Introduce yourself here!

General feedback and discussion of the game.

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penguinsarecool1110
Posts: 7
Joined: February 8th, 2020, 6:54 pm
Location: Finland

Re: Introduce yourself here!

Post by penguinsarecool1110 »

Thank you!
I already emailed Jarkko, who is responsible of the Finnish translation. Let's see if he is still active or if I there are any active Finns translating the game. If not, then I guess I'll have to continue alone and try to convince my friends :D
If you think penguins aren't cool, cool down!

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The_Gnat
Posts: 2129
Joined: October 10th, 2016, 3:06 am
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Re: Introduce yourself here!

Post by The_Gnat »

supperman wrote:
February 5th, 2020, 2:58 pm
I started playing this game in December as I had a heavy flu, couldn't sleep all the time but was too tired to work with papers so I needed something to exercise by brain with, and this was the top game in Software Manager. So far I haven't quit playing though I would that there would be a way to force victory in single player scenarios. As long as the RNG is a black box you have no guarantee that you can kill the enemy boss - or anyone - within the time limit. Nevertheless I think I can give some feedback on campaigns.
Hi Supperman, yeah if you press ":" (or "shift"+":") a command line will come up. Type "debug". That will activate cheat mode. Then right click anywhere to change the side of a unit, add new unit, or kill enemy boss. :)
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon
Co-designer of the (not-wesnoth) space combat video game Planet Bounce.

supperman
Posts: 18
Joined: February 5th, 2020, 2:43 pm

Re: Introduce yourself here!

Post by supperman »

The_Gnat wrote:
February 8th, 2020, 9:11 pm
Hi Supperman, yeah if you press ":" (or "shift"+":") a command line will come up. Type "debug". That will activate cheat mode. Then right click anywhere to change the side of a unit, add new unit, or kill enemy boss. :)
Thanks, it didn't occur to me that the last resort to prevent the rng from forcing defeat is cheating. :geek:

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The_Gnat
Posts: 2129
Joined: October 10th, 2016, 3:06 am
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Re: Introduce yourself here!

Post by The_Gnat »

supperman wrote:
February 9th, 2020, 1:17 am
Thanks, it didn't occur to me that the last resort to prevent the rng from forcing defeat is cheating. :geek:
:lol: :lol: Haha, well if you instead want tactical advice there are some great forum threads! https://forums.wesnoth.org/viewforum.php?f=3
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon
Co-designer of the (not-wesnoth) space combat video game Planet Bounce.

miigaik
Posts: 1
Joined: February 14th, 2020, 2:26 pm

Re: Introduce yourself here!

Post by miigaik »

Greetings to the friendly Wesnothian community! I am a player with many years of experience and I want to express my gratitude to both those who stood at the origins of the Battle for Wesnoth and those who continue to make this unique game even better. Thanks for your incredible work and for the game that has pleased me for over a dozen years!

Jay_jayjay
Posts: 11
Joined: April 17th, 2020, 2:46 pm
Location: null

Re: Introduce yourself here!

Post by Jay_jayjay »

Hello, I am a programmer.
I generally enjoy strategy games, but most of the strategy games (that were open source) were too hard for me, so I tried Wesnoth. I like playing Legend of the Invincibles, but I got through 1/2 of the second part before quitting, due to the fact that I accidentally did something wrong, and deleted some of the previous saves. :( After that, I found Project Haldric (https://github.com/wesnoth/haldric), which I started contributing to.

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Poison
Posts: 160
Joined: August 13th, 2017, 4:54 pm

Re: Introduce yourself here!

Post by Poison »

Welcome to the forums! I hope you'll stick around and contribute we certainly need that.

Merkin
Posts: 5
Joined: April 24th, 2020, 1:45 am
Location: Portland, OR

Re: Introduce yourself here!

Post by Merkin »

Hi!
I suck at strategy games. I'd seen Wesnoth before, it looked more complex than I had time for. Guess what I have plenty of right now?

I don't even know the game well enough to ask an intelligent question yet, but all of a sudden I've got time, and desire, and this game looks pretty damn good.

