How do I skip replays?
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How do I skip replays?
When I observe a multiplayer game, it starts from turn 1 and keeps going. What do I do if I want to skip this and simply see the current state of the game? I can't find this information anywhere in the guide.
Re: How do I skip replays?
That's because it isn't possible. The best you have is the "quick replays" option in the development version.Higher Game wrote:When I observe a multiplayer game, it starts from turn 1 and keeps going. What do I do if I want to skip this and simply see the current state of the game? I can't find this information anywhere in the guide.
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Dave or Yogi would be the ones to answer that. Apparently, building a snapshot of the gamestate and sending it to the client would cause additional work for the server, and it wouldn't save much time.
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Well, everything is possible .Higher Game wrote:Will it ever be possible, or is this a bunch of spaghetti code that won't ever be sorted through?
But seriously, that was actually my first idea to do. But there is only two ways to realize such a feature:
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Walk all the way through the replay but don't show it on the screen. I always like to see how far things have gone so i realized this and added an update of the screen at every side turn.
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Keep snapshots of games on the server and send them to clients on demand. Everything but trivial, believe me. So since "quick replays" works reasonably fast now and was a lot easier to do, i did not tackle it. I also did some calculations about bandwidth needs for this, but it seems that shouldn't be a major concern (unless there is dozens of DotM games, that is ).
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