tech in fantasy settings
Moderator: Forum Moderators
-
- Posts: 742
- Joined: January 26th, 2008, 10:39 pm
- Location: On the front line of battle, defying hopeless odds
tech in fantasy settings
I'm wondering why there often seems to be technological stagnation in fantasy settings, and weather this is the case in Wesnoth. My personal explanation would be that magic eliminates the need for certain technologies, ie, mages in Wesnoth eliminate the need to develop guns and artilary, and healers would negate the need for modern medical technology, etc. So, is there much change in tech in the campaignes of one era to the next, and if so, is my explanation a plausible one?
"One man alone cannot fight the future"-
The X-files
"Send these foul beasts into the abyss"-Gandalf
The X-files
"Send these foul beasts into the abyss"-Gandalf
-
- Art Contributor
- Posts: 1700
- Joined: December 7th, 2006, 8:08 pm
Because Wesnoth, as a Typical Cliche Fantasy World (tm), isn't really prepared to branch into uncharted territory by introducing technological advancement.
I don't think it particularly makes sense.
I don't think it particularly makes sense.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Something like turin said. And in wider general fantasy universe (tm) there are such issues as mages not wanting to loose revenue from reasonably priced services (c)(r) to cheap fakes produced by technology, priests having better tools than stakes and inquisitions(tm) and so on... If you want to see what a world with both magic and technology would look like play Arcanum.
Somewhere, between the sacred silence and sleep.
Disorder.
Disorder.
- Federalist marshal
- Art Contributor
- Posts: 382
- Joined: December 17th, 2007, 12:02 am
I think Wesnoth is supposed to take place in a certain era of Wesnoth's history; there may very well be a distant future of Wesnoth that looks like a magically powered Victorian England. But if such an era exists, I don't think the mainline game would ever venture into it. That's probably up to the imaginations of all those UMCs out there.
And besides, think of what tanks and artillery would do to the balance of the game! An entire regiment of royal guards couldn't possibly beat even one M1A2 Abrams tank, unless somehow in that bulky armor one managed to crawl into the commander's cupola and assasinate the crew (very unlikely, especially if the hatch is locked). Adding technology would essentially mean changing the game entirely for the sake of balance.
And besides, think of what tanks and artillery would do to the balance of the game! An entire regiment of royal guards couldn't possibly beat even one M1A2 Abrams tank, unless somehow in that bulky armor one managed to crawl into the commander's cupola and assasinate the crew (very unlikely, especially if the hatch is locked). Adding technology would essentially mean changing the game entirely for the sake of balance.
I considered that, but the Wesnoth timeline spans over 700 years and essentially no technological progress takes place, from what I can see... sure, the middle ages were over 700 years long, but much technological progress in, for example, armor took place between 600AD and 1300AD...
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
-
- Posts: 250
- Joined: November 19th, 2007, 7:46 pm
- Location: One among the Fence
Technology is superseded by magic like you said, in most fantasy. The existence of magic replaces the need for technology. The only exception being magic-less races such as the Dwarves, who develop boomsticks to replace a lack of magic ranged attacks.
But I think there probably are steampunk fantasy settings, which would feature technology alongside magic.
But I think there probably are steampunk fantasy settings, which would feature technology alongside magic.
Glory in Blood...Needs Programming Help!
If you have time, check out my ongoing serial story...
The Hidden: Secrets of the Future's Past
If you have time, check out my ongoing serial story...
The Hidden: Secrets of the Future's Past
- irrevenant
- Moderator Emeritus
- Posts: 3692
- Joined: August 15th, 2005, 7:57 am
- Location: I'm all around you.
Re: tech in fantasy settings
I suspect The Real Reason(tm) that there isn't advancement over Wesnoth's history is that the Faction system is too simple to properly handle gradual improvements over time. Presumably we don't want to have (eg.) fourteen different Loyalists factions, each covering the state of their technology for a particular 50 year period.
Such a rationale makes sense for something like D&D, but in Wesnoth, magic use is rare and comparatively low-powered.CarpeGuitarrem wrote:The existence of magic replaces the need for technology.
