Question about feet

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Zhukov
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Post by Zhukov »

I repeat: WTF?

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JW
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Post by JW »

zol wrote:Sense is not made by things, but can be made of them by appropriate processes.
[codestuff]
And now ...
Yeah, but you're making no sense, so just say what you mean and stop the failed attempts at being cryptic.

scott
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Post by scott »

JW wrote:
zol wrote:Sense is not made by things, but can be made of them by appropriate processes.
[codestuff]
And now ...
Yeah, but you're making no sense, so just say what you mean and stop the failed attempts at being cryptic.
He means you "make sense of things" rather than the things "making sense" on their own. It was a grammar nitpick to accompany a chart of movetypes that doesn't seem to support what he's saying. So, moving on...
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podunk
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Post by podunk »

Thank you!

No Yetis in 1.1.8 so no bigfoot class. :o

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Post by joshudson »

That didn't get moved to RoW, did it?
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Oreb
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Post by Oreb »

Wherever the Yeti is needed, He's there, using his bigfoot moving.

So yes, most likely in TRoW
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suvorov
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Post by suvorov »

What about smellyfoot? Is that a subcategory for ghouls and necrophages?

khamul
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Post by khamul »

As this thread is already OT:
scott wrote:
zol wrote:Sense is not made by things, but can be made of them by appropriate processes.
He means you "make sense of things" rather than the things "making sense" on their own. It was a grammar nitpick to accompany a chart of movetypes that doesn't seem to support what he's saying.
And also rather neatly sums up 300 years of philosophical debate (do things cause sensation, or do sensations cause us to believe in things?).

Also
Jetyrl wrote:Ah, wherefore art thine flatfoot?
Sure you mean "wherefore art thine flatfeet?", to which the answer is "because I walk so much".

wherefore means why, not where. Hence "Romeo, Romeo, wherefore art thou Romero" means "what a pain in the Arras: why does the bloke I've fallen in love with have to be a mortal enemy".
Otherwise the scene makes no sense - Juliet is talking to herself at this point.

Okay. Enough literature. Apologies for thread damage.
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Cuyo Quiz
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Post by Cuyo Quiz »

In fact, i think that just gave this thread a level-up.

Oh wow...
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joshudson
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Post by joshudson »

In Wesnoth 1.1.9, Yets is in the normal set of units, and its foot type is largefoot, with modified defense and speed on snow, and a different set of resistances.

If you want to create a bigfoot type for yeti, feel free.
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kshinji
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Post by kshinji »

Shouldnt flying unit be differed from floating? Floating should have 2 for hills and 3 for mountains, or at least 2 for mountains, whereas flying should have 1 for everything.
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zol
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Post by zol »

Flying units' range includes canyon (e.g. chasm, lava).
Woodlandfloat is the only movetype to use the word "float" in the sense of hover, or ground-dependent flight.
It cannot enter the canyon terrain type.

(There is also a float movetype for ships that is restricted to water and swamp.)
finite, infinite, definite

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