Question!!

General feedback and discussion of the game.

Moderators: Forum Moderators, Developers

rojoha
Posts: 16
Joined: October 12th, 2006, 6:40 pm
Location: Sweden

Question!!

Post by rojoha » November 8th, 2006, 6:45 pm

is their any Wose Race to download somewhere so my leader can be an Older Wose??

it would be nice to hide the leader so the enemies cant get it :P
ELVES FOREVER!!!

Soliton
Site Administrator
Posts: 1594
Joined: April 5th, 2005, 3:25 pm
Location: #wesnoth-mp

Re: Question!!

Post by Soliton » November 8th, 2006, 7:11 pm

rojoha wrote:is their any Wose Race to download somewhere so my leader can be an Older Wose??

it would be nice to hide the leader so the enemies cant get it :P
You can choose the Elder Wose as your leader in the development version. Btw the Ranger line has ambush as well.
"If gameplay requires it, they can be made to live on Venus." -- scott

User avatar
Zhukov
Art Contributor
Posts: 1685
Joined: November 9th, 2005, 5:48 am
Location: Australia

Post by Zhukov » November 8th, 2006, 9:30 pm

...and hiding your leader never works.

Flametrooper
Posts: 984
Joined: February 21st, 2006, 11:02 pm
Location: 0x466C616D65

Post by Flametrooper » November 8th, 2006, 9:58 pm

Most maps don't have enough forest for successful leader hiding; if you want a Wose Race I think you might try "Story of the Wose" on the addon server, even though it's a campaign and not a multiplayer era/race thingiemajigger.

Lugo Moll
Posts: 123
Joined: August 1st, 2005, 11:15 am
Location: Sweden

Post by Lugo Moll » November 9th, 2006, 10:39 am

You could also hide your leader by having a skeleton unit as leader and submerge him in deep water.This would be hard to do without the enemy noticing, though...
"Oh, what sad times are these when passing ruffians can say Ni at will to old ladies."
-Roger the shrubber

User avatar
Ken_Oh
Moderator Emeritus
Posts: 2176
Joined: February 6th, 2006, 4:03 am
Location: Baltimore, Maryland, USA

Post by Ken_Oh » November 9th, 2006, 11:51 am

Submerging would work better since plenty of units can't even go into deep water.

User avatar
Zhukov
Art Contributor
Posts: 1685
Joined: November 9th, 2005, 5:48 am
Location: Australia

Post by Zhukov » November 9th, 2006, 12:05 pm

Imagine that on the Hornshark Island map!

You could get your leader and a few skeletons, march them into the water at your end of the island, then slowly circle all the way round the pop up right on top of your opponent's leader.
It would work best with fog on, so if you do it early your opponent wouldn't see.

No idea if it would work or not.
:D If I ever get undead on that map, I'm gonna try it though.

Sombra
Posts: 273
Joined: August 11th, 2006, 6:38 pm

Post by Sombra » November 9th, 2006, 12:11 pm

:) Regarding the submerge ability: Wouldnt it be nice if it would actually work in normal water instead of deep water? Its kind of a useless abilty right now IMO

User avatar
zookeeper
WML Wizard
Posts: 9740
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Post by zookeeper » November 9th, 2006, 12:26 pm

Zhukov wrote:Imagine that on the Hornshark Island map!

You could get your leader and a few skeletons, march them into the water at your end of the island, then slowly circle all the way round the pop up right on top of your opponent's leader.
It would work best with fog on, so if you do it early your opponent wouldn't see.

No idea if it would work or not.
I'd imagine that could work against a newbie. But considering that it would probably take something like over 20 turns to march the skellies along the deep water to the other side, even the newbie would probably leave the game before that since you'd obviously made your leader invisible with a cheat or something. :) Besides, if you actually did get there with the opponent still in his own keep (he could just march back and forth between the keeps, since he owns the island), you'd have to take his leader out in one turn.

rojoha
Posts: 16
Joined: October 12th, 2006, 6:40 pm
Location: Sweden

Post by rojoha » November 9th, 2006, 2:33 pm

plz post links to downloiad place i cant find it
ELVES FOREVER!!!

jg
Posts: 244
Joined: September 12th, 2005, 7:17 am

Post by jg » November 9th, 2006, 3:46 pm

You can access it through Wesnoth, or through your http://wolff.to/campaigns/list.html ...

jg

Glowing Fish
Posts: 855
Joined: October 3rd, 2004, 4:52 am
Location: Portland, OR
Contact:

Post by Glowing Fish » November 9th, 2006, 9:27 pm

Well, in the 20 or so turns it would take to get around the island, the other side would recruit enough units to find you in deep water. Since they would get all the villages. And since every faction has a unit that can go in deep water, you would eventually be found out.
Don't go to Glowing Fish for advice, he will say both yes and no.

Flametrooper
Posts: 984
Joined: February 21st, 2006, 11:02 pm
Location: 0x466C616D65

Post by Flametrooper » November 10th, 2006, 7:01 pm

Or if you just got a load of skellies and marched them around, while keeping your leader on his keep and leaving a few land units behind to make sure your enemy doesn't completely monopolize the island, then it might work.

User avatar
Baufo
Inactive Developer
Posts: 1115
Joined: January 29th, 2006, 4:53 pm
Location: Vienna, Austria

Post by Baufo » November 10th, 2006, 7:34 pm

Flametrooper wrote:Or if you just got a load of skellies and marched them around, while keeping your leader on his keep and leaving a few land units behind to make sure your enemy doesn't completely monopolize the island, then it might work.
Has anyone of you ever thought about doing this with gryphons? If they move on the very edges of the map they might also not been seen. And it could save you a lot of time... :wink:
I was working on the proof of one of my poems all the morning, and took out a comma. In the afternoon I put it back again. -- Oscar Wilde

Clonkinator
Posts: 676
Joined: July 20th, 2006, 4:45 pm
Location: Germany

Post by Clonkinator » November 11th, 2006, 6:30 pm

Sombra wrote::) Regarding the submerge ability: Wouldnt it be nice if it would actually work in normal water instead of deep water? Its kind of a useless abilty right now IMO
Imo it would be even better if mermen would get the submerge-ability too, since they are creatures which LIVE in the water.

Post Reply