Idea:Avatar Battle
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Regeneration is hardly needed with 1656369 hp.Tux2B wrote:My avatar is powered by the Holy Symbol of Elder Wesnoth, and by the Church of Free Software.
My HP is my post number^number of years I've spent on this forum
For the rest, I have 100-1, blade attack (melee), with bersek.
I can also freeze you using the Holy Powerof of Elder Wesnoth, which will turn your unit into stone (even better than the cockatrice!)
Finally, I am invisible in snow and ice, and have regeneration.
In order to make it balanced, I have only 3 movement points whatever the type of hex is.
MWAHAHAHA!!!
It (my avatar) clicks on your avatar.
It drags the avatar out of the program.
It deposits it in the Gimp.
It proceeds to deface it using the pencil tool and pattern fill.
It calls upon the power of the left hand, and invokes the keyboard.
It quickly uploads the result, and posts a URL here.
Your avatar then dies of shame.
It drags the avatar out of the program.
It deposits it in the Gimp.
It proceeds to deface it using the pencil tool and pattern fill.
It calls upon the power of the left hand, and invokes the keyboard.
It quickly uploads the result, and posts a URL here.
Your avatar then dies of shame.
What's great about this HP is that it is increasing daily, just like storage space on GMailubertuna-1 wrote:Regeneration is hardly needed with 1656369 hp.Tux2B wrote:My avatar is powered by the Holy Symbol of Elder Wesnoth, and by the Church of Free Software.
My HP is my post number^number of years I've spent on this forum
For the rest, I have 100-1, blade attack (melee), with bersek.
I can also freeze you using the Holy Powerof of Elder Wesnoth, which will turn your unit into stone (even better than the cockatrice!)
Finally, I am invisible in snow and ice, and have regeneration.
In order to make it balanced, I have only 3 movement points whatever the type of hex is.
Regeneration is still a plus, for with it I won't need to ever use villages.
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon
Pah. Me.
Most of its code is obsolete though, and I don't plan to update it. Specifically the attacks, they are just placeholders.
Most of its code is obsolete though, and I don't plan to update it. Specifically the attacks, they are just placeholders.
/home/shadowm/.wesnoth/data/campaigns/Invasion_from_the_Unknown/utils/abilities-custom.cfg wrote:#define ABILITY_OBSCURE
# Canned definition of the Illuminates ability to be included in an
# [abilities] clause.
[illuminates]
id=obscure
value=-25
max_value=-25
cumulative=no
name= _ "obscures"
description= _ "Obscures:
This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.
Any units adjacent to this unit will fight as if it were dusk when it is day, and as if it were night when it is dusk."
affect_self=yes
[/illuminates]
#enddef
- Attachments
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- Master_of_Darkness.cfg
- /home/shadowm/.wesnoth/data/campaigns/Invasion_from_the_Unknown/units/mech-undead/Master_of_Darkness.cfg
- (1.08 KiB) Downloaded 127 times
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
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I need a special power so i made some up i will choose the best two and type what they are at the bottom of this post.
Darken(makes any lawful units in you zone of control miss half there attacks)Devil-power(Your unit with this ability can use a devil attack 15-15)
All-terrain(can walk on water,none.chasm,lava or any terrain)Invisibility(can not be seen 10 or more hexes away)
Devil-power and All-terrain
Darken(makes any lawful units in you zone of control miss half there attacks)Devil-power(Your unit with this ability can use a devil attack 15-15)
All-terrain(can walk on water,none.chasm,lava or any terrain)Invisibility(can not be seen 10 or more hexes away)
Devil-power and All-terrain
If i could i would turn into a world ruler!
- irrevenant
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Your avatars are all clearly no match for the Smitey Hand of Doom that my avatar represents.
That is all.
That is all.
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actually a 1-1 attack unit with 200 resistance would be much more terrifying. imagine enemy hitting you only to see you gain lives and just waiting until you kill him with that awful attack. he will quit out of boredom.Tom of wesnoth wrote:My new one will smash that hand!
Demon wraith
Level 5
Undead
500000 hp
50 moves
Nightstalk
Submerge
Regenerate + 200
Demonic claws 450-500 Firststrike
Demonic blade 450-500 Drains
Demonic yell 200-550
And has 100 resistance to everything.
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My attack stats... SCIENTIFIC NOTATION RULES!!!
Attack: Bad WML: 10-1.5E10^1000000 melee
marksman
Attack: Cord Whip: 10-1E10^1000000 ranged
marksman
Attack: Laser : 5-2E10^1000000 ranged
marksman
HP: 1E10^10000000
10 to 20ish resistances, all around
Defence: 60ish on all terrains, 70ish on forum.
lawful
special ability: negates any resistances above 50%, below -50%, treating them as if they were 50%
marksman
Attack: Cord Whip: 10-1E10^1000000 ranged
marksman
Attack: Laser : 5-2E10^1000000 ranged
marksman
HP: 1E10^10000000
10 to 20ish resistances, all around
Defence: 60ish on all terrains, 70ish on forum.
lawful
special ability: negates any resistances above 50%, below -50%, treating them as if they were 50%
Teh Pwnzor
HP: 1
Moves: 1
Attacks: none
specials:
1) first move: At the beginning of the scenario, all units on sides with numbers less than this unit's side number are changed to moves=0 and attacked=yes. Their controllers thus have no choice but to end their turn, and this unit always goes first.
2) pwnage: At the beginning of this unit's turn, he wins the game.
This unit is entirely possible in WML. Thus he is a legal entry. And you're clearly not allowed to have a special specifically to counter it, that would start an arms race which is bad according to the FPI. So I believe I have won.
HP: 1
Moves: 1
Attacks: none
specials:
1) first move: At the beginning of the scenario, all units on sides with numbers less than this unit's side number are changed to moves=0 and attacked=yes. Their controllers thus have no choice but to end their turn, and this unit always goes first.
2) pwnage: At the beginning of this unit's turn, he wins the game.
This unit is entirely possible in WML. Thus he is a legal entry. And you're clearly not allowed to have a special specifically to counter it, that would start an arms race which is bad according to the FPI. So I believe I have won.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
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You can just hit "Escape" to skip all [message]s, and [story]s can be skipped through as well... I don't think there's actually any way to force the player to read through something.
Also, you have to have WRITTEN thousands of lines of Vogon poetry before you can try to force it upon us - and I doubt you have that much (lack of?) skill.
So I think I'm still winning.
Also, you have to have WRITTEN thousands of lines of Vogon poetry before you can try to force it upon us - and I doubt you have that much (lack of?) skill.
So I think I'm still winning.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm