Save time - the DIY luck thread post

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PhilipN
Posts: 29
Joined: October 27th, 2008, 4:49 am

Re: Save time - the DIY luck thread post

Post by PhilipN » November 15th, 2008, 2:58 am

Want to be lucky? If you play as the Dwarves, choose Black as your team color...if you're the Drakes, pick Blue and you probably won't do half-bad in the luck department, but if you Really want good luck please pick the Knalgans and play as black.

(so goes my brother's superstition, which also includes choosing Teal when playing as the elves).

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JW
Posts: 5046
Joined: November 10th, 2005, 7:06 am
Location: Chicago-ish, Illinois

Re: Save time - the DIY luck thread post

Post by JW » November 15th, 2008, 3:11 am

PhilipN wrote:(so goes my brother's superstition, which also includes choosing Teal when playing as the elves).
I would think that green would be the luckiest color for the elves. 8)

What do you suggest for undead? :D

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Rex Umbrarum
Posts: 85
Joined: August 9th, 2008, 3:41 pm

Re: Save time - the DIY luck thread post

Post by Rex Umbrarum » November 15th, 2008, 3:19 am

JW wrote:What do you suggest for undead? :D
White, matches the skeletons.
vivantlingvaemortvae

Azar Wolf
Posts: 45
Joined: December 28th, 2008, 5:55 am
Contact:

Re: Save time - the DIY luck thread post

Post by Azar Wolf » January 4th, 2009, 1:26 am

:lol2: Just for the lulz
Chris NS wrote:I suspect this really belongs in off-topic, but with this debate going on I'll let this get on here.

With countless posts about luck, maybe it's now time to go to mass production. Here is a form I proposed gets used for future posts about luck.

CROSS ALL THE BOXES THAT APPLY

Dear

[ ] Dave
[ ] The developers
[ ] Forum Regulars
[ ] The Wesnoth Community
[ ] Morons
[ ] Retards
[ ] Father Christmas
[ X ] Everybody

I wish to complain about the luck system because:

[ ] It's not realistic
[ ] It's counterintuitive
[ ] I think it means the better player doesn't always win
[ ] It allows for ridiculous outcomes such as peasants killing liches in single combat, it's true, honest
[ ] I keep losing because of luck, because when I play I know I'm always the better player
[ X] It causes lots of complaining

My evidence to back up my argument is:

[ ] A careful analysis of the existing arguments, and some new point I feel haven't been raised before
[ ] A replay where I believe one player played better but lost
[ ] A replay where my vampire-bat spam ought to have won
[ ] A long essay about realism, even though there are just as good arguments the other way round
[ ] A detailed statistical analysis, and I've almost got a GCSE in Maths so I know exactly what I'm on about.
[ ] A long list of sweeping generalisations
[ ] It's the responsibility of the devs to present the evidence to me. And no, I refuse to waste three clicks to read any on the numerous threads explaining things before
[ ] Evidence? Back up arguments? Don't be stupid
[ X] These forums.

I am supported by:

[ ] I'm speaking for myself
[ ] The other people posting on the forum saying the same thing
[ ] The silent majority of Wesnoth players
[ ] A secret syndicate of the best Wesnoth players around, so secret, in fact, I won't tell you who they are
[ X] Fact

My preferred system would be:

[ ] Development of the accuracy era
[ ] A luck offsetting system
[ ] A "deck of cards" system
[ ] Some confusing proposal that would actually put more luck into the game, but that's okay, because I can then complain some more
[ ] Any system, as long as it allows me to win every time, because I'm such a good player
[ X] Auction based hits- the highest bidder who pays me gets the hit

I demand

[ ] The devs include an option for less luck
[ ] The devs change the system and forces the noisy minority who like the game as it is to do it my way
[ ] Wesnoth is changed into a clone of the proprietary game I want to play really, except I don't want to pay for it, or make any contribution towards developing it
[ ] The devs resign immediately, revoke the GPL, and sell the game to Microsoft and the wise benevolent Steve Ballmer. And get rid of those pesky Linux users
[ ] That the devs give me some advice on how to create a mod that enables me to play the game the way I want, the same way they give advice to UMC developers who are willing to put in their own work, which I can do under GPL, and then [Now, now, this is just getting silly.]
[ X] That you kiss the bride!

Yours (in)sincerely


Me! >:D____________________________________________________
The Rauthar: era + campaign in development
http://www.wesnoth.org/forum/viewtopic.php?f=19&t=28424

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LemonTea
Posts: 138
Joined: September 24th, 2008, 4:56 am
Location: Brisbane, Dumb State, Australia

Re: Save time - the DIY luck thread post

Post by LemonTea » January 4th, 2009, 9:51 am

Pfft I can make it much more concise.

hey d00dz chenge teh luckz it r phail kthxbai
JW's Wesnoth personality quiz wrote:You are a Skeleton: a lifeless animation of bone controlled by a necromancer. See a therapist.
:augh:

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Vainglorious
Posts: 19
Joined: January 5th, 2009, 3:53 am

Re: Save time - the DIY luck thread post

Post by Vainglorious » January 6th, 2009, 12:13 pm

I find both sides of the luck argument fascinating. I believe I've read most of the major threads (locked, current or otherwise) on the topic.

I don't have an opinion about luck in Wesnoth at this point, being a greenhorn and all, but the complaint template is amusing.
"He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you. " — Nietzsche

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TheMasterOfBattle
Posts: 161
Joined: October 24th, 2008, 1:13 pm
Location: My War Council

Re: Save time - the DIY luck thread post

Post by TheMasterOfBattle » January 7th, 2009, 3:06 pm

Well, I actually like the fact that Wesnoth has luck, but I will fill out the form for the lols. :lol2:
Chris NS wrote:
Dear

[ x ] Dave
[ x ] The developers
[ x ] Forum Regulars
[ x ] The Wesnoth Community
[ x ] Morons
[ x ] Retards
[ x ] Father Christmas
[ x ] GlaDOS

I wish to complain about the luck system because:

[ ] It's not realistic
[ ] It's counterintuitive
[ ] I think it means the better player doesn't always win
[ x ] It allows for ridiculous outcomes such as peasants killing liches in single combat, it's true, honest
[ ] I keep losing because of luck, because when I play I know I'm always the better player

My evidence to back up my argument is:

[ ] A careful analysis of the existing arguments, and some new point I feel haven't been raised before
[ ] A replay where I believe one player played better but lost
[ ] A replay where my vampire-bat spam ought to have won
[ ] A long essay about realism, even though there are just as good arguments the other way round
[ ] A detailed statistical analysis, and I've almost got a GCSE in Maths so I know exactly what I'm on about.
[ x ] A long list of sweeping generalisations
[ ] It's the responsibility of the devs to present the evidence to me. And no, I refuse to waste three clicks to read any on the numerous threads explaining things before
[ x ] Evidence? Back up arguments? Don't be stupid
[ x ] The Cake is a Lie!

I am supported by:

[ ] I'm speaking for myself
[ ] The other people posting on the forum saying the same thing
[ ] The silent majority of Wesnoth players
[ x ] A secret syndicate of the best Wesnoth players around, so secret, in fact, I won't tell you who they are
[ x ] Chuck Norris
[ x ] The Companion Cube

My preferred system would be:

[ ] Development of the accuracy era
[ ] A luck offsetting system
[ ] A "deck of cards" system
[ x ] Some confusing proposal that would actually put more luck into the game, but that's okay, because I can then complain some more
[ ] Any system, as long as it allows me to win every time, because I'm such a good player

I demand

[ ] The devs include an option for less luck
[ ] The devs change the system and forces the noisy minority who like the game as it is to do it my way
[ ] Wesnoth is changed into a clone of the proprietary game I want to play really, except I don't want to pay for it, or make any contribution towards developing it
[ x ] The devs resign immediately, revoke the GPL, and sell the game to Microsoft and the wise benevolent Steve Ballmer. And get rid of those pesky Linux users
[ ] That the devs give me some advice on how to create a mod that enables me to play the game the way I want, the same way they give advice to UMC developers who are willing to put in their own work, which I can do under GPL, and then [Now, now, this is just getting silly.]
[ x ] Cake.

Yours sincerely,

TheMasterOfBattle
____________________________________________________
:lol2: :lol2: :lol2:

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Orcish Shyde
Posts: 303
Joined: October 13th, 2008, 6:13 pm

Re: Save time - the DIY luck thread post

Post by Orcish Shyde » January 7th, 2009, 9:55 pm

Sadly I haven't been watching long enough to see all the arguments about this. Bizarrely, I tried to fill this out seriously...
Dear

[ ] Dave
[ ] The developers
[ ] Forum Regulars
[X] The Wesnoth Community
[ ] Morons
[ ] Retards
[ ] Father Christmas

I wish to complain about the luck system because:

[ ] It's not realistic
[ ] It's counterintuitive
[X] I think it means the better player doesn't always win
[ ] It allows for ridiculous outcomes such as peasants killing liches in single combat, it's true, honest
[ ] I keep losing because of luck, because when I play I know I'm always the better player

My evidence to back up my argument is:

[ ] A careful analysis of the existing arguments, and some new point I feel haven't been raised before
[ ] A replay where I believe one player played better but lost
[ ] A replay where my vampire-bat spam ought to have won
[ ] A long essay about realism, even though there are just as good arguments the other way round
[ ] A detailed statistical analysis, and I've almost got a GCSE in Maths so I know exactly what I'm on about.
[ ] A long list of sweeping generalisations
[ ] It's the responsibility of the devs to present the evidence to me. And no, I refuse to waste three clicks to read any on the numerous threads explaining things before
[ ] Evidence? Back up arguments? Don't be stupid
[X] I've been driven to save-scumming in campaign mode one time too many

I am supported by:

[X] I'm speaking for myself
[ ] The other people posting on the forum saying the same thing
[ ] The silent majority of Wesnoth players
[ ] A secret syndicate of the best Wesnoth players around, so secret, in fact, I won't tell you who they are

My preferred system would be:

[ ] Development of the accuracy era
[X] A luck offsetting system
[X] A "deck of cards" system
[ ] Some confusing proposal that would actually put more luck into the game, but that's okay, because I can then complain some more
[ ] Any system, as long as it allows me to win every time, because I'm such a good player

I demand

[ ] The devs include an option for less luck
[ ] The devs change the system and forces the noisy minority who like the game as it is to do it my way
[ ] Wesnoth is changed into a clone of the proprietary game I want to play really, except I don't want to pay for it, or make any contribution towards developing it
[ ] The devs resign immediately, revoke the GPL, and sell the game to Microsoft and the wise benevolent Steve Ballmer. And get rid of those pesky Linux users
[X] That the devs give me some advice on how to create a mod that enables me to play the game the way I want, the same way they give advice to UMC developers who are willing to put in their own work, which I can do under GPL, and then [Now, now, this is just getting silly.]

Yours sincerely


Operating System - er, Orcish Shyde
In multiplayer, I don't mind luck, but when I'm being prevented from seeing more of a good campaign because the RNG hates me, much screaming at the screen tends to result.
Shameless Crossover Excuse
Necromancer (campaign)

You are a Dwarvish Berserker: you're freaking crazy and enjoy it.

User avatar
LemonTea
Posts: 138
Joined: September 24th, 2008, 4:56 am
Location: Brisbane, Dumb State, Australia

Re: Save time - the DIY luck thread post

Post by LemonTea » January 8th, 2009, 12:45 pm

Dear

[ ] Dave
[ ] The developers
[ ] Forum Regulars
[ ] The Wesnoth Community
[ ] Morons
[ ] Retards
[ ] Father Christmas
[ x ] President Bush (while you're still in office)

I wish to complain about the luck system because:

[ ] It's not realistic
[ ] It's counterintuitive
[ ] I think it means the better player doesn't always win
[ ] It allows for ridiculous outcomes such as peasants killing liches in single combat, it's true, honest
[ ] I keep losing because of luck, because when I play I know I'm always the better player
[ x ] The guy who threw shoes at you missed both times, despite having the marksman ability.

My evidence to back up my argument is:

[ ] A careful analysis of the existing arguments, and some new point I feel haven't been raised before
[ ] A replay where I believe one player played better but lost
[ ] A replay where my vampire-bat spam ought to have won
[ ] A long essay about realism, even though there are just as good arguments the other way round
[ ] A detailed statistical analysis, and I've almost got a GCSE in Maths so I know exactly what I'm on about.
[ ] A long list of sweeping generalisations
[ ] It's the responsibility of the devs to present the evidence to me. And no, I refuse to waste three clicks to read any on the numerous threads explaining things before
[ ] Evidence? Back up arguments? Don't be stupid
[ x ] I have a lot of complicated evidence you can't POSSIBLY understand, so I won't tell you.

I am supported by:

[ ] I'm speaking for myself
[ ] The other people posting on the forum saying the same thing
[ ] The silent majority of Wesnoth players
[ ] A secret syndicate of the best Wesnoth players around, so secret, in fact, I won't tell you who they are
[ x ] The fifth cousin four times removed of former president Taft, so you better not cross me!

My preferred system would be:

[ ] Development of the accuracy era
[ ] A luck offsetting system
[ ] A "deck of cards" system
[ ] Some confusing proposal that would actually put more luck into the game, but that's okay, because I can then complain some more
[ ] Any system, as long as it allows me to win every time, because I'm such a good player
[ x ] The one I didn't vote for, I forget which one it is.

I demand

[ ] The devs include an option for less luck
[ ] The devs change the system and forces the noisy minority who like the game as it is to do it my way
[ ] Wesnoth is changed into a clone of the proprietary game I want to play really, except I don't want to pay for it, or make any contribution towards developing it
[ ] The devs resign immediately, revoke the GPL, and sell the game to Microsoft and the wise benevolent Steve Ballmer. And get rid of those pesky Linux users
[ ] That the devs give me some advice on how to create a mod that enables me to play the game the way I want, the same way they give advice to UMC developers who are willing to put in their own work, which I can do under GPL, and then [Now, now, this is just getting silly.]
[ x ] One MEEEEEEEEEEELLION dollars in compensation.

Yours sincerely

X
JW's Wesnoth personality quiz wrote:You are a Skeleton: a lifeless animation of bone controlled by a necromancer. See a therapist.
:augh:

Azar Wolf
Posts: 45
Joined: December 28th, 2008, 5:55 am
Contact:

Re: Save time - the DIY luck thread post

Post by Azar Wolf » January 9th, 2009, 1:58 am

Chris NS wrote:I suspect this really belongs in off-topic, but with this debate going on I'll let this get on here.

With countless posts about luck, maybe it's now time to go to mass production. Here is a form I proposed gets used for future posts about luck.

CROSS ALL THE BOXES THAT APPLY

Dear

[ ] Dave
[ ] The developers
[ ] Forum Regulars
[ ] The Wesnoth Community
[ ] Morons
[ ] Retards
[ ] Father Christmas
[X] Chuck Norris

I wish to complain about the luck system because:

[ ] It's not realistic
[ ] It's counterintuitive
[ ] I think it means the better player doesn't always win
[ ] It allows for ridiculous outcomes such as peasants killing liches in single combat, it's true, honest
[ ] I keep losing because of luck, because when I play I know I'm always the better player
[X] I can't not be unlucky with these losses I have piling up!

My evidence to back up my argument is:

[ ] A careful analysis of the existing arguments, and some new point I feel haven't been raised before
[ ] A replay where I believe one player played better but lost
[ ] A replay where my vampire-bat spam ought to have won
[ ] A long essay about realism, even though there are just as good arguments the other way round
[ ] A detailed statistical analysis, and I've almost got a GCSE in Maths so I know exactly what I'm on about.
[ ] A long list of sweeping generalisations
[ ] It's the responsibility of the devs to present the evidence to me. And no, I refuse to waste three clicks to read any on the numerous threads explaining things before
[ ] Evidence? Back up arguments? Don't be stupid
[X] What those guys said...

I am supported by:

[ ] I'm speaking for myself
[ ] The other people posting on the forum saying the same thing
[ ] The silent majority of Wesnoth players
[ ] A secret syndicate of the best Wesnoth players around, so secret, in fact, I won't tell you who they are
[X] Obama AND McCain

My preferred system would be:

[ ] Development of the accuracy era
[ ] A luck offsetting system
[ ] A "deck of cards" system
[ ] Some confusing proposal that would actually put more luck into the game, but that's okay, because I can then complain some more
[ ] Any system, as long as it allows me to win every time, because I'm such a good player
[X] Getting free money

I demand

[ ] The devs include an option for less luck
[ ] The devs change the system and forces the noisy minority who like the game as it is to do it my way
[ ] Wesnoth is changed into a clone of the proprietary game I want to play really, except I don't want to pay for it, or make any contribution towards developing it
[ ] The devs resign immediately, revoke the GPL, and sell the game to Microsoft and the wise benevolent Steve Ballmer. And get rid of those pesky Linux users
[ ] That the devs give me some advice on how to create a mod that enables me to play the game the way I want, the same way they give advice to UMC developers who are willing to put in their own work, which I can do under GPL, and then [Now, now, this is just getting silly.]
[X] All of Bill Gates' assets.

Never Yours Totally Not Insincerely


A bunch of people who's names shall never be mentioned
The Rauthar: era + campaign in development
http://www.wesnoth.org/forum/viewtopic.php?f=19&t=28424

faring
Posts: 36
Joined: January 6th, 2009, 7:20 pm

Re: Save time - the DIY luck thread post

Post by faring » January 10th, 2009, 11:49 am

Chris NS wrote:
Dear

[ ] Dave
[ ] The developers
[ ] Forum Regulars
[ ] The Wesnoth Community
[ ] Morons
[ x ] GLaDOS
[ x ] Father Christmas

I wish to complain about the luck system because:

[ ] It's not realistic
[ ] It's counterintuitive
[ ] I think it means the better player doesn't always win
[ ] It allows for ridiculous outcomes such as peasants killing liches in single combat, it's true, honest
[ ] I keep losing because of luck, because when I play I know I'm always the better player
[ x ] Im bitter about losing a level 4, they should be invulnerable
[ x ] just for the lulz really

My evidence to back up my argument is:

[ ] A careful analysis of the existing arguments, and some new point I feel haven't been raised before
[ ] A replay where I believe one player played better but lost
[ ] A replay where my vampire-bat spam ought to have won
[ ] A long essay about realism, even though there are just as good arguments the other way round
[ ] A detailed statistical analysis, and I've almost got a GCSE in Maths so I know exactly what I'm on about.
[ ] A long list of sweeping generalisations
[ ] It's the responsibility of the devs to present the evidence to me. And no, I refuse to waste three clicks to read any on the numerous threads explaining things before
[ x ] Evidence? Back up arguments? Don't be stupid

I am supported by:

[ ] I'm speaking for myself
[ ] The other people posting on the forum saying the same thing
[ x ] The silent majority of Wesnoth players
[ ] A secret syndicate of the best Wesnoth players around, so secret, in fact, I won't tell you who they are

My preferred system would be:

[ ] Development of the accuracy era
[ ] A luck offsetting system
[ ] A "deck of cards" system
[ ] Some confusing proposal that would actually put more luck into the game, but that's okay, because I can then complain some more
[ x ] Any system, as long as it allows me to win every time, because I'm such a good player

I demand

[ ] The devs include an option for less luck
[ ] The devs change the system and forces the noisy minority who like the game as it is to do it my way
[ x ] Wesnoth is changed into a clone of the proprietary game I want to play really, except I don't want to pay for it, or make any contribution towards developing it
[ ] The devs resign immediately, revoke the GPL, and sell the game to Microsoft and the wise benevolent Steve Ballmer. And get rid of those pesky Linux users
[ ] That the devs give me some advice on how to create a mod that enables me to play the game the way I want, the same way they give advice to UMC developers who are willing to put in their own work, which I can do under GPL, and then [Now, now, this is just getting silly.]
[ x ] The devs send a cake to apologise for their errors, the aforementioned cake may not be a lie

Yours sincerely


4ngry n00b!!!1111

Aerkusa
Posts: 8
Joined: January 7th, 2009, 9:02 am

Re: Save time - the DIY luck thread post

Post by Aerkusa » January 11th, 2009, 12:38 am

This is pretty funny, I can honestly say that before I started lurking the boards here, I didn't realize that anyone had a problem with the luck system. Typically I think it's easy to overlook your good rolls, while your 'bad beats' stick in your mind for the whole game. Whenever I'm playing 'Noth and I miss 3x on 80%, or whatever situation is 'unlucky', I just tell myself: "Well my sample size was too small. I would have missed 20 times out of 100 and three of those 20 times just so happened to be in a row."

Actually now that I've written that, I feel like I don't want one of my first forum posts to be on the oft-discussed topic of luck, but I can't bring myself to delete it.

uzy5o
Posts: 52
Joined: March 9th, 2008, 2:39 am

Re: Save time - the DIY luck thread post

Post by uzy5o » January 16th, 2009, 4:53 am

Dear

[x] Dave
[x] The developers
[ ] Forum Regulars
[ ] The Wesnoth Community
[ ] Morons
[ ] Retards
[ ] Father Christmas

I wish to complain about the luck system because:

[ ] It's not realistic
[ ] It's counterintuitive
[x] I think it means the better player doesn't always win
[x] It allows for ridiculous outcomes such as peasants killing liches in single combat, it's true, honest
[x] I keep losing because of luck, because when I play I know I'm always the better player

My evidence to back up my argument is:

[ ] A careful analysis of the existing arguments, and some new point I feel haven't been raised before
[x] A replay where I believe one player played better but lost
[x] A replay where my vampire-bat spam ought to have won
[ ] A long essay about realism, even though there are just as good arguments the other way round
[ ] A detailed statistical analysis, and I've almost got a GCSE in Maths so I know exactly what I'm on about.
[ ] A long list of sweeping generalisations
[x] It's the responsibility of the devs to present the evidence to me. And no, I refuse to waste three clicks to read any on the numerous threads explaining things before
[x] Evidence? Back up arguments? Don't be stupid

I am supported by:

[ ] I'm speaking for myself
[x] The other people posting on the forum saying the same thing
[x] The silent majority of Wesnoth players
[x] A secret syndicate of the best Wesnoth players around, so secret, in fact, I won't tell you who they are

My preferred system would be:

[x] Development of the accuracy era
[x] A luck offsetting system
[ ] A "deck of cards" system
[ ] Some confusing proposal that would actually put more luck into the game, but that's okay, because I can then complain some more
[x] Any system, as long as it allows me to win every time, because I'm such a good player

I demand

[x] The devs include an option for less luck
[x] The devs change the system and forces the noisy minority who like the game as it is to do it my way
[ ] Wesnoth is changed into a clone of the proprietary game I want to play really, except I don't want to pay for it, or make any contribution towards developing it
[ ] The devs resign immediately, revoke the GPL, and sell the game to Microsoft and the wise benevolent Steve Ballmer. And get rid of those pesky Linux users
[x] That the devs give me some advice on how to create a mod that enables me to play the game the way I want, the same way they give advice to UMC developers who are willing to put in their own work, which I can do under GPL, and then [Now, now, this is just getting silly.]

Yours sincerely


uzy5o

User avatar
JW
Posts: 5046
Joined: November 10th, 2005, 7:06 am
Location: Chicago-ish, Illinois

Re: Save time - the DIY luck thread post

Post by JW » January 16th, 2009, 5:02 am

If anyone is actually taking this seriously like a dev is going to read enough replies and change the game....I feel sorry for you.

Aerkusa
Posts: 8
Joined: January 7th, 2009, 9:02 am

Re: Save time - the DIY luck thread post

Post by Aerkusa » January 16th, 2009, 11:15 am

JW wrote:If anyone is actually taking this seriously like a dev is going to read enough replies and change the game....I feel sorry for you.
With the responses in the survey, I don't think anyone could possibly take it seriously. In fact I feel as if a lot of people have filled it out who actually like it the way it is.

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