Hurt and Heal: UMC Campaigns

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Zarel
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Re: Hurt and Heal: UMC Campaigns

Post by Zarel » September 6th, 2009, 2:40 am

Aethaeryn wrote:It was two or three missions in SoF, iirc. The whole time in the cave (including while in the entrance, when you see the dragon). I think they changed it sometime after I played in the 1.3 branch, though. Personally, I enjoyed it the old way.

Tbh, I can only judge IftU based on the part I played. I still don't think it deserves to die first.
Well, now it's exactly one mission in SoF. The whole time you were in the cave was two missions, and you got to recruit for the first one. And in the second one, the one where you didn't get to recruit, no one else could recruit, either, except for a few trolls that didn't matter, since you've already won by the time the cave opens up so they can reach you. As opposed to IftU, where, in addition to tons of regular leaders that can recruit, there are also Shaxthals everywhere, constantly respawning.
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Re: Hurt and Heal: UMC Campaigns

Post by Espreon » September 6th, 2009, 2:44 am

Invasion from the Unknown (5) +1
Sceptre of Life (5)
Bad Moon Rising (5)
Story of the Wose (3)
Wesband (1) -1
World Conquest (6)
Rebellion During The Dark Age (5)
Fiery Menace (5)
Count Kromire (6)
Dead Water (5)

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Aethaeryn
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Re: Hurt and Heal: UMC Campaigns

Post by Aethaeryn » September 6th, 2009, 2:52 am

Zarel wrote:
Aethaeryn wrote:It was two or three missions in SoF, iirc. The whole time in the cave (including while in the entrance, when you see the dragon). I think they changed it sometime after I played in the 1.3 branch, though. Personally, I enjoyed it the old way.

Tbh, I can only judge IftU based on the part I played. I still don't think it deserves to die first.
Well, now it's exactly one mission in SoF. The whole time you were in the cave was two missions, and you got to recruit for the first one. And in the second one, the one where you didn't get to recruit, no one else could recruit, either, except for a few trolls that didn't matter, since you've already won by the time the cave opens up so they can reach you. As opposed to IftU, where, in addition to tons of regular leaders that can recruit, there are also Shaxthals everywhere, constantly respawning.
Exactly. I liked it better the original way it was in SoF. More unique, more challenging, more fun. In my opinion, that nerf to make it more fair also kills a very cool/RPGish element.

As for the ending of IftU, I never played it, but I doubt it's impossible. It's a very long, challenging campaign, and I think you'd be well-prepared for the ending. It's supposed to be hard. That being said, I might just have to play part 2 (on stable) just to be able to counterpoint better. :P
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Re: Hurt and Heal: UMC Campaigns

Post by AI » September 6th, 2009, 8:00 pm

Invasion from the Unknown (6) +1
Sceptre of Life (5)
Bad Moon Rising (5)
Story of the Wose (3)
Wesband (0) -1
World Conquest (6)
Rebellion During The Dark Age (5)
Fiery Menace (5)
Count Kromire (6)
Dead Water (5)

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Re: Hurt and Heal: UMC Campaigns

Post by Espreon » September 6th, 2009, 8:38 pm

Invasion from the Unknown (7) +1
Sceptre of Life (5)
Bad Moon Rising (5)
Story of the Wose (2) (-1)
World Conquest (6)
Rebellion During The Dark Age (5)
Fiery Menace (5)
Count Kromire (6)
Dead Water (5)

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Re: Hurt and Heal: Top 10 Downloaded Add-On Campaigns

Post by shadowm » September 6th, 2009, 8:44 pm

Zarel wrote:blah blah
There's a disclaimer at the beginning, and nobody forces you to play my campaign. The more I read from you the more I feel you have something personal against it. :| e.g. Reminds me of those "Wesnoth sucks because there's too much randomness" threads.
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Re: Hurt and Heal: UMC Campaigns

Post by Velensk » September 6th, 2009, 8:47 pm

Invasion from the Unknown (5) -2
Sceptre of Life (5)
Bad Moon Rising (5)
Story of the Wose (2)
World Conquest (6)
Rebellion During The Dark Age (5)
Fiery Menace (5)
Count Kromire (6)
Dead Water (5)


I actually like Invasion of the Unknown until the cave scenarios. My problem with them wasn't that they were to hard, but rather that they got tedious. I also would have preferred it if the lich had simply stayed dead like his campaign indicated.

I'm a bit surprised my own campaign is here. To be honest I was never to fond of it, it was mainly something for me to try my hand at making campaigns while promoting EoM.
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Re: Hurt and Heal: UMC Campaigns

Post by ShikadiQueen » September 6th, 2009, 8:59 pm

Invasion from the Unknown (5)
Sceptre of Life (5)
Bad Moon Rising (5)
Story of the Wose (0) (-2)
World Conquest (6)
Rebellion During The Dark Age (5)
Fiery Menace (5)
Count Kromire (6)
Dead Water (5)

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I got better!

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Re: Hurt and Heal: UMC Campaigns

Post by The Great Rings » September 6th, 2009, 9:02 pm

Invasion from the Unknown 4 (-1)
Sceptre of Life 5
Bad Moon Rising 5
World Conquest 6
Rebellion During The Dark Age 6 (+1)
Fiery Menace 5
Count Kromire 6
Dead Water 5

No, I don't mean to pick on Invasion from the Unknown, but as it and RDtDA are the only two here I'm familiar with, I don't feel it would be fair for me to pass judgement on any of the others. So I'm restricting my voting to these two campaigns for now.
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Re: Hurt and Heal: UMC Campaigns

Post by Exasperation » September 7th, 2009, 1:39 am

Invasion from the Unknown 2
Sceptre of Life 5
Bad Moon Rising 5
World Conquest 6
Rebellion During The Dark Age 6
Fiery Menace 5
Count Kromire 6
Dead Water 5

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Re: Hurt and Heal: UMC Campaigns

Post by Aethaeryn » September 7th, 2009, 2:16 am

Invasion from the Unknown 3 (+1)
Sceptre of Life 4 (-1)
Bad Moon Rising 5
World Conquest 6
Rebellion During The Dark Age 6
Fiery Menace 5
Count Kromire 6
Dead Water 5

IftU does not suck. It has some brilliant dialog, for instance. Damn mob mentality.
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Zarel
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Re: Hurt and Heal: Top 10 Downloaded Add-On Campaigns

Post by Zarel » September 7th, 2009, 3:17 am

shadowmaster wrote:There's a disclaimer at the beginning, and nobody forces you to play my campaign. The more I read from you the more I feel you have something personal against it. :| e.g. Reminds me of those "Wesnoth sucks because there's too much randomness" threads.
Harsh words for someone who hasn't even voted down IftU.

As I said, I rather liked the beginning of it. It was the end that dragged on. "Nobody forces you to play" is generally used for things that some people like, and other people don't, in which case it's perfectly valid to tell the people who don't like it to go play a different game or something. In this case, I'm trying to bring attention to parts of the campaign which I believe isn't very enjoyable for very many people; "You're wrong, lots of people like boss units with tons of HP, exploring caves with elves, and constantly respawning L2 mechanical units" would be a valid response (if it were true; I don't know; I only brought it up because I don't think it is), but still.

I have nothing personal against it - I've only mentioned disliking parts of it in threads where it comes up. It's not like I go into an art thread and yell "IftU SUCKS" - I don't even believe that it does.

Invasion from the Unknown 4 (+1)
Sceptre of Life 4
Bad Moon Rising 4 (-1)
World Conquest 6
Rebellion During The Dark Age 6
Fiery Menace 5
Count Kromire 6
Dead Water 5

I notice no one's voted on Bad Moon Rising yet. I played a bit of it, but it seemed a bit buggy and hard to understand what you were supposed to do in many times.

IftU has the parts I hate, but it seemed the closest to mainline quality out of all the UMC campaigns I've played. I mean, Sceptre of Life? The last time I played it, which was a week ago, I remember it being very unfinished, and only having one scenario done.
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Re: Hurt and Heal: UMC Campaigns

Post by mnewton1 » September 7th, 2009, 4:56 am

Invasion from the Unknown 3 (-1)
Sceptre of Life 4
Bad Moon Rising 5 (+1)
World Conquest 6
Rebellion During The Dark Age 6
Fiery Menace 5
Count Kromire 6
Dead Water 5
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Re: Hurt and Heal: UMC Campaigns

Post by StDrake » September 7th, 2009, 7:27 am

Invasion from the Unknown 3
Sceptre of Life 4 (-1)
Bad Moon Rising 6 (+1)
World Conquest 6
Rebellion During The Dark Age 6
Fiery Menace 5
Count Kromire 6
Dead Water 5

BMR may be buggy, but that's only cause its WIP, and look at the ammount of work put into it! so many neat new units (okay so some overpowered) with sprites and portraits!
..meanwhile SoL crashed on me past the first scenario which was perhaps nice, but still a save/load fiesta
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Re: Hurt and Heal: UMC Campaigns

Post by The1exile » September 7th, 2009, 11:34 am

Invasion from the Unknown 3
Sceptre of Life 4
Bad Moon Rising 6
World Conquest 6
Rebellion During The Dark Age 6
Fiery Menace 5
Count Kromire 6
Dead Water 3 (-2)

Never really liked DW that much.
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