iPhone version support/feedback thread: Ep. 3

General feedback and discussion of the game.

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Unnheulu
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Re: iPhone port, Episode 3

Post by Unnheulu »

Some of the transistions don't work (eg ocean to coast, and marsh to <forgot >.<>

Otherwise greeaat work!
Any chance of fitting in the unit descriptions (for terms of space could they be stored in the online bestiary or something)
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PillsMcGee
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Re: iPhone port, Episode 3

Post by PillsMcGee »

ok so, earlier in the thread i saw that someone said that you dont need the other versions of wesnoth to play episode 3 dead water app. I have $5.22 in my account, but when i tried to purchase the app for $4.99, it told me i have insufficient funds in my account to complete the transaction :cry: . i tried to buy both through my ipod and through my computer and got the same result. So, do i need any previous versions or is there something wrong with my account? any help would be appreciated.
*lol*
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Zerovirus
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Re: iPhone port, Episode 3

Post by Zerovirus »

Is there Sales Tax in the appstore? Either way, it's probably not a problem we can solve unless you suggest KylePoole lower the price.
Sangel
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Re: iPhone port, Episode 3

Post by Sangel »

Zerovirus wrote:Is there Sales Tax in the appstore? Either way, it's probably not a problem we can solve unless you suggest KylePoole lower the price.
I believe that Apple charges whatever the local sales tax is for the billing address of your credit card. For instance, I live in New York, and Apple charged me $0.26 on a $2.99 purchase; that's within rounding error of the 8.25% sales tax here.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
simply1
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Re: iPhone port, Episode 3

Post by simply1 »

Jayce, do you have the latest update? I had those problems, but the last release cleared all crashing up for me, it's been great.
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Zerovirus
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Re: iPhone port, Episode 3

Post by Zerovirus »

Kyle, have you considered releasing the app free for a day on FAAD to gain publicity?
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PillsMcGee
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Re: iPhone port, Episode 3

Post by PillsMcGee »

aw thats really lame. its worth going out and getting a gift card though. i just never noticed that itunes did that before. thanks though
*lol*
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Icarusvogel
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Re: iPhone port, Episode 3

Post by Icarusvogel »

I had a try with this on a friend's iPod Touch. Though it is awkward to play on such a small screen, it isn't bad... and there is Invasion from the Unknown on it as a mainline campaign. :D
You are a Necromancer - Intelligent and powerful, yet reclusive and misunderstood, you dabble in dark arts that everyone else can only dream of.
Lunnas
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Re: iPhone port, Episode 3

Post by Lunnas »

I'm not sure if this is the right place to post this, but I've been having some recent issues getting saved games to load. I think it may have started happening after I updated to episode 3, but I'm not sure entirely.

Basically, when I try to load a saved game, the bar loads for quite a while (several minutes) and then quits the app as soon as the bar is full. The problem really started after I got to HttT: Princess of Wesnoth -- the game has become unplayable after I reached that level. I was able to load a level from Crossroads, but I can't load my Princess of Wesnoth games.

This is on a iphone 3g with the latest firmware.

Any ideas? I miss the game!
spod
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Re: iPhone port, Episode 3

Post by spod »

I'm back.

Signposts.

I can't see them. I got right to the end of Cliffs of Thoria - 28 turns of yetis and trolls - and ran out of time trying to find the damn signpost.

Are they supposed to be so hard to find?

Also - lawful/chaotic labels on units are really essential. Hope you will include that in your next update, Kyle, and I hope it's soon!

Still loving the game (apart from the secret signposts),

Spod
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KylePoole
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Re: iPhone port, Episode 3

Post by KylePoole »

Next big update submitted! :D

Image

Episode 4: Oooooze Awkening
+ New unique RPG campaign
+ Vastly improved GUI
+ Speed increase with many units onscreen
+ Some new unit graphics (Drakes!)
+ Many more fixes

Unfortunately, some things I was working on have been delayed until Episode 5, namely the new Unit Description popup boxes and Tower Defense levels...
sofakng
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Re: iPhone port, Episode 3

Post by sofakng »

Will these changes be implemented in the iPad version as well?

Thanks for all of your hard work!
501st_alpha1
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Re: iPhone port, Episode 3

Post by 501st_alpha1 »

It has been approved! It seems like it was faster this time...

Here's my thoughts (no particular order):
1. The new GUI is a great improvement.
2. One thing I would like to see is to be able to do is precision-select the name of the game save (with the iPhone's magnifying glass thing). (I just used it for this post :) )
3. I like the native scrolling (no more scroll bars!) but it would also be nice to have momentum scrolling (especially for the ever-lengthening campaign list).
4. The map scrolling is better. Still not Apple-menu smoothness but...
5. Several times when I was playing, some of the units where replaced with white boxes momentarily. It seemed to happen mostly when a unit was getting hit or healing. Also, once when it jumped back to my leader, almost the whole screen went white in the same glitch.
6. I still would like to see damage calculations and replays eventually.
7. Sorry if I'm overwhelming you or anything... It keeps getting better, keep up the good work!
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Unnheulu
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Re: iPhone port, Episode 3

Post by Unnheulu »

*Goes grabs iPod*

Reserved for future comments

* I really, really dislike the new interface, I loved the old one because of its similarity to wesnoth, but, thats now gone! :(
* I miss the scroll bars, and scrolling is now really hard, in fact it took hooours to get the bottom of the campaign list as it kept going back up when I put my finger down.
* On a brighter note, at least the tiling looks good now on the maps. (Althoguh some, like deep to shallow water still needs work)
* Yay, you got the unit help in!
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aegil
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Re: iPhone port, Episode 3

Post by aegil »

I wanted to let you know that after I installed the newest version and hit the Load button, none of my saves are listed and when I hit cancel, it loads anyway. when I hit OK, it crashes the app.

I can't see or select from the list of saves. Any ideas what's wrong or how to fix it? Is it just my problem?
Last edited by aegil on March 30th, 2010, 1:49 pm, edited 1 time in total.
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