General feedback and discussion of the game.
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Giraffes are way cooler than camels. And they can look over the dunes.troodon wrote:Camels are WAY cooler than horses.
HttT has a satirical version, why couldn't UtBS have one...?
Try some Multiplayer Scenarios / Campaigns
Back to the camels. I found another thread in factions development : something about an Arabian faction http://www.wesnoth.org/forum/viewtopic.php?t=6591. It has camels, too. People like that idea.
Azhur wrote:There hasn't really been any use of the sand tile in Wesnoth, so I think that some sort of Arabian faction would fill that gap. Having read some tales of Arabia's 1001 nights was the last straw.
Prince -> Sheik -> Sultan (Agile warrior and and an average caster)
Prophet -> Seer -> Oracle (Strong caster)
Efreet -> Genie -> Djinn (Great resistances, fast, wields dual Scimitars)
Cameleer -> Camel Warrior (Quite agile, survives well in hills and mountains unlike other cavarly units)
Slave -> Eunuch -> Royal Servant (Healer & Poisoner)
Outcast -> Tresspasser -> Marauder (Warrior with a magical ability to grow arms upon himself: lvl 1 = two hands, lvl 2 = four hands lvl 3 = six hands)
Guardian -> Warder (Great defence against normal weapon types)
Arabian units are naturally all good on sandy grounds. What do you think?
and in page 2 of that,...Attila wrote:This idea has been suggested numerous times, and, even though it's never been implemented, I love the idea. Especially the camel rider. Wesnoth had a distinct lack of variety when it comes to mounted unit. So far it is only horses, wolves, gryphons, or dead birds. I think camel riders would be amazing.
it was a good idea. People just don't read my thread anymore... [sigh]DarthRevan00m9 wrote:If u r going to make mounted units stick with the camels. We need some cavalry unit diversity. All there really r is horses, dead horses, and wolves.