Lis'ar the Cockatrice Slayer

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Trygvasson
Posts: 8
Joined: November 11th, 2006, 6:05 pm

Lis'ar the Cockatrice Slayer

Post by Trygvasson » November 19th, 2006, 4:15 am

Playing HttT, I discovered that the Cockatrices (found in the 'Elven Council' map) consistently would not attack Lis'ar. I had her pick up the Sceptre of Fire and she leveled up to Battle Princess. Does the AI just think her too powerful? Can anyone confirm this finding? It made the map a walkover, once I discovered this fact. Just advance with Lis'ar in front, all other units right behind and out of range. The cockatrices will never attack, letting you slay them at will with your melee units.

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Chris NS
Posts: 475
Joined: May 6th, 2006, 3:22 pm
Location: Where the Queen lives

Post by Chris NS » November 19th, 2006, 11:52 am

Congratulations, looks like you've spotted a loophole in the AI. The AI will normally only allow units to attack other units if the damage they are inflicting compares favourably to the damage they receive. Unfortunately for the Cockatrices, the stoning ability isn't taken into account, so presumably their tiny damage against the Scepter of Fire's huge damage puts them off.

The bad news is that this scenario is being axed from the imminent new stable version, so this tactic won't work much longer.

Trygvasson
Posts: 8
Joined: November 11th, 2006, 6:05 pm

Post by Trygvasson » November 25th, 2006, 10:29 pm

I'd say that's good news. In general, I must say I'm quite impressed with the AI, in this game. I play a lot of solitaire strategy games, and this one is a challenge. The biggest advantage of the KISS method, I suppose.

Higher Game
Posts: 171
Joined: August 16th, 2006, 1:01 am

Post by Higher Game » November 25th, 2006, 10:54 pm

That scenario was really fun. Why is it being removed? :(

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