There are even settings like ShadowRun, which is a magical cyberpunk setting. Piers Anthony's "Incarnations of Immortality" series is set in a magical present day setting where, for example, cars compete with magic carpets for business.CarpeGuitarrem wrote:But I think there probably are steampunk fantasy settings, which would feature technology alongside magic.
Want to post a Wesnoth idea? Great! Read these:
Frequently Posted Ideas Thread
Giving your idea the best chance of acceptance
Frequently Posted Ideas Thread
Giving your idea the best chance of acceptance
The way I see it, technology is advancing at that snail's crawl medieval pace, but at the end of the day, it really doesn't matter enough to warrant any changes to units' stats, graphical updates, or new units.
Let's say the orcs learn, at some point, to make swords out of steel instead of iron. So their grunts' attack values should go up, right? Well... no, at the same time, maybe the loyalists learned how to make better armor, or the drakes discovered weight training to make them tougher, or the elves developed a more defensive martial art. So in sum, the game would appropriately represent everything in the same way it did two hundred years ago, when grunts were using iron swords and loyalists were still wearing shoddy armor.
So in the grand scheme of things, because everyone is advancing technologically, there doesn't really work out to be a difference on the game board.
Let's say the orcs learn, at some point, to make swords out of steel instead of iron. So their grunts' attack values should go up, right? Well... no, at the same time, maybe the loyalists learned how to make better armor, or the drakes discovered weight training to make them tougher, or the elves developed a more defensive martial art. So in sum, the game would appropriately represent everything in the same way it did two hundred years ago, when grunts were using iron swords and loyalists were still wearing shoddy armor.
So in the grand scheme of things, because everyone is advancing technologically, there doesn't really work out to be a difference on the game board.
- Thrawn
- Moderator Emeritus
- Posts: 2047
- Joined: June 2nd, 2005, 11:37 am
- Location: bridge of SSD Chimera
Lol, you obviously aren't in with the dwarves then <_<db0 wrote:How many weapons do you know that can probably reach miles across? I don't think dwarves are going to discover missile propulsion any time soonjoshudson wrote:Except the dwarves techlevel is approaching the point where they could unleash a weapon for which we would have to add true ranged attacks.
...
...
Dwarvish Missiler? I can totally see that...XD
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott
this goes for they're/their/there as well
this goes for they're/their/there as well
- Aethaeryn
- Translator
- Posts: 1554
- Joined: September 15th, 2007, 10:21 pm
- Location: Baltimore, Maryland, USA
Only if the missile's steam powered. That makes it totally canon.Thrawn wrote:Lol, you obviously aren't in with the dwarves then <_<db0 wrote: How many weapons do you know that can probably reach miles across? I don't think dwarves are going to discover missile propulsion any time soon
...
...
Dwarvish Missiler? I can totally see that...XD
Aethaeryn (User Page)
Wiki Moderator (wiki)
Latin Translator [wiki=Latin Translation](wiki)[/wiki]
Maintainer of Thunderstone Era (wiki) and Aethaeryn's Maps [wiki=Aethaeryn's Maps](wiki)[/wiki]
Wiki Moderator (wiki)
Latin Translator [wiki=Latin Translation](wiki)[/wiki]
Maintainer of Thunderstone Era (wiki) and Aethaeryn's Maps [wiki=Aethaeryn's Maps](wiki)[/wiki]
- scienceguy8
- Posts: 226
- Joined: June 27th, 2007, 2:54 pm
- Location: Middle of Nowhere, U.S.A.
- Contact:
They've got gunpowder, just pack it in a hollow wooden tube and it will fly at least as far as an arrow.
"You can't kill an unarmed, upside down man!"
Dr. Rodney McKay
Stargate Atlantis
Runner
Gilberti Industries
scienceguy8
Proud Member of the Marching Salukis
Dr. Rodney McKay
Stargate Atlantis
Runner
Gilberti Industries
scienceguy8
Proud Member of the Marching Salukis