Necromancer's plague ?

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Pladio
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Necromancer's plague ?

Post by Pladio » June 27th, 2007, 2:06 am

Hello. I'm new to the forum. I have been lurking for a while, but this is my first post.

I have a question about the plague (in the game, not the medical condition).
In the plague's description it's written that when a unit is killed by an attack with the plague the unit will be replaced by a unit identical to the unit that killed it and belong the the team of the unit that killed him.

I tried it with an undead necromancer and all I got was a walking corpse.
Could someone tell me if this is normal and if so then why the description isn't true ?


Thank you very much in advance.

joshudson
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Post by joshudson » June 27th, 2007, 2:46 am

Necromancier's staff special is defined as "plague (Walking Corpse)"

Not an accident.
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zookeeper
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Post by zookeeper » June 27th, 2007, 8:59 am

But you're still right, the description is misleading. It's never told in-game that it spawns a WC instead.

I'd suggest redefining the plague special as always spawning a walking corpse, since no other variations of plague are used in mainline AFAIK.

Pladio
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Post by Pladio » June 27th, 2007, 11:06 am

Wouldn't it then be better to either make a unit which does use the plague or to change the description of it?

Darth Fool
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Post by Darth Fool » June 27th, 2007, 1:08 pm

The description should be changed, it is from a very old definition of plague, when only Walking Corpses had it. The code was updated to allow the generation of any unit with plague, although in mainline I believe that only Walking Corpses are made. A user made campaign could do something fun like Plague(Skeleton) to have skeleton's resurrected from corpses instead. Thanks for catching the discrepency.

Dragon Master
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Post by Dragon Master » June 27th, 2007, 1:48 pm

how's "A unit killed with plague will respawn as a walking corpse on the side of the unit that killed it" sound. Don't soulless units also spawn soulless instead of WC?

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Konrad II
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Post by Konrad II » June 27th, 2007, 2:13 pm

Soulless spawn WC, just like any unit with plague in mainline AFAIK
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Velensk
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Post by Velensk » June 27th, 2007, 3:30 pm

hmm... Just a silly thought.

Idiot
lvl -1 (you lose experiance when these things attack you and gain no experiance from killing them)
hp 5
cost 2 (which is why there are zillions of them) (no upkeep)
move 5
movetype foot
Attacks
brute force (melle) impact 4-3
attempted logic (ranged) arcane 8-1 (plauge:idiot)
xp:8
advances to Idiot with an Ego
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Post by Darth Fool » June 27th, 2007, 4:09 pm

A quick grep through the mainline units shows that Walking Corpses are the only plague type in Mainline. Still, it would be good if the description was adjustable to allow it to describe something other than a Walking Corpse being generated. Basically, the macro: {SPECIAL_NOTES_PLAGUE} needs to have a parameter for the plague unit type.

joshudson
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Post by joshudson » June 27th, 2007, 4:25 pm

And to think I would actually use idiots if I could recruit them.
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cretin
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Post by cretin » June 28th, 2007, 3:01 pm

i think i had a horsemen killed by a WC once and it didnt change into another WC but some horselike WC... Something like that, it was just a bit faster than the original i believe.

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Iris
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Post by Iris » June 28th, 2007, 3:06 pm

cretin wrote:i think i had a horsemen killed by a WC once and it didnt change into another WC but some horselike WC... Something like that, it was just a bit faster than the original i believe.
It's a Walking Corpse, but the mounted variation. A similar intended effect is for Troll, Saurian, Wose, Merfolk and (1.3.x?) orc and dwarf variations.
Feature included since before 1.0.
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zookeeper
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Post by zookeeper » June 28th, 2007, 3:16 pm

I've already changed the mainline plague ability to always spawn a WC and state that in the description. So, if someone wants a special that spawns anything else than WC's in the future, they'll have to make one (but luckily, that's trivial).

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