"Lethal Joke" faction or units
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"Lethal Joke" faction or units
In a previous discussion (one that I don't want to post to because it went the way of too many Wesnoth discussions) someone mentioned "Lethal Joke" characters, characters that seem weak/underpowered but can be totally devastating once the trick is learned.
What would be some combinations of Lethal Joke units or factions in Wesnoth? An obvious example would be a faction that had two units, one with slow and one with berserk. Another example would be a unit that had negligible HP and attack, but had teleport AND concealment, meaning it could steal villages and then disappear.
Any other ideas?
(Note: I am asking these questions for fun, with no intention of putting them together, even for a UMC).
What would be some combinations of Lethal Joke units or factions in Wesnoth? An obvious example would be a faction that had two units, one with slow and one with berserk. Another example would be a unit that had negligible HP and attack, but had teleport AND concealment, meaning it could steal villages and then disappear.
Any other ideas?
(Note: I am asking these questions for fun, with no intention of putting them together, even for a UMC).
Don't go to Glowing Fish for advice, he will say both yes and no.
- Orcish Shyde
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Re: "Lethal Joke" faction or units
The Alliance of Light in Great War has Elvish Shamans and Dwarvish Ulfserkers...Glowing Fish wrote:An obvious example would be a faction that had two units, one with slow and one with berserk.
EDIT: Anything with the currently-unused Stones ability. Now see what that 1-3 melee attack is really worth!
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Re: "Lethal Joke" faction or units
As I mentioned before, a faction with fragile units but high mobility could qualify. While many players might not like the fact that they cannot win in a direct confrontation, they can be all over the map, capturing villages, giving you funds while starving the enemy of funds.
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Re: "Lethal Joke" faction or units
this makes me think of the "Mu" unit used on orocia (i think the Mu is in EoMA). basically a lvl 0 unit with 10-1 but when upgraded gets the potential of crazy damage but low hp and such
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Re: "Lethal Joke" faction or units
A unit that becomes a copy of its opponent whenever it attacks or becomes attacked. :\
(or maybe everything except hp)
(or maybe everything except hp)
Re: "Lethal Joke" faction or units
A unit with say 30hp and 2-2 attack, but when it has exactly say... 26hp it gets 1000-1000 berserk attack
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Re: "Lethal Joke" faction or units
Well, the thing with lethal joke characters is that it can't be obvious how they would be useful :\
Maybe something like reverse swarm. An attack that works like swarm except it uses the transformation (strikes)*(max_hp-hp)/(max_hp) instead of the normal one.
Maybe something like reverse swarm. An attack that works like swarm except it uses the transformation (strikes)*(max_hp-hp)/(max_hp) instead of the normal one.
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Re: "Lethal Joke" faction or units
Kind of like a Limit Break?randomdragoon wrote:Well, the thing with lethal joke characters is that it can't be obvious how they would be useful :\
Maybe something like reverse swarm. An attack that works like swarm except it uses the transformation (strikes)*(max_hp-hp)/(max_hp) instead of the normal one.
Don't go to Glowing Fish for advice, he will say both yes and no.
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Re: "Lethal Joke" faction or units
I think it would be interesting to code units with an overall higher firepower per unit, low hp, and decently cheap cost. They have "Vengeful" as a trait option.
"Vengeful" = If this unit would die in combat it still attacks with its remaining strikes.
"Vengeful" = If this unit would die in combat it still attacks with its remaining strikes.
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Re: "Lethal Joke" faction or units
Well, let's refine the rules and see whether we can such a lethal joke combo from existing material, that is, default era (feel free to look in EoM or EE for similar ideas).
So in the spirit of Zooks PYR era I thought that - if a faction having DAs, shamans and ulfs can safely be called OP - a faction using only thieves, elvish fighters, saurian skirms and wc's might look very weak.
BUT, it as a nice combo in it:
1. level fighter to capt.
2. take skirm behind enemy lines.
3. B-B-BACKSTAB! 6+1 times for each skirm, since the skirm can still move after a thief has attacked (compare to the awesomeness of rogues). For 13g you have the potential to max out at 15-3 vs normal units, and a shocking 19-3 even vs elusivefoot.
(4. zombify what is only half-alive.)
Your turn.
So in the spirit of Zooks PYR era I thought that - if a faction having DAs, shamans and ulfs can safely be called OP - a faction using only thieves, elvish fighters, saurian skirms and wc's might look very weak.
BUT, it as a nice combo in it:
1. level fighter to capt.
2. take skirm behind enemy lines.
3. B-B-BACKSTAB! 6+1 times for each skirm, since the skirm can still move after a thief has attacked (compare to the awesomeness of rogues). For 13g you have the potential to max out at 15-3 vs normal units, and a shocking 19-3 even vs elusivefoot.
(4. zombify what is only half-alive.)
Your turn.
- DEATH_is_undead
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Re: "Lethal Joke" faction or units
In HttT, I used Horsemen and Shamans as soon as I got the horses.
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