I look forward to asking semi-intelligent questions in the future.
But, 1st stupid Q, how do I add an avatar above my user name?

And while I'm not a particularly good gamer, I think I'm a decent observer.

From the outside, Wesnoth looks like the possibility of what happens when smart, diverse people work towards a common goal and it's frakking inspiring.

So, thank you to all involved. Peace from Portland

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GunChleoc
Translator
Posts: 487
Joined: September 28th, 2012, 7:35 am
Contact:

Re: Introduce yourself here!

Post by GunChleoc »

Merkin wrote:
April 24th, 2020, 2:08 am
But, 1st stupid Q, how do I add an avatar above my user name?
Follow this link: ucp.php?i=ucp_profile&mode=avatar

Deemajeir
Posts: 3
Joined: April 21st, 2020, 3:05 pm

Re: Introduce yourself here!

Post by Deemajeir »

Hi!

It's extremely cool to be here. Wesnoth has been a strong on-off passion for me since I first found it back when I was eight or something. Twelve years later I've once again gotten into the game, and looking at the hours I've spent with Wesnoth in the past weeks of physical distancing, it looks like I'm here to stay. So at last, it's time to move from reading the forums to participating in the forums!

Some facts about me:
- 20
- dude
- Finnish
- Student of philosophy and social sciences
- A big fan of hitting my head against the wall until the wall cracks (this is a metaphor for playing Wesnoth)

I've noticed some people are clearly quite active here, mostly developers. How active do you guys think the community is these days? Obviously forums in general have been quite dead for quite some time, but I hope this one will keep on living!

As you can imagine from my field of study, I'm no programmer. However, my knack for language is not the worst, and I noticed penguinsarecool1110 talking about the Finnish translation on this thread. It'd be a pleasure to join the effort, so if someone can spare the time to tell me who to contact and how to get started I'd be grateful!


As stated before, it's extremely cool to be here.

Deemajeir
The Sceptre of Fire-Fetched Puns

Cdawg_6969
Posts: 2
Joined: June 22nd, 2020, 9:33 pm

Re: Introduce yourself here!

Post by Cdawg_6969 »

I’m brand new to the game. Just started playing yesterday. I love turn based strategy games but my pc is junk so I can’t run big AAA games so here I am. However this game is amazing and rivals many AAA games I’ve played. I’m looking for someone to teach me the ropes.

Cdawg_6969
Posts: 2
Joined: June 22nd, 2020, 9:33 pm

Re: Introduce yourself here!

Post by Cdawg_6969 »

Deemajeir wrote:
June 20th, 2020, 9:20 am
Hi!

It's extremely cool to be here. Wesnoth has been a strong on-off passion for me since I first found it back when I was eight or something. Twelve years later I've once again gotten into the game, and looking at the hours I've spent with Wesnoth in the past weeks of physical distancing, it looks like I'm here to stay. So at last, it's time to move from reading the forums to participating in the forums!

Some facts about me:
- 20
- dude
- Finnish
- Student of philosophy and social sciences
- A big fan of hitting my head against the wall until the wall cracks (this is a metaphor for playing Wesnoth)

I've noticed some people are clearly quite active here, mostly developers. How active do you guys think the community is these days? Obviously forums in general have been quite dead for quite some time, but I hope this one will keep on living!

As you can imagine from my field of study, I'm no programmer. However, my knack for language is not the worst, and I noticed penguinsarecool1110 talking about the Finnish translation on this thread. It'd be a pleasure to join the effort, so if someone can spare the time to tell me who to contact and how to get started I'd be grateful!


As stated before, it's extremely cool to be here.

Deemajeir
Wanna play sometime??

Shirato
Posts: 2
Joined: June 22nd, 2020, 10:22 pm

Re: Introduce yourself here!

Post by Shirato »

I've come back to Wesnoth after a long time, and after playing a couple of campaigns, I was inspired to get involved in creating my own scenarios, multiplayer maps, and possibly campaigns. I've already designed my first map, which I'm considering uploading to the forums or the add-on server in game. Let me know what you think, and if there is anything I can do to make it better! (I could only capture the top part of the map, the bottom is the same as the top, so it's symmetrical.)
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