Best Experience Modifier in Multiplayer
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Best Experience Modifier in Multiplayer
I'm considering changing the default experience modifier in multiplayer from 100% to something that works better for multiplayer. What are people's thoughts on the best % to play with?
If your exact % isn't listed, just pick the closest amount.
David
If your exact % isn't listed, just pick the closest amount.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
- Elvish_Pillager
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I say 40's best: Not too easy to level units by attacking them, but low enough for leveled units to play as much of a role as they do in campaigns.
P.S.: With too low experience values, max-level units are very disadvantaged by their lack of full heals.
P.S.: With too low experience values, max-level units are very disadvantaged by their lack of full heals.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
100% is best. On 100% things are quite nicely balanced between units like dwarves and elves which level slower but are easier to keep alive and trolls or whatever which need much lower experience to level but normally die before they get there.
I suggest maybe to stop things getting silly, as the exp slider goes lower so should the healing effect you get from gaining levels. Its bareable at 100% because it takes a fair enough amount of effort to get a unit there. But intelligent trolls on low exp they're just like gaining levels and healing over and over again without even killing anything.
I suggest maybe to stop things getting silly, as the exp slider goes lower so should the healing effect you get from gaining levels. Its bareable at 100% because it takes a fair enough amount of effort to get a unit there. But intelligent trolls on low exp they're just like gaining levels and healing over and over again without even killing anything.
- Elvish_Pillager
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Especially since the enemy's units are higher levels than 1, they can take two fights or one kill to level.telly wrote:But intelligent trolls on low exp they're just like gaining levels and healing over and over again without even killing anything.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
I've played games with all sort of XP modifs, and I think the right level depends heavily on the map size...
on a small 1vs1 at 70% you barely have any leveling,
on a 2 vs 4 AI at 100%, units are leveling and dying all the time...
I'd put it at 60/70% because that's where the average map size is balanced when playing at 3/4 players, which seems to be the ost common type of game...
on a small 1vs1 at 70% you barely have any leveling,
on a 2 vs 4 AI at 100%, units are leveling and dying all the time...
I'd put it at 60/70% because that's where the average map size is balanced when playing at 3/4 players, which seems to be the ost common type of game...
I never play against human beings, but against the computer I have found that it is best at 100%. But then, what do I know?
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Personally I agree with this too. 70% is not too easy, yet not too hard. And the AI has a decent hope of levelling a couple of units too.Alpha wrote:I'll have to agree with my brother. 70% is definately the best for most multiplayer games. Even at 70% it's fairly hard to level a unit in a multiplayer game![/i]
I was once playing a game where the AI managed to get a Troll Warrior!
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Actually we really were -- the whole time we were going "goodness....that troll is going to end up as a Troll Warrior".Sangel wrote:Tsk tsk. Someone wasn't watching the enemy's experience gauges.Dave wrote: I was once playing a game where the AI managed to get a Troll Warrior!
David
The game was Li'sar, Cedric, and myself against a slew of AIs. I was pressing an attack with my Elvish Lord against a foul orc. The battle got pretty intense, and I was hoping to capture the orc's keep, but having trouble pushing through. The orc ended up pretty badly wounded, but had a troll whelp and a naga on the verge of levelling. My leader was a little injured.
I expected the orcish warlord to retreat, but instead he attacked my elvish lord, who obligingly killed him, but dealt a good amount of damage to my lord in the process. The rest of the orcs finished off my lord, and in the process the troll whelp and naga both levelled up. So, I got outdone by my own AI
My remaining troops stayed to fight, and a couple of times I almost killed the Troll, but instead had my units killed, allowing it to get some xp. I retreated with my last couple of units, managing to kill the Sea Hag along the way, and the wounded Troll wandered off into the fog where it of course regenerated.
Later it met up with some of Li'sar's injured units who it killed, becoming a Troll Warrior and forcing her Elf Lord to retreat.
We got the game to a winning position, of course, but that was mainly down to Cedric
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming