State of the multiplayer server

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Me1234
Posts: 176
Joined: February 22nd, 2007, 3:25 am
Location: Idaho, USA

Re: State of the multiplayer server

Post by Me1234 »

i got an idea. we could out a mud thing on the front of the shirt trowing mud and someone with the line inderneath that say something to the effect of eat mud. then underneatht that in small print we could put did you really think that a shirt could hurt you?
Confucious say "If you stand on toilet, you high on pot."

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Mathemagician
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Re: State of the multiplayer server

Post by Mathemagician »

Say no to draugs?
Formerly NeoPhile

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Faello
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Joined: June 7th, 2005, 9:01 am
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Re: State of the multiplayer server

Post by Faello »

Wish I knew why it lags so much today :annoyed:
The yellow jester does not play
but gently pulls the strings
and smiles as the puppets dance
in the court of the Crimson King.

AI
Developer
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Joined: January 31st, 2008, 8:38 pm

Re: State of the multiplayer server

Post by AI »

I joined up in playing MP today. ;)

Dave
Founding Developer
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Re: State of the multiplayer server

Post by Dave »

Well, we have an update on this: I have re-designed the multiplayer server and gotten most of the major bugs out. The server is now running much faster than before, and should be more responsive for everyone.

There are still a few bugs to get out, but it should now be much better than it has been before. Today it sustained over 200 users online for about five hours, with no crashes or other downtime and reasonable response times.

Thanks to everyone for their patience, and please don't hesitate to report any remaining issues you encounter at http://bugs.wesnoth.org

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming

gnurob
Posts: 66
Joined: June 24th, 2007, 9:49 am

Re: State of the multiplayer server

Post by gnurob »

Dave wrote:Well, we have an update on this: I have re-designed the multiplayer server and gotten most of the major bugs out. The server is now running much faster than before, and should be more responsive for everyone.
Thanks for all the hard work. Congrats on the improvements.

Velensk
Multiplayer Contributor
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Joined: January 24th, 2007, 12:56 am

Re: State of the multiplayer server

Post by Velensk »

Just expressing appreciation for this, The server has been much better.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."

twixter
Posts: 1
Joined: April 9th, 2008, 12:16 am

Re: State of the multiplayer server

Post by twixter »

I'm glad the server runs faster. All the more reason to put a big honking "PayPal Donate" button on your main page instead of buried in the Wiki. Most sites that have such a button don't just take you to the standard login page for PayPal, either. They take you to a page tailored for the transaction at hand. Users wouldn't have to remember any email address. Just enter your password here please, and select the amount you wish to donate. Make the process of separating the- ah- noble individual from his/her money as painless and convenient as possible.

Hey, if you do that, I would click on it.

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Jetrel
Art Director
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Re: State of the multiplayer server

Post by Jetrel »

Concerning optimizations:

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Jami
Posts: 149
Joined: March 15th, 2007, 4:00 am

Re: State of the multiplayer server

Post by Jami »

Is he... flicking us off?
(J/K)

I'm very glad that the server has been so much more stable recently, especially in light of the increased traffic that we've been seeing. If I had any money to spend, I would probably donate. If only because wesnoth is practically my favorite game (and defiantly my favorite open-source game.)

Either way, let's keep wesnoth running well. (^-^)v
~Jami

AI
Developer
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Joined: January 31st, 2008, 8:38 pm

Re: State of the multiplayer server

Post by AI »

Jetryl wrote:Concerning optimizations:

 ┏━━━━━━━┓
┏┫    |||┣┓ ┏┓    
┗┫━━ ┃ ━━┣┛ ┃┃ ┏┓
 ┃ ━━━━━ ┃ ┏┣┣┳┫┃
 ┗━━━┳━━━┛ ┣┳┛  ┃
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Your hand fails to parse.

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Jetrel
Art Director
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Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Re: State of the multiplayer server

Post by Jetrel »

AI wrote:
Jetryl wrote:Concerning optimizations:

 ┏━━━━━━━┓
┏┫    |||┣┓ ┏┓    
┗┫━━ ┃ ━━┣┛ ┃┃ ┏┓
 ┃ ━━━━━ ┃ ┏┣┣┳┫┃
 ┗━━━┳━━━┛ ┣┳┛  ┃
 ┏━━▇▇▇━━━━━┻━━━┃
Your hand fails to parse.
Image
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ryantm
Posts: 1
Joined: April 13th, 2008, 9:24 pm

Re: State of the multiplayer server

Post by ryantm »

You can get a decent VPS host for $20/month. I would suggest http://www.slicehost.com they are who I use. That comes to $240 a year, which is pretty reasonable.

Dave
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Re: State of the multiplayer server

Post by Dave »

ryantm wrote:You can get a decent VPS host for $20/month. I would suggest http://www.slicehost.com they are who I use. That comes to $240 a year, which is pretty reasonable.
We need at least 2GB of memory, among other things. That is priced at $140/month on slicehost, which is more expensive than what we've seen elsewhere.

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming

nataS
Posts: 166
Joined: January 28th, 2008, 3:21 pm

Re: State of the multiplayer server

Post by nataS »

I don't have experience with US hosting providers other then BlueHost, but isn't it much cheaper to buy a server yourself then to rent one? Then you can choose your own parts, and renting rackspace shouldn't cost more then $50,- a month for a 2U server. And yes 256MB for a server is a complete joke.

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