS version going nowhere fast, but is it not possible to resolve the obvious problem with Apple? Can someone else not take over the project? Someone who knows how to program iOS apps? I'm not saying that I hate the iOS Wesnoth, but it has gotten kinda tedious what with the crashes and various problems.

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