Thoughts about 1.2
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1.2 is WAY more complex then 1.0. Take a look at what campaigns or scenarios can achieve through WML in both versions and you'll see lots of difference. The visible gameplay is rather unchanged but under the hood there's much more room for special tweaks.
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Sorry... which details? I must have overlooked the request you're talking about. I'll gladly give details.Soliton wrote:It's not constructive if you just repeat the same thing over and over without giving details when you're asked for them.
If it seems I'm repeating the same thing, it's only beause at start I didn't feel people understood what my point was. My point was not that I simply felt the game should be faster. My point was that it seemed as if it had become slower and that I thought it was a shame if more demanding graphics took away gameplay experience for people more into the pure strategic aspects.
So I suggested that if the new graphics and animations were the reason, then there might be a "light" theme.
I can understand that you think I'm just [censored]. I'm sorry to hear that.Why not do that then? 1.0 is a finished game and apparently you don't see much of a difference anyway.Kirdan wrote:I may look better in 1.2, but it just "feel" better to play 1.0/1.1.
Honerstly I don't think it's a very constructive suggestion. Personally I would think it was weird if people would have to upgrade to powerfull hardware to play a recent version of a non-3D turnbased game like wesnoth. Maybe I'm wrong. Maybe it's not the goal of Wesnoth to be playable on avarage sized machines like mine. I don't know - tell me.
But if it is the goal, then I'm just pointing out that playing 1.2.1 feel clearly slower than 1.1. 1.1 was snappy. 1.2 makes me wait for updates and click the wrong places. If that not intentional I'll gladly provide details when asked. If that's just the way the game is heading, then so be it. I just thought I wanted to point it out.
That is a goal, yes. Not a very well reached one yet, but still.Kirdan wrote:Maybe it's not the goal of Wesnoth to be playable on avarage sized machines like mine. I don't know - tell me.
I think these unfortunate issues are pretty well-known. If people feel annoyed, it's probably just because they've heard the same thing several times already.Kirdan wrote:But if it is the goal, then I'm just pointing out that playing 1.2.1 feel clearly slower than 1.1. 1.1 was snappy. 1.2 makes me wait for updates and click the wrong places. If that not intentional I'll gladly provide details when asked. If that's just the way the game is heading, then so be it. I just thought I wanted to point it out.
- Eleazar
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The question i was trying to ask earlier (though, i admit it wasn't as clear as it should be) is, "How is XP/HP harder to see?"Kirdan wrote:Sorry... which details? I must have overlooked the request you're talking about. I'll gladly give details.Soliton wrote:It's not constructive if you just repeat the same thing over and over without giving details when you're asked for them.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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Ohh...Eleazar wrote:The question i was trying to ask earlier (though, i admit it wasn't as clear as it should be) is, "How is XP/HP harder to see?"
With the old graphics you could pretty easily se on a unit how close it was to leveling or how close it was to dying, without holding the mouse over it and looking at the info. With the new graphics some of the units have features behind the bars, so it has become difficult to get an estimate of the value. The sword of the elvish fighter for instance sometimes makes it look like it is close to leveling.
This is of course totally unrelated to the speed issue.
I think that we should try making some objective measurements of the speed of 1.0 vs 1.2.1 (not 1.2, since it had a specific performance problem), and if 1.2.1 is indeed significantly slower we should work out why and see if it can be fixed....
David
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
- Eleazar
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I hate that too. That kind of problem existed in 1.0 IIRC, but different units might be involved. Hopefully my proposal to fix it will be implemented before the next major release.Gus wrote:This has been bothering me a LOT indeed ^^Kirdan wrote:The sword of the elvish fighter for instance sometimes makes it look like it is close to leveling.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
HP bars don't even exist for me. I can mouse over the units for information, sure, but...Kirdan wrote:Ohh...Eleazar wrote:The question i was trying to ask earlier (though, i admit it wasn't as clear as it should be) is, "How is XP/HP harder to see?"
With the old graphics you could pretty easily se on a unit how close it was to leveling or how close it was to dying, without holding the mouse over it and looking at the info. With the new graphics some of the units have features behind the bars, so it has become difficult to get an estimate of the value. The sword of the elvish fighter for instance sometimes makes it look like it is close to leveling.
This is of course totally unrelated to the speed issue.
But I'm hoping that'll be fixed once I uninstall my old Wesnoth and manually install the latest .deb packages.
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I'm really enjoying 1.2.1 (well, uh, technically I think I'm still on 1.2.0, but whatever.). It is a -little- slower on my admittedly pretty high end machine, but mostly in situations where there are a ton of units in play (It was really noticable on, say, HTTT - Valley of Death where there were about a billion walking corpses. Though oddly, the delay tended to take place right -before- it was my turn again. Wacky.).
The swords of the elvish fighters really do get kinda annoying though. ;P
The swords of the elvish fighters really do get kinda annoying though. ;P
Just wait for 1.2.2 which should be considerably faster in some places.
WesCamp-i18n - Translations for User Campaigns:
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
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