Damaging strikes
Moderator: Forum Moderators
-
- Posts: 77
- Joined: November 13th, 2007, 7:15 am
- Location: under a rock
Damaging strikes
thunderer or hoarfroster, damage or strikes. Which do you value as more important, the ability to miss an enemy but continue attacking untill you kill it or the ability to kill an enemy before it can damage you? (excluding first strike)
Where is the love?
Re: Damaging strikes
Both have their uses. Thunderers are great at offing drakes before they start burning you, while poachers are far better at finishing off units. (especially w/ high def)
Re: Damaging strikes
While both average about the same damage, more strikes with lower damage per has a somewhat more predictable performance. Also, more strikes gains more from traits like strong and dexterous. On the other hand, high-damage, single strike units gain more and lose more based on time of day, and gain more benefit from leadership.
They both have their uses. I find it pays to attack with high-damage, low-strike-count units first, so I can adjust my strategy based on whether they hit or miss.
They both have their uses. I find it pays to attack with high-damage, low-strike-count units first, so I can adjust my strategy based on whether they hit or miss.
-
- Posts: 250
- Joined: November 19th, 2007, 7:46 pm
- Location: One among the Fence
Re: Damaging strikes
How come? The composite bonuses on each separate strike should mean that this applies equally to multi-strike units. Check this...Caphriel wrote: On the other hand, high-damage, single strike units gain more and lose more based on time of day, and gain more benefit from leadership.
4-4 vs. 8-2 (16 damage/16 damage)
-25%:
3-4 vs. 6-2 (12 damage/12 damage)
+25%:
5-4 vs. 10-2 (20 damage/20 damage)
The damage dealt is the same, even with penalties.
Glory in Blood...Needs Programming Help!
If you have time, check out my ongoing serial story...
The Hidden: Secrets of the Future's Past
If you have time, check out my ongoing serial story...
The Hidden: Secrets of the Future's Past
Re: Damaging strikes
Until you introduce rounding, then everything goes off.
- Wintermute
- Inactive Developer
- Posts: 840
- Joined: March 23rd, 2006, 10:28 pm
- Location: On IRC as "happygrue" at: #wesnoth-mp
Re: Damaging strikes
I prefer all my strikes to do damage.sam_waz_here wrote:damage or strikes. Which do you value as more important
"I just started playing this game a few days ago, and I already see some balance issues."
Re: Damaging strikes
Pretty much what AI said. I still haven't figured out exactly how the rounding works in Wesnoth (:oops:), and I'm not sure in what order leadership, ToD, and resistances are applied, or when rounding takes place, though, so I am open to the possibility of observer error. My suspicion is that leadership is applied last, and that rounding takes place at each step, and Wesnoth rounds up at .5, but I can't provide any support for that beyond the impression I've gotten from playingCarpeGuitarrem wrote:Maths!
-
- Art Contributor
- Posts: 410
- Joined: October 30th, 2006, 4:55 am
- Location: The Big Ö (a.k.a. Austria)
Re: Damaging strikes
ChigaimasuCaphriel wrote:[I still haven't figured out exactly how the rounding works in Wesnoth (:oops:), and I'm not sure in what order leadership, ToD, and resistances are applied
All multipliers are applied together, then the resulting number is rounded off normally (with values of 0.5 rounded towards the base number); a Loyalist Spearman under lv2 leadership at day attacking a Horseman does:
7 x 1.25 x 1.25 x 1.20 = 13.125, rounded down => 13 damage per hit.
that little girl's parents were attacked by ninjas - generic npc
hee hee! - little girl
hee hee! - little girl
Re: Damaging strikes
Mostly it's a zero-sum game. More strikes means you're less likely to get unlucky and whiff, but also means you're equally less likely to get lucky and score big. More strikes means more rounding error, which means you get bigger plusses from bonuses but also bigger minuses from penalties. Generally, however, there's a slight edge towards stacking damage into a smaller number of heavy strikes since you get to do all your damage upfront--makes it a lot easier to kill an enemy before they can retaliate, and if your unit is threatened they can get their damage out faster before they die.
Re: Damaging strikes
Lots of small strikes also means you'll likely let your enemy fully retaliate before you finish your attack.
This makes an important difference in some situations (your unit attacks to kill and has low hp for example).
This makes an important difference in some situations (your unit attacks to kill and has low hp for example).
"Ooh, man, my mage had a 30% chance to miss, but he still managed to hit! Awesome!" -- xtifr