Wesnoths beggininngs

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Blade332
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Joined: September 4th, 2006, 7:37 pm

Wesnoths beggininngs

Post by Blade332 »

As a newer guy the game, (i love this game BTW) i was just curious to the point of wenoths making. Like, who had the idea, who got the idea rolling, and what made you guys decide to let it go for free? Seriously, i coulda seen this game in my local wal-mart priced in the range of 19.99-29.99. This game is very good, the best i've ever seen for free.(maybe better than some that have to be paid for)
RPG- http://world4.monstersgame.co.uk/?ac=vid&vid=47028910

It's an RPG about vampires fighting werewoves. Check it out.

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Viliam
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Post by Viliam »

Idea: David White

Why free? Among other things, that's what makes most of people here cooperate.

More info:
http://en.wikipedia.org/wiki/Battle_for_Wesnoth
http://en.wikinews.org/wiki/In_the_land ... avid_White

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Jetrel
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Post by Jetrel »

The thing about wesnoth was it started free; it wasn't something we created, and then decided to release for free.

The fact that it was free, yet playable and fun, was what convinced us to make all these shiny graphics to back this up (This is what it originally looked like) :
http://www.wesnoth.org/images/sshots/ancient-01.png

Fmuñoz was the first guy with the guts to spend his time doing that, and many others followed his example.

scott
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Post by scott »

I love those mounted police and green beret commandos.
Hope springs eternal.
Wesnoth acronym guide.

Glowing Fish
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Post by Glowing Fish »

Where did those towns come from?
The images look like they were taken from photos of some sort.
Don't go to Glowing Fish for advice, he will say both yes and no.

Dave
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Re: Wesnoths beggininngs

Post by Dave »

Blade332 wrote:Seriously, i coulda seen this game in my local wal-mart priced in the range of 19.99-29.99.
I could see the software in a GNU/Linux distro being sold for thousands of dollars.....however the software would never have gotten that good in the first place if it wasn't Free, encouraging others to contribute.
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming

Blade332
Posts: 14
Joined: September 4th, 2006, 7:37 pm

Post by Blade332 »

Wow, thoe graphics are bad lol, the game today looks a million times better. So, since it was free, it led to more people wanting to work on it, and make it better? Also, as of today how many people devote good amounts of time to it?
RPG- http://world4.monstersgame.co.uk/?ac=vid&vid=47028910

It's an RPG about vampires fighting werewoves. Check it out.

Dave
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Post by Dave »

Blade332 wrote:So, since it was free, it led to more people wanting to work on it, and make it better?
Yes, exactly. Actually because it was Free -- Free in that anyone could change and modify it and redistribute it, not just because it was free of cost to get.
Blade332 wrote: Also, as of today how many people devote good amounts of time to it?
We don't really keep track. We're more interested in what we can do to improve the game.

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming

Blade332
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Joined: September 4th, 2006, 7:37 pm

Post by Blade332 »

Wow, thats awesome. I hope that continues and wesnoth lives on as a ever developing thing. Great job guys.
RPG- http://world4.monstersgame.co.uk/?ac=vid&vid=47028910

It's an RPG about vampires fighting werewoves. Check it out.

Elestel
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Joined: February 8th, 2006, 1:09 pm
Location: Valladolid, España

Post by Elestel »

Yes... and always there is something to do... I translated a campaign, it was a challenge for me... and I did it! Some months with external preassure with the question "How much money are you saying you're going to learn with that??"
Of course, I closed my ears. And the work keeps surprising... I still have the mouth open since I saw the elves in 1.1.9...
Ignacio Dadoverde Elestel
Nada es lo que parece, y lo que parece nada es...
Always there's more you can't see than you can...


Spanish translator of UTBS, TB, SPMPP